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Triggers
Spiders VS Wendigos.w3x
Variables
Initialization
Start
Wendigo start
Leaving rebirth area
Cannot move out man
Entering Anti camping area
Cannot enter
Cannot enter respawn area
Spider's Death
Spider Lord dies
Spider's Rebirth
Spider shade dies
Spider Lord rebirths
Colony Killed
Colony is killed
Player leaves the game
Kill every unit
Gold gained
Income wendig
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Start
Events
Map initialization
Conditions
Actions
Player - Set Player 9 (Gray) . Food cap to 50
Player - Set Player 10 (Light Blue) . Food cap to 50
Player - Set Player 11 (Dark Green) . Food cap to 50
Player - Set Player 12 (Brown) . Food cap to 50
Unit - Create 1 . Spider Lord for Player 1 (Red) at (Center of Start_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 2 (Blue) at (Center of Start_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 3 (Teal) at (Center of Start_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 4 (Purple) at (Center of Start_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 5 (Yellow) at (Center of Start_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 6 (Orange) at (Center of Start_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 7 (Green) at (Center of Start_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 8 (Pink) at (Center of Start_4 <gen>) facing Default building facing degrees
Game - Display to (All players) for 30.00 seconds the text: Spiders Vs Wendigos v1.45, made 18 june 2006Spiders run away and build a base, wendigos will spawn in 30 seconds near their HQ.Teamplay is the key to victory, so help some1 if he needs because after you may need his help too!Wendigos get 30 gold for each spider lord killed and 10 for each spider colony, they also gain 10 gold every 30 sec, spiders need to harvest gold for make an army.
Wendigo start
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 1 . Wendigo for Player 9 (Gray) at (Center of 1st_wendigo_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wendigo for Player 10 (Light Blue) at (Center of 2nd_wengigo_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wendigo for Player 11 (Dark Green) at (Center of 3rd_wendigo_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wendigo for Player 12 (Brown) at (Center of 4th_wendigo_spawn <gen>) facing Default building facing degrees
Cannot move out man
Events
Unit - A unit leaves Central_region <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spider's Shade
Actions
Unit - Move (Leaving unit) instantly to (Center of Central_region <gen>)
Cannot enter
Events
Unit - A unit enters Anti_camping_area <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Wendigo) or (((Unit-type of (Triggering unit)) Equal to Wendigo Incursor) or (((Unit-type of (Triggering unit)) Equal to Wendigo Stone Thrower) or (((Unit-type of (Triggering unit)) Equal to Wendigo Shaman) or ((Unit-type of (Triggering unit)) Equal to Wendigo Tank))))
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_3 <gen>)
Cannot enter respawn area
Events
Unit - A unit enters 2nd_Anti_Camping_area <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Wendigo) or (((Unit-type of (Triggering unit)) Equal to Wendigo Incursor) or (((Unit-type of (Triggering unit)) Equal to Wendigo Stone Thrower) or (((Unit-type of (Triggering unit)) Equal to Wendigo Shaman) or ((Unit-type of (Triggering unit)) Equal to Wendigo Tank))))
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_3 <gen>)
Spider Lord dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spider Lord
Actions
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Unit - Create 1 . Spider's Shade for (Owner of (Dying unit)) at (Center of Central_region <gen>) facing Default building facing degrees
Spider shade dies
Events
Unit - A unit enters Central_region <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Spider Lord
Actions
Unit Group - Pick every unit in (Units of type Spider's Shade) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Spider Lord rebirths
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spider's Shade
Actions
Unit - Create 1 . Spider Lord for (Owner of (Dying unit)) at (Center of Start_2 <gen>) facing Default building facing degrees
Colony is killed
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spider Colony
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Kill every unit
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Kill (Picked unit))
Income wendig
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Player - Add 10 to Player 11 (Dark Green) . Current gold
Player - Add 10 to Player 12 (Brown) . Current gold
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