• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Spearman

Spearman.mdx

0 errors 21 severe 5 warnings 120 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 357100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Sequence 4 - "Unused"
    • "unused" is not a standard name
  • 1 Sequence 6 - "Unused 1"
    • "unused" is not a standard name
  • 1 Sequence 9 - "what"
    • "what" is not a standard name
  • 6 Material 0
    • 6 Layer 0
      • 6 Alpha
        • Track 13 at frame 18500 is not in any sequence
        • Track 7 at frame 13849 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 14130 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 14842 has exactly the same value as tracks 8 and 10
        • Track 21 at frame 26064 has exactly the same value as tracks 20 and 22
        • Track 33 at frame 235751 has exactly the same value as tracks 32 and 34
  • 12 Bone 2 - "Sword"
    • 6 Translation
      • Track 17 at frame 18500 is not in any sequence
      • Track 11 at frame 13849 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 14130 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 14842 has exactly the same value as tracks 12 and 14
      • Track 26 at frame 26064 has exactly the same value as tracks 25 and 27
      • Track 37 at frame 235751 has exactly the same value as tracks 36 and 38
    • 6 Rotation
      • Track 22 at frame 18500 is not in any sequence
      • Track 16 at frame 13849 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 14130 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 14842 has exactly the same value as tracks 17 and 19
      • Track 31 at frame 26064 has exactly the same value as tracks 30 and 32
      • Track 42 at frame 235751 has exactly the same value as tracks 41 and 43
  • 3 Bone 3 - "Bone_Hand_R"
    • 2 Translation
      • Track 10 at frame 26064 has exactly the same value as tracks 9 and 11
      • Track 21 at frame 235751 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 20 at frame 18500 is not in any sequence
  • 4 Bone 17 - "Bone_Arm2_L"
    • 3 Translation
      • Track 15 at frame 18500 is not in any sequence
      • Track 36 at frame 26064 has exactly the same value as tracks 35 and 37
      • Track 47 at frame 235751 has exactly the same value as tracks 46 and 48
    • 1 Rotation
      • Track 19 at frame 18500 is not in any sequence
  • 9 Bone 18 - "eyelid_left"
    • 1 Translation
      • Track 28 at frame 235751 has exactly the same value as tracks 27 and 29
    • 8 Rotation
      • Track 10 at frame 220788 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 223788 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 225218 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 227788 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 229218 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 231788 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 233218 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 235751 has exactly the same value as tracks 24 and 26
  • 1 Bone 19 - "brow_left"
    • 1 Translation
      • Track 36 at frame 235751 has exactly the same value as tracks 35 and 37
  • 1 Bone 20 - "brow_right"
    • 1 Translation
      • Track 36 at frame 235751 has exactly the same value as tracks 35 and 37
  • 1 Bone 21 - "lip_upper"
    • 1 Translation
      • Track 45 at frame 235751 has exactly the same value as tracks 44 and 46
  • 2 Bone 24 - "Lip_lower"
    • 1 Translation
      • Track 55 at frame 235751 has exactly the same value as tracks 54 and 56
    • 1 Rotation
      • Track 24 at frame 235751 has exactly the same value as tracks 23 and 25
  • 10 Helper 0
    • 2 Translation
      • Track 22 at frame 18500 is not in any sequence
      • Track 45 at frame 26064 has exactly the same value as tracks 44 and 46
    • 8 Rotation
      • Track 16 at frame 18500 is not in any sequence
      • Track 7 at frame 13849 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 14130 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 14842 has exactly the same value as tracks 8 and 10
      • Track 13 at frame 17506 has exactly the same value as tracks 12 and 14
      • Track 19 at frame 19506 has exactly the same value as tracks 18 and 20
      • Track 38 at frame 26064 has exactly the same value as tracks 37 and 39
      • Track 49 at frame 235751 has exactly the same value as tracks 48 and 50
  • 6 Helper 1
    • 6 Rotation
      • Track 13 at frame 18500 is not in any sequence
      • Track 7 at frame 13849 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 14130 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 14842 has exactly the same value as tracks 8 and 10
      • Track 24 at frame 26064 has exactly the same value as tracks 23 and 25
      • Track 35 at frame 235751 has exactly the same value as tracks 34 and 36
  • 3 Helper 2
    • 3 Rotation
      • Track 21 at frame 18500 is not in any sequence
      • Track 13 at frame 14001 has roughly the same value as tracks 12 and 14
      • Track 41 at frame 26064 has roughly the same value as tracks 40 and 42
  • 1 Helper 3
    • 1 Rotation
      • Track 21 at frame 18500 is not in any sequence
  • 8 Helper 4
    • 6 Translation
      • Track 16 at frame 18500 is not in any sequence
      • Track 10 at frame 13849 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 14130 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 14842 has exactly the same value as tracks 11 and 13
      • Track 24 at frame 26064 has exactly the same value as tracks 23 and 25
      • Track 35 at frame 235751 has exactly the same value as tracks 34 and 36
    • 2 Rotation
      • Track 21 at frame 18500 is not in any sequence
      • Track 36 at frame 26064 has exactly the same value as tracks 35 and 37
  • 3 Helper 5
    • 1 Translation
      • Track 22 at frame 235751 has exactly the same value as tracks 21 and 23
    • 2 Rotation
      • Track 21 at frame 18500 is not in any sequence
      • Track 43 at frame 26064 has roughly the same value as tracks 42 and 44
  • 4 Helper 6
    • 1 Translation
      • Track 22 at frame 235751 has exactly the same value as tracks 21 and 23
    • 3 Rotation
      • Track 21 at frame 18500 is not in any sequence
      • Track 13 at frame 14001 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 26064 has roughly the same value as tracks 42 and 44
  • 9 Helper 7
    • 6 Translation
      • Track 16 at frame 18500 is not in any sequence
      • Track 10 at frame 13849 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 14130 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 14842 has exactly the same value as tracks 11 and 13
      • Track 24 at frame 26064 has exactly the same value as tracks 23 and 25
      • Track 35 at frame 235751 has exactly the same value as tracks 34 and 36
    • 3 Rotation
      • Track 21 at frame 18500 is not in any sequence
      • Track 13 at frame 14001 has roughly the same value as tracks 12 and 14
      • Track 36 at frame 26064 has exactly the same value as tracks 35 and 37
  • 8 Helper 8
    • 4 Translation
      • Track 17 at frame 18500 is not in any sequence
      • Track 7 at frame 13849 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 14130 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 14842 has exactly the same value as tracks 8 and 10
    • 4 Rotation
      • Track 24 at frame 18500 is not in any sequence
      • Track 13 at frame 13849 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14130 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 14842 has exactly the same value as tracks 14 and 16
  • 9 Helper 9
    • 4 Translation
      • Track 18 at frame 18500 is not in any sequence
      • Track 15 at frame 17506 has exactly the same value as tracks 14 and 16
      • Track 22 at frame 19506 has roughly the same value as tracks 21 and 23
      • Track 28 at frame 20506 has exactly the same value as tracks 27 and 29
    • 5 Rotation
      • Track 31 at frame 18500 is not in any sequence
      • Track 19 at frame 13849 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 14130 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 14842 has exactly the same value as tracks 20 and 22
      • Track 71 at frame 235751 has exactly the same value as tracks 70 and 72
  • 7 Helper 10
    • 3 Translation
      • Track 17 at frame 18500 is not in any sequence
      • Track 37 at frame 26064 has exactly the same value as tracks 36 and 38
      • Track 48 at frame 235751 has exactly the same value as tracks 47 and 49
    • 4 Rotation
      • Track 23 at frame 18500 is not in any sequence
      • Track 13 at frame 13849 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14130 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 14842 has exactly the same value as tracks 14 and 16
  • 5 Helper 11
    • 1 Translation
      • Track 17 at frame 18500 is not in any sequence
    • 4 Rotation
      • Track 22 at frame 18500 is not in any sequence
      • Track 13 at frame 13849 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14130 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 14842 has exactly the same value as tracks 14 and 16
  • 8 Helper 13
    • 4 Translation
      • Track 17 at frame 18500 is not in any sequence
      • Track 9 at frame 13849 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14130 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 14842 has exactly the same value as tracks 10 and 12
    • 4 Rotation
      • Track 25 at frame 18500 is not in any sequence
      • Track 16 at frame 13849 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 14130 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 14842 has exactly the same value as tracks 17 and 19
Back
Top