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Model validation: SpartanByRadagast

spartan2.mdx

0 errors 8 severe 14 warnings 52 unused
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (11)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (11)
  • 1 2 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (11)
  • 1 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 7 Helper 0
    • 1 Translation
      • Track 45 at frame 20867 has exactly the same value as tracks 44 and 46
    • 6 Rotation
      • Track 24 at frame 20867 has exactly the same value as tracks 23 and 25
      • Track 32 at frame 22100 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 22300 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22400 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22467 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 22500 has exactly the same value as tracks 35 and 37
  • 4 Helper 1
    • 4 Rotation
      • Track 28 at frame 22300 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 22400 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 22467 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 22500 has exactly the same value as tracks 30 and 32
  • 2 Helper 2
    • 2 Rotation
      • Track 54 at frame 22467 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 22500 has exactly the same value as tracks 54 and 56
  • 2 Helper 3
    • 2 Rotation
      • Track 62 at frame 22467 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 22500 has roughly the same value as tracks 62 and 64
  • 2 Helper 4
    • 2 Rotation
      • Track 59 at frame 22467 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 22500 has exactly the same value as tracks 59 and 61
  • 5 Helper 5
    • 5 Rotation
      • Track 53 at frame 22100 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 22300 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 22400 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 22467 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 22500 has exactly the same value as tracks 56 and 58
  • 5 Helper 6
    • 5 Rotation
      • Track 61 at frame 22100 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 22300 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 22400 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 22467 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 22500 has exactly the same value as tracks 64 and 66
  • 5 Helper 7
    • 5 Rotation
      • Track 55 at frame 22100 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 22300 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 22400 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 22467 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 22500 has exactly the same value as tracks 58 and 60
  • 4 Helper 8
    • 4 Rotation
      • Track 44 at frame 22300 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 22400 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 22467 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 22500 has exactly the same value as tracks 46 and 48
  • 3 Helper 9
    • 3 Rotation
      • Track 42 at frame 22467 has roughly the same value as tracks 41 and 43
      • Track 43 at frame 22500 has roughly the same value as tracks 42 and 44
      • Track 51 at frame 93133 has roughly the same value as tracks 50 and 52
  • 2 Helper 10
    • 2 Rotation
      • Track 41 at frame 22467 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 22500 has exactly the same value as tracks 41 and 43
  • 1 Helper 11
    • 1 Rotation
      • Track 49 at frame 22500 has exactly the same value as tracks 48 and 50
  • 1 Helper 12
    • 1 Rotation
      • Track 33 at frame 22500 has exactly the same value as tracks 32 and 34
  • 2 Helper 14
    • 2 Rotation
      • Track 55 at frame 22467 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 22500 has exactly the same value as tracks 55 and 57
  • 1 Attachment 0 - "Foot Left Ref "
    • 1 Visibility
      • Track 2 at frame 159967 is not in any sequence
  • 1 Attachment 1 - "Foot Right Ref "
    • 1 Visibility
      • Track 2 at frame 159967 is not in any sequence
  • 1 Attachment 2 - "Hand Right Ref "
    • 1 Visibility
      • Track 2 at frame 159967 is not in any sequence
  • 1 Attachment 3 - "Hand Left Ref "
    • 1 Visibility
      • Track 2 at frame 159967 is not in any sequence
  • 1 Attachment 4 - "Head - Ref"
    • 1 Visibility
      • Track 2 at frame 159967 is not in any sequence
  • 1 Attachment 5 - "Chest Ref"
    • 1 Visibility
      • Track 2 at frame 159967 is not in any sequence
  • unused Texture 2 - "RUINSDOODADS0.BLP"
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