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Triggers
xDsss Spellpack.w3x
Variables
DoomWalk
DoomWalk
Shadow Death
Shadow Death fix
Shadow Death fix2
Energy Balls
Energy Balls Loop
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Caster
unit
No
CastlePoint
location
Yes
Dummy
unit
Yes
Target
unit
No
temp_Point
location
Yes
DoomWalk
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to DoomWalk
Actions
Set Variable Set Caster = (Casting unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real((Level of DoomWalk for Caster))) Equal to 1.00
Then - Actions
Unit - Create 1 . Dummy(Lightning Level 1) for Player 1 (Red) at (Position of Caster) facing (Facing of Caster) degrees
Set Variable Set Dummy[1] = (Last created unit)
Unit - Move Dummy[1] instantly to (Position of Caster)
Unit - Order Dummy[1] to Attack . (Random unit from (Units within 1200.00 of (Position of Dummy[1]).))
Unit - Add a 1.50 second Generic expiration timer to Dummy[1]
Set Variable Set Dummy[1] = No unit
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real((Level of DoomWalk for Caster))) Equal to 2.00
Then - Actions
Unit - Create 1 . Dummy(Lightning Level 2) for Player 1 (Red) at (Position of Caster) facing (Facing of Caster) degrees
Set Variable Set Dummy[1] = (Last created unit)
Unit - Move Dummy[1] instantly to (Position of Caster)
Unit - Order Dummy[1] to Attack . (Random unit from (Units within 1200.00 of (Position of Dummy[1]).))
Unit - Add a 1.99 second Generic expiration timer to Dummy[1]
Set Variable Set Dummy[1] = No unit
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real((Level of DoomWalk for Caster))) Equal to 3.00
Then - Actions
Unit - Create 1 . Dummy(Lightning Level 3) for Player 1 (Red) at (Position of Caster) facing (Facing of Caster) degrees
Set Variable Set Dummy[1] = (Last created unit)
Unit - Move Dummy[1] instantly to (Position of Caster)
Unit - Order Dummy[1] to Attack . (Random unit from (Units within 1200.00 of (Position of Dummy[1]).))
Unit - Add a 1.50 second Generic expiration timer to Dummy[1]
Set Variable Set Dummy[1] = No unit
Else - Actions
Shadow Death
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Death
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set temp_Point[1] = (Position of Target)
Unit - Create 1 . Skull Dummy for (Owner of Caster) at (Position of Caster) facing (Facing of Caster) degrees
Set Variable Set Dummy[3] = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to Dummy[3]
Unit - Order Dummy[3] to Move To . temp_Point[1]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Target is alive) Equal to True
Then - Actions
Wait until ((Target has buff Shadow Death(aura)) Equal to True) , checking every 0.10 seconds
Unit - Explode Dummy[3] .
Unit Group - Pick every unit in (Units within (100.00 x (Real((Level of Shadow Death for Caster)))) of temp_Point[1].) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
((Picked unit) belongs to an enemy of (Owner of Caster).) Equal to True
Then - Actions
Special Effect - Create a special effect at temp_Point[1] using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Caster to damage (Picked unit) , dealing (85.00 + (Real((Level of Shadow Death for Caster)))) damage of attack type Spells and damage type Normal
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