Model validation: Spectral With Teamcolor

UnitElfAlexstraszaSpectral.mdx

0 errors 5 severe 5 warnings 0 unused
  • 2 1 Geoset 0
    • Too many vertices in one geoset: 7692
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91034); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91034); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91034); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91034); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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