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Name | Type | is_array | initial_value |
TempPoint | location | No |
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//==============================================================================
// SPECTRUM SHOWER v1.2
// BY Ayanami
//==============================================================================
//==============================================================================
// REQUIREMENTS
//==============================================================================
// - JNGP
// - Alloc
// - SpellEffectEvent
// * RegisterPlayerUnitEvent
// * Table
// - Timer32
//==============================================================================
//==============================================================================
// IMPLEMENTATION
//==============================================================================
// 1) Copy the whole "Required Systems" Trigger folder
// 2) Copy the trigger "Spectrum Shower"
// 3) Copy the ability "Spectrum Shower"
// 4) Copy the unit "Spectrum Shower Dummy"
// 5) Go through the configuration section in "Spectrum Shower" trigger
//==============================================================================
//TESH.scrollpos=28
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library SpectrumShower uses Alloc, SpellEffectEvent, T32
//===========================================================================
// CONFIGURABLES
//===========================================================================
globals
private constant integer ABIL_ID = 'ABSS' // raw code of base ability
private constant integer DUMMY_ID = 'dSPE' // raw code of unit "Spectrum Shower Dummy"
private constant integer BALL_RED = 255 // red hex value for ball
private constant integer BALL_GREEN = 255 // green hex value for ball
private constant integer BALL_BLUE = 255 // blue hex value for ball
private constant integer BALL_TRANS = 255 // transparency for ball
private constant real BALL_AREA = 400. // maximum distance which ball hovers relative to caster
private constant real BALL_HEIGHT = 200. // ball flying height
private constant real BALL_SCALE = 1. // scale size of ball
private constant real BALL_SPEED = 500. // distance travelled by ball per second
private constant string LASER_TYPE = "SPLK" // lightning type for laser
private constant real LASER_RED = 255. / 255. // red value for laser (where 1.0 == 255 in terms of hex)
private constant real LASER_GREEN = 255. / 255. // green value for laser (where 1.0 == 255 in terms of hex)
private constant real LASER_BLUE = 255. / 255. // blue value for laser (where 1.0 == 255 in terms of hex)
private constant real LASER_TRANS = 255. / 255. // red value for laser (where 1.0 == 255 in terms of hex)
private constant real LASER_AREA = 100. // laser circulating distance relative to ball
private constant real LASER_COLLISION = 50. // collision radius of laser (for damage)
private constant real LASER_SPEED = 1. // time taken for laser to do one circular motion relative to ball
private constant real LASER_ADJUST_HEIGHT = 50. // adjustment height for the laser
private constant real ENUM_RADIUS = 176. // max collision size of a unit in your map.
private constant attacktype ATK = ATTACK_TYPE_NORMAL // attack type
private constant damagetype DMG = DAMAGE_TYPE_MAGIC // damage type
endglobals
// number of energy balls
private constant function GetBallCount takes integer level returns integer
return 4 * level
endfunction
// damage dealt per second by each laser
private constant function GetDamage takes integer level returns real
return 20.
endfunction
// duration of spell
private constant function GetDuration takes integer level returns real
return 6.
endfunction
// filter for allowed targets
private constant function GetFilter takes unit u, unit caster returns boolean
return /*
*/ not IsUnitType(u, UNIT_TYPE_DEAD) /* // target is alive
*/ and IsUnitEnemy(u, GetOwningPlayer(caster)) /* // target is an enemy of caster
*/ and not IsUnitType(u, UNIT_TYPE_STRUCTURE) // target is not a structure
endfunction
//===========================================================================
// END CONFIGURABLES
//===========================================================================
globals
private constant player NEUTRAL_PASSIVE = Player(PLAYER_NEUTRAL_PASSIVE)
private constant real TRUE_BALL_SPEED = BALL_SPEED * T32_PERIOD
private constant real RAD = 2 * bj_PI
private constant real ANGLE_RATE = RAD / LASER_SPEED * T32_PERIOD
private constant real TRUE_HEIGHT = BALL_HEIGHT + LASER_ADJUST_HEIGHT
private group G = bj_lastCreatedGroup
endglobals
private struct Data extends array
implement Alloc
private unit u
private unit dummy
private lightning l
private real dmg
private real dur
private real cos
private real sin
private real dist
private real offsetCos
private real offsetSin
private real offset
private real distCount
private real a
private method destroy takes nothing returns nothing
call RemoveUnit(this.dummy)
call DestroyLightning(this.l)
call this.stopPeriodic()
call this.deallocate()
endmethod
private method setOffset takes nothing returns nothing
local real x = GetUnitX(this.dummy)
local real y = GetUnitY(this.dummy)
local real dx = x - GetUnitX(this.u)
local real dy = y - GetUnitY(this.u)
local real a
set this.offset = SquareRoot(dx * dx + dy * dy)
set a = Atan2(dy, dx)
set this.offsetCos = Cos(a)
set this.offsetSin = Sin(a)
set dx = (GetUnitX(this.u) + GetRandomReal(-BALL_AREA, BALL_AREA)) - x
set dy = (GetUnitY(this.u) + GetRandomReal(-BALL_AREA, BALL_AREA)) - y
set this.dist = SquareRoot(dx * dx + dy * dy)
set a = Atan2(dy, dx)
set this.cos = Cos(a)
set this.sin = Sin(a)
set this.distCount = 0
endmethod
private method periodic takes nothing returns nothing
local unit u
local real x
local real y
local real a
if this.dur <= 0 then
call this.destroy()
else
set this.dur = this.dur - T32_PERIOD
set this.dist = this.dist - TRUE_BALL_SPEED
set this.distCount = this.distCount + TRUE_BALL_SPEED
set this.a = this.a + ANGLE_RATE
set x = (GetUnitX(this.u) + this.offset * this.offsetCos) + this.distCount * this.cos
set y = (GetUnitY(this.u) + this.offset * this.offsetSin) + this.distCount * this.sin
call SetUnitX(this.dummy, x)
call SetUnitY(this.dummy, y)
call MoveLightningEx(this.l, true, x, y, TRUE_HEIGHT, x + LASER_AREA * Cos(this.a), y + LASER_AREA * Sin(this.a), -LASER_ADJUST_HEIGHT)
call GroupEnumUnitsInRange(G, x, y, LASER_COLLISION + ENUM_RADIUS, null)
loop
set u = FirstOfGroup(G)
exitwhen u == null
call GroupRemoveUnit(G, u)
if GetFilter(u, this.u) then
call UnitDamageTarget(this.u, u, this.dmg, true, false, ATK, DMG, null)
endif
endloop
if this.dist <= 0 then
call this.setOffset()
endif
endif
endmethod
implement T32x
private static method onCast takes nothing returns boolean
local thistype this
local unit u = GetTriggerUnit()
local integer level = GetUnitAbilityLevel(u, ABIL_ID)
local integer i = GetBallCount(level)
local real dmg = GetDamage(level)
local real dur = GetDuration(level)
local real x = GetUnitX(u)
local real y = GetUnitY(u)
local real dx
local real dy
loop
exitwhen i == 0
set this = thistype.allocate()
set this.u = u
set dx = x + GetRandomReal(-BALL_AREA, BALL_AREA)
set dy = y + GetRandomReal(-BALL_AREA, BALL_AREA)
set this.dummy = CreateUnit(NEUTRAL_PASSIVE, DUMMY_ID, dx, dy, 0)
set this.l = AddLightningEx(LASER_TYPE, true, dx, dy, TRUE_HEIGHT, dx + GetRandomReal(-LASER_AREA, LASER_AREA), dy + GetRandomReal(-LASER_AREA, LASER_AREA), -LASER_ADJUST_HEIGHT)
set this.dmg = GetDamage(level) * T32_PERIOD
set this.dur = GetDuration(level)
set this.a = GetRandomReal(-1, 1)
call SetUnitVertexColor(this.dummy, BALL_RED, BALL_GREEN, BALL_BLUE, BALL_TRANS)
call SetUnitScale(this.dummy, BALL_SCALE, BALL_SCALE, BALL_SCALE)
call SetUnitFlyHeight(this.dummy, BALL_HEIGHT, 0)
call SetLightningColor(this.l, LASER_RED, LASER_GREEN, LASER_BLUE, LASER_TRANS)
call this.setOffset()
call this.startPeriodic()
set i = i - 1
endloop
set u = null
return false
endmethod
private static method onInit takes nothing returns nothing
call RegisterSpellEffectEvent(ABIL_ID, function thistype.onCast)
endmethod
endstruct
endlibrary
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Alloc ~~ By Sevion ~~ Version 1.09 ~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// What is Alloc?
// - Alloc implements an intuitive allocation method for array structs
//
// =Pros=
// - Efficient.
// - Simple.
// - Less overhead than regular structs.
//
// =Cons=
// - Must use array structs (hardly a con).
// - Must manually call OnDestroy.
// - Must use Delegates for inheritance.
// - No default values for variables (use onInit instead).
// - No array members (use another Alloc struct as a linked list or type declaration).
//
// Methods:
// - struct.allocate()
// - struct.deallocate()
//
// These methods are used just as they should be used in regular structs.
//
// Modules:
// - Alloc
// Implements the most basic form of Alloc. Includes only create and destroy
// methods.
//
// Details:
// - Less overhead than regular structs
//
// - Use array structs when using Alloc. Put the implement at the top of the struct.
//
// - Alloc operates almost exactly the same as default structs in debug mode with the exception of onDestroy.
//
// How to import:
// - Create a trigger named Alloc.
// - Convert it to custom text and replace the whole trigger text with this.
//
// Thanks:
// - Nestharus for the method of allocation and suggestions on further merging.
// - Bribe for suggestions like the static if and method names.
// - PurgeandFire111 for some suggestions like the merging of Alloc and AllocX as well as OnDestroy stuff.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
library Alloc
module Alloc
private static integer instanceCount = 0
private thistype recycle
static method allocate takes nothing returns thistype
local thistype this
if (thistype(0).recycle == 0) then
debug if (instanceCount == 8190) then
debug call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "Alloc ERROR: Attempted to allocate too many instances!")
debug return 0
debug endif
set instanceCount = instanceCount + 1
set this = instanceCount
else
set this = thistype(0).recycle
set thistype(0).recycle = thistype(0).recycle.recycle
endif
debug set this.recycle = -1
return this
endmethod
method deallocate takes nothing returns nothing
debug if (this.recycle != -1) then
debug call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "Alloc ERROR: Attempted to deallocate an invalid instance at [" + I2S(this) + "]!")
debug return
debug endif
set this.recycle = thistype(0).recycle
set thistype(0).recycle = this
endmethod
endmodule
endlibrary
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/**************************************************************
*
* RegisterPlayerUnitEvent
* v4.1.0.0
* By Magtheridon96
*
* This library was made to replace that GTrigger
* monster by Jesus4Lyf at TheHelper. I would like
* to give a special thanks to Bribe and azlier for
* improving this library. For modularity, it only
* supports player unit events.
*
* Functions passed to RegisterPlayerUnitEvent must
* return false. They can return nothing as well.
*
* API:
* ----
*
* function RegisterPlayerUnitEvent
* takes
* playerunitevent whichEvent : The event that will be registered.
* code whichFunction : The function that will fire when the event occurs.
* returns
* nothing
*
**************************************************************/
library RegisterPlayerUnitEvent // Special Thanks to Bribe and azlier
globals
private trigger array t
private boolexpr array b
endglobals
function RegisterPlayerUnitEvent takes playerunitevent p, code c returns nothing
local integer i = GetHandleId(p)
local integer k = 15
if null == t[i] then
set t[i] = CreateTrigger()
loop
call TriggerRegisterPlayerUnitEvent(t[i], Player(k), p, null)
exitwhen 0 == k
set k = k - 1
endloop
set b[i] = Filter(c)
else
call TriggerClearConditions(t[i])
set b[i] = Or(b[i], Filter(c))
endif
call TriggerAddCondition(t[i], b[i])
endfunction
endlibrary
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//============================================================================
// SpellEffectEvent
// - Version 1.0.0.1
//
// API
// ---
// RegisterSpellEffectEvent(integer abil, code onCast)
//
// Requires
// --------
// Table: hiveworkshop.com/forums/showthread.php?t=188084
// RegisterPlayerUnitEvent: hiveworkshop.com/forums/showthread.php?t=203338
//
library SpellEffectEvent requires RegisterPlayerUnitEvent, Table
globals
private Table tb
endglobals
//============================================================================
function RegisterSpellEffectEvent takes integer abil, code onCast returns nothing
if not tb.handle.has(abil) then
set tb.trigger[abil] = CreateTrigger()
endif
call TriggerAddCondition(tb.trigger[abil], Filter(onCast))
endfunction
//============================================================================
private module M
static method onCast takes nothing returns boolean
return TriggerEvaluate(tb.trigger[GetSpellAbilityId()])
endmethod
private static method onInit takes nothing returns nothing
set tb = Table.create()
call RegisterPlayerUnitEvent(EVENT_PLAYER_UNIT_SPELL_EFFECT, function thistype.onCast)
endmethod
endmodule
//============================================================================
private struct S extends array
implement M
endstruct
endlibrary
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library Table // made by Bribe, special thanks to Nestharus, version 3.0.0.0
/*
API
------------
struct Table
| static method create takes nothing returns Table
| create a new Table
|
| method destroy takes nothing returns nothing
| destroy it
|
| method flush takes nothing returns nothing
| flush all stored values inside of it
|
| method remove takes integer key returns nothing
| remove the value at index "key"
|
| method operator []= takes integer key, $TYPE$ value returns nothing
| assign "value" to index "key"
|
| method operator [] takes integer key returns $TYPE$
| load the value at index "key"
|
| method has takes integer key returns boolean
| whether or not the key was assigned
|
----------------
struct TableArray
| static method operator [] takes integer array_size returns TableArray
| create a new array of Tables of size "array_size"
|
| method destroy takes nothing returns nothing
| destroy it
|
| method flush takes nothing returns nothing
| flush and destroy it
|
| method operator size takes nothing returns integer
| returns the size of the TableArray
|
| method operator [] takes integer key returns Table
| returns a Table accessible exclusively to index "key"
*/
globals
private hashtable ht = InitHashtable() //The last hashtable you need
private integer more = 2 //Index generation for Tables (above 2)
private integer less = 0 //Index generation for TableArrays (below 0)
endglobals
private struct dex extends array
static method operator size takes nothing returns Table
return 1
endmethod
static method operator list takes nothing returns Table
return 2
endmethod
endstruct
private struct handles extends array
method has takes integer key returns boolean
return HaveSavedHandle(ht, this, key)
endmethod
method remove takes integer key returns nothing
call RemoveSavedHandle(ht, this, key)
endmethod
endstruct
private struct agents extends array
method operator []= takes integer key, agent value returns nothing
call SaveAgentHandle(ht, this, key, value)
endmethod
endstruct
//! textmacro NEW_ARRAY_BASIC takes SUPER, FUNC, TYPE
private struct $TYPE$s extends array
method operator [] takes integer key returns $TYPE$
return Load$FUNC$(ht, this, key)
endmethod
method operator []= takes integer key, $TYPE$ value returns nothing
call Save$FUNC$(ht, this, key, value)
endmethod
method has takes integer key returns boolean
return HaveSaved$SUPER$(ht, this, key)
endmethod
method remove takes integer key returns nothing
call RemoveSaved$SUPER$(ht, this, key)
endmethod
endstruct
private module $TYPE$m
method operator $TYPE$ takes nothing returns $TYPE$s
return this
endmethod
endmodule
//! endtextmacro
//! textmacro NEW_ARRAY takes FUNC, TYPE
private struct $TYPE$s extends array
method operator [] takes integer key returns $TYPE$
return Load$FUNC$Handle(ht, this, key)
endmethod
method operator []= takes integer key, $TYPE$ value returns nothing
call Save$FUNC$Handle(ht, this, key, value)
endmethod
endstruct
private module $TYPE$m
method operator $TYPE$ takes nothing returns $TYPE$s
return this
endmethod
endmodule
//! endtextmacro
//! runtextmacro NEW_ARRAY_BASIC("Real", "Real", "real")
//! runtextmacro NEW_ARRAY_BASIC("Boolean", "Boolean", "boolean")
//! runtextmacro NEW_ARRAY_BASIC("String", "Str", "string")
//! runtextmacro NEW_ARRAY("Player", "player")
//! runtextmacro NEW_ARRAY("Widget", "widget")
//! runtextmacro NEW_ARRAY("Destructable", "destructable")
//! runtextmacro NEW_ARRAY("Item", "item")
//! runtextmacro NEW_ARRAY("Unit", "unit")
//! runtextmacro NEW_ARRAY("Ability", "ability")
//! runtextmacro NEW_ARRAY("Timer", "timer")
//! runtextmacro NEW_ARRAY("Trigger", "trigger")
//! runtextmacro NEW_ARRAY("TriggerCondition", "triggercondition")
//! runtextmacro NEW_ARRAY("TriggerAction", "triggeraction")
//! runtextmacro NEW_ARRAY("TriggerEvent", "event")
//! runtextmacro NEW_ARRAY("Force", "force")
//! runtextmacro NEW_ARRAY("Group", "group")
//! runtextmacro NEW_ARRAY("Location", "location")
//! runtextmacro NEW_ARRAY("Rect", "rect")
//! runtextmacro NEW_ARRAY("BooleanExpr", "boolexpr")
//! runtextmacro NEW_ARRAY("Sound", "sound")
//! runtextmacro NEW_ARRAY("Effect", "effect")
//! runtextmacro NEW_ARRAY("UnitPool", "unitpool")
//! runtextmacro NEW_ARRAY("ItemPool", "itempool")
//! runtextmacro NEW_ARRAY("Quest", "quest")
//! runtextmacro NEW_ARRAY("QuestItem", "questitem")
//! runtextmacro NEW_ARRAY("DefeatCondition", "defeatcondition")
//! runtextmacro NEW_ARRAY("TimerDialog", "timerdialog")
//! runtextmacro NEW_ARRAY("Leaderboard", "leaderboard")
//! runtextmacro NEW_ARRAY("Multiboard", "multiboard")
//! runtextmacro NEW_ARRAY("MultiboardItem", "multiboarditem")
//! runtextmacro NEW_ARRAY("Trackable", "trackable")
//! runtextmacro NEW_ARRAY("Dialog", "dialog")
//! runtextmacro NEW_ARRAY("Button", "button")
//! runtextmacro NEW_ARRAY("TextTag", "texttag")
//! runtextmacro NEW_ARRAY("Lightning", "lightning")
//! runtextmacro NEW_ARRAY("Image", "image")
//! runtextmacro NEW_ARRAY("Ubersplat", "ubersplat")
//! runtextmacro NEW_ARRAY("Region", "region")
//! runtextmacro NEW_ARRAY("FogState", "fogstate")
//! runtextmacro NEW_ARRAY("FogModifier", "fogmodifier")
//! runtextmacro NEW_ARRAY("Hashtable", "hashtable")
struct Table extends array
// Implement modules for intuitive type-syntax
implement realm
implement booleanm
implement stringm
implement playerm
implement widgetm
implement destructablem
implement itemm
implement unitm
implement abilitym
implement timerm
implement triggerm
implement triggerconditionm
implement triggeractionm
implement eventm
implement forcem
implement groupm
implement locationm
implement rectm
implement boolexprm
implement soundm
implement effectm
implement unitpoolm
implement itempoolm
implement questm
implement questitemm
implement defeatconditionm
implement timerdialogm
implement leaderboardm
implement multiboardm
implement multiboarditemm
implement trackablem
implement dialogm
implement buttonm
implement texttagm
implement lightningm
implement imagem
implement ubersplatm
implement regionm
implement fogstatem
implement fogmodifierm
implement hashtablem
method operator handle takes nothing returns handles
return this
endmethod
method operator agent takes nothing returns agents
return this
endmethod
// set this = a[GetSpellAbilityId()]
method operator [] takes integer key returns Table
return LoadInteger(ht, this, key)
endmethod
// set a[389034] = 8192
method operator []= takes integer key, Table a returns nothing
call SaveInteger(ht, this, key, a)
endmethod
// set b = a.has(2493223)
method has takes integer key returns boolean
return HaveSavedInteger(ht, this, key)
endmethod
// call a.remove(294080)
method remove takes integer key returns nothing
call RemoveSavedInteger(ht, this, key)
endmethod
// Remove all data from a Table instance
method flush takes nothing returns nothing
call FlushChildHashtable(ht, this)
endmethod
// local Table a = Table.create()
static method create takes nothing returns Table
local Table this = dex.list[0]
if this == 0 then
set more = more + 1
set this = more
else
set dex.list[0] = dex.list[this]
call dex.list.remove(this)
endif
debug set dex.list[this] = -1
return this
endmethod
// Removes all data from a Table instance and recycles its index.
//
// call a.destroy()
//
method destroy takes nothing returns nothing
debug if dex.list[this] != -1 then
debug call BJDebugMsg("Table Error: Tried to double-free instance: " + I2S(this))
debug return
debug endif
call this.flush()
set dex.list[this] = dex.list[0]
set dex.list[0] = this
endmethod
endstruct
struct TableArray extends array
//Returns a new TableArray to do your bidding. Simply use:
//
// local TableArray ta = TableArray[array_size]
//
static method operator [] takes integer array_size returns TableArray
local Table a = dex.size[array_size] //Get the unique recycle list for this array size
local TableArray this = a[0] //The last-destroyed TableArray that had this array size
debug if array_size <= 0 then
debug call BJDebugMsg("TypeError: Invalid specified TableArray size: " + I2S(array_size))
debug return 0
debug endif
if this == 0 then
set less = less - array_size
set this = less
else
set a[0] = a[this] //Set the last destroyed to the last-last destroyed
call a.remove(this) //Clear hash memory
endif
set dex.size[this] = array_size //This remembers the array size
return this
endmethod
//Returns the size of the TableArray
method operator size takes nothing returns integer
return dex.size[this]
endmethod
//da[integer a].unit[integer b] = unit u
//da[integer a][integer c] = integer d
//
//Inline-friendly when not running in debug mode
//
method operator [] takes integer key returns Table
static if DEBUG_MODE then
local integer i = this.size
if i == 0 then
call BJDebugMsg("IndexError: Tried to get key from invalid TableArray instance: " + I2S(this))
return 0
elseif key < 0 or key >= i then
call BJDebugMsg("IndexError: Tried to get key [" + I2S(key) + "] from outside TableArray bounds: " + I2S(i))
return 0
endif
endif
return this + key
endmethod
//Destroys a TableArray without flushing it; assumed you'd call .flush()
//if you want it flushed too. This is public so that if you are flushing
//instances the whole time you don't waste efficiency when disposing the
//TableArray.
//
method destroy takes nothing returns nothing
local Table a = dex.size[this.size]
debug if this.size <= 0 then
debug call BJDebugMsg("TypeError: Tried to destroy an invalid TableArray: " + I2S(this))
debug return
debug endif
if a == 0 then
//Create an array to index recycled instances with their array size
set a = Table.create()
set dex.size[this.size] = a
endif
call dex.size.remove(this) //Clear the array size from hash memory
set a[this] = a[0]
set a[0] = this
endmethod
//All you need to know about this one is that it won't hit the op limit.
private static method clean takes Table a, integer end returns nothing
local integer i = a + 5000
if i < end then
call clean.evaluate(i, end)
set end = i
endif
loop
call a.flush()
set a = a + 1
exitwhen a == end
endloop
endmethod
//Flushes the TableArray and also destroys it. Doesn't get any more
//similar to the FlushParentHashtable native than this.
//
method flush takes nothing returns nothing
local integer end = this.size + this
debug if this == end then
debug call BJDebugMsg("TypeError: Tried to flush an invalid TableArray instance: " + I2S(this))
debug return
debug endif
call clean.evaluate(this, end)
call this.destroy()
endmethod
endstruct
endlibrary
//TESH.scrollpos=7
//TESH.alwaysfold=0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Timer32 ~~ By Jesus4Lyf ~~ Version 1.06 ~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// What is Timer32?
// - Timer32 implements a fully optimised timer loop for a struct.
// - Instances can be added to the loop, which will call .periodic every
// PERIOD until .stopPeriodic() is called.
//
// =Pros=
// - Efficient.
// - Simple.
//
// =Cons=
// - Only allows one period.
// - The called method must be named ".periodic".
//
// Methods:
// - struct.startPeriodic()
// - struct.stopPeriodic()
//
// - private method periodic takes nothing returns nothing
//
// This must be defined in structs that implement Periodic Module.
// It will be executed by the module every PERIOD until .stopPeriodic() is called.
// Put "implement T32x" BELOW this method.
//
// Modules:
// - T32x
// Has no safety on .stopPeriodic or .startPeriodic (except debug messages
// to warn).
//
// - T32xs
// Has safety on .stopPeriodic and .startPeriodic so if they are called
// multiple times, or while otherwise are already stopped/started respectively,
// no error will occur, the call will be ignored.
//
// - T32
// The original, old version of the T32 module. This remains for backwards
// compatability, and is deprecated. The periodic method must return a boolean,
// false to continue running or true to stop.
//
// Details:
// - Uses one timer.
//
// - Do not, within a .periodic method, follow a .stopPeriodic call with a
// .startPeriodic call.
//
// How to import:
// - Create a trigger named T32.
// - Convert it to custom text and replace the whole trigger text with this.
//
// Thanks:
// - Infinitegde for finding a bug in the debug message that actually altered
// system operation (when in debug mode).
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
library T32 initializer OnInit
globals
public constant real PERIOD=0.03125
public constant integer FPS=R2I(1/PERIOD)
public integer Tick=0 // very useful.
//==============================================================================
private trigger Trig=CreateTrigger()
endglobals
//==============================================================================
// The standard T32 module, T32x.
//
module T32x
private thistype next
private thistype prev
private static method PeriodicLoop takes nothing returns boolean
local thistype this=thistype(0).next
loop
exitwhen this==0
call this.periodic()
set this=this.next
endloop
return false
endmethod
method startPeriodic takes nothing returns nothing
debug if this.prev!=0 or thistype(0).next==this then
debug call BJDebugMsg("T32 ERROR: Struct #"+I2S(this)+" had startPeriodic called while already running!")
debug endif
set thistype(0).next.prev=this
set this.next=thistype(0).next
set thistype(0).next=this
set this.prev=thistype(0)
endmethod
method stopPeriodic takes nothing returns nothing
debug if this.prev==0 and thistype(0).next!=this then
debug call BJDebugMsg("T32 ERROR: Struct #"+I2S(this)+" had stopPeriodic called while not running!")
debug endif
// This is some real magic.
set this.prev.next=this.next
set this.next.prev=this.prev
// This will even work for the starting element.
debug set this.prev=0
endmethod
private static method onInit takes nothing returns nothing
call TriggerAddCondition(Trig,Condition(function thistype.PeriodicLoop))
endmethod
endmodule
//==============================================================================
// The standard T32 module with added safety checks on .startPeriodic() and
// .stopPeriodic(), T32xs.
//
module T32xs
private thistype next
private thistype prev
private boolean runningPeriodic
private static method PeriodicLoop takes nothing returns boolean
local thistype this=thistype(0).next
loop
exitwhen this==0
call this.periodic()
set this=this.next
endloop
return false
endmethod
method startPeriodic takes nothing returns nothing
if not this.runningPeriodic then
set thistype(0).next.prev=this
set this.next=thistype(0).next
set thistype(0).next=this
set this.prev=thistype(0)
set this.runningPeriodic=true
endif
endmethod
method stopPeriodic takes nothing returns nothing
if this.runningPeriodic then
// This is some real magic.
set this.prev.next=this.next
set this.next.prev=this.prev
// This will even work for the starting element.
set this.runningPeriodic=false
endif
endmethod
private static method onInit takes nothing returns nothing
call TriggerAddCondition(Trig,Condition(function thistype.PeriodicLoop))
endmethod
endmodule
//==============================================================================
// The original T32 module, for backwards compatability only.
//
module T32 // deprecated.
private thistype next
private thistype prev
private static method PeriodicLoop takes nothing returns boolean
local thistype this=thistype(0).next
loop
exitwhen this==0
if this.periodic() then
// This is some real magic.
set this.prev.next=this.next
set this.next.prev=this.prev
// This will even work for the starting element.
debug set this.prev=0
endif
set this=this.next
endloop
return false
endmethod
method startPeriodic takes nothing returns nothing
debug if this.prev!=0 or thistype(0).next==this then
debug call BJDebugMsg("T32 ERROR: Struct #"+I2S(this)+" had startPeriodic called while already running!")
debug endif
set thistype(0).next.prev=this
set this.next=thistype(0).next
set thistype(0).next=this
set this.prev=thistype(0)
endmethod
private static method onInit takes nothing returns nothing
call TriggerAddCondition(Trig,Condition(function thistype.PeriodicLoop))
endmethod
endmodule
//==============================================================================
// System Core.
//
private function OnExpire takes nothing returns nothing
set Tick=Tick+1
call TriggerEvaluate(Trig)
endfunction
private function OnInit takes nothing returns nothing
call TimerStart(CreateTimer(),PERIOD,true,function OnExpire)
endfunction
endlibrary