Name | Type | is_array | initial_value |
Caster | unit | No | |
CastLoc | location | No | |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
Integer | integer | No | |
LocOffset | location | Yes | |
Real | real | No | |
Temp_Point | location | No | |
TempGroup | group | No | |
TempInt | integer | No | |
TempLoc | location | No | |
TempLoc2 | location | No | |
TempUnit | unit | No | |
VenomousGale_Angle | real | No | |
VenomousGale_Caster | unit | No | |
VenomousGale_Gale | unit | No | |
VenomousGale_Hit | group | No | |
VenomousGale_Level | integer | No | |
VenomousGale_Tick | integer | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
//THIS README TEMPLATE IS OPTIONAL.
//DELETE IF WILL NOT BE USED.
All spells were made for the spell forum at thehelper.net
___________________________________________________________
Spell Requirements:
_____________________
<<Add spell requirements here>>
<<For example, 'this' ability requires 'this' dummy unit to work>>
Implementation Instructions:
_____________________________
1. Go to the Object Editor, and copy + paste the following:
- What is said in the Spell Requirements, above ^
2. Copy the triggers <<paste your spell trigger names here>>,
then paste them into your map.
3. <<Include any other information that is important, here>>