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Triggers
Spell of Earth God.w3x
Variables
Initialization
Death Victory
Death
Untitled Category
Nova
Granite Push
Granite Push
Granite Push Dummy
Heavy Rush
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Granite_Push
location
No
Death Victory
Events
Unit - Blademaster 0011 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 6.00 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0011 <gen> , offset by ( 600.00 , 600.00 ) using Default rotation
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Death
Events
Unit - Earth God 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Nova
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00Rock Rage|r
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Rock Rage Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Rock Rage Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Rock Rage Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 600.00 towards (22.50 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 22 , do (Actions)
Loop - Actions
Unit - Create 1 . Rock Rage Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 750.00 towards (16.36 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Granite Push
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Granite Push
Actions
Set Variable Set Granite_Push = (Position of (Triggering unit))
Special Effect - Create a special effect at Granite_Push using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Granite Push Dummy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Granite Push
Actions
Unit - Create 1 . Granite Push Dummy for (Owner of (Triggering unit)) at Granite_Push facing (Facing of (Triggering unit)) degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Granite Push Dummy @ for (Owner of (Triggering unit)) at Granite_Push facing (Facing of (Triggering unit)) degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Heavy Rush
Actions
Unit - Cause (Triggering unit) to damage circular area after 150.00 seconds of radius 500 at (Position of (Triggering unit)) , dealing 100 damage of attack type Chaos and damage type Mind
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