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Model validation: Special Unit

Special Unit.mdx

0 errors 11 severe 7 warnings 14 unused
  • 1 Bone 7 - "Bone_Arm1_L"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 10 - "Bone_Arm1_R"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 11 - "Bone_Chest"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 13 - "Bone_Leg1_L"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 14 - "Bone_Leg2_L"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 15 - "Bone_Leg1_R"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 16 - "Bone_Leg2_R"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 17 - "Bone_Foot_R"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Bone 18 - "Bone_Foot_L"
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 2 3 Helper 1
    • 1 2 Translation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 2 Model
    • Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 3
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Bone 4 - "Plane10"
    • There are no vertices attached to this bone
  • 3 Bone 0 - "Rifle01bone"
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 3 Bone 5 - "Bone_Hand_L"
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 2 Bone 6 - "Bone_Arm2_L"
    • 2 Rotation
      • Track 24 at frame 146200 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 146267 has exactly the same value as tracks 24 and 26
  • 3 Bone 8 - "Bone_Hand_R"
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
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