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Model validation: SpartanByRadagast
spartan2.mdx
0errors8severe14warnings52unused
1
2
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (14) does not match the number of sequences (11)
1
Extent
Negative extents
1
2
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (14) does not match the number of sequences (11)
1
Extent
Negative extents
1
2
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (14) does not match the number of sequences (11)
1
Extent
Negative extents
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (14) does not match the number of sequences (11)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (11)
1
2
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
Extent
Negative extents
1
2
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
Extent
Negative extents
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 85000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (14) does not match the number of sequences (11)
1
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
7
Helper 0
1
Translation
Track 45 at frame 20867 has exactly the same value as tracks 44 and 46
6
Rotation
Track 24 at frame 20867 has exactly the same value as tracks 23 and 25
Track 32 at frame 22100 has exactly the same value as tracks 31 and 33
Track 33 at frame 22300 has exactly the same value as tracks 32 and 34
Track 34 at frame 22400 has exactly the same value as tracks 33 and 35
Track 35 at frame 22467 has exactly the same value as tracks 34 and 36
Track 36 at frame 22500 has exactly the same value as tracks 35 and 37
4
Helper 1
4
Rotation
Track 28 at frame 22300 has exactly the same value as tracks 27 and 29
Track 29 at frame 22400 has exactly the same value as tracks 28 and 30
Track 30 at frame 22467 has exactly the same value as tracks 29 and 31
Track 31 at frame 22500 has exactly the same value as tracks 30 and 32
2
Helper 2
2
Rotation
Track 54 at frame 22467 has exactly the same value as tracks 53 and 55
Track 55 at frame 22500 has exactly the same value as tracks 54 and 56
2
Helper 3
2
Rotation
Track 62 at frame 22467 has exactly the same value as tracks 61 and 63
Track 63 at frame 22500 has roughly the same value as tracks 62 and 64
2
Helper 4
2
Rotation
Track 59 at frame 22467 has exactly the same value as tracks 58 and 60
Track 60 at frame 22500 has exactly the same value as tracks 59 and 61
5
Helper 5
5
Rotation
Track 53 at frame 22100 has exactly the same value as tracks 52 and 54
Track 54 at frame 22300 has exactly the same value as tracks 53 and 55
Track 55 at frame 22400 has exactly the same value as tracks 54 and 56
Track 56 at frame 22467 has exactly the same value as tracks 55 and 57
Track 57 at frame 22500 has exactly the same value as tracks 56 and 58
5
Helper 6
5
Rotation
Track 61 at frame 22100 has exactly the same value as tracks 60 and 62
Track 62 at frame 22300 has exactly the same value as tracks 61 and 63
Track 63 at frame 22400 has exactly the same value as tracks 62 and 64
Track 64 at frame 22467 has exactly the same value as tracks 63 and 65
Track 65 at frame 22500 has exactly the same value as tracks 64 and 66
5
Helper 7
5
Rotation
Track 55 at frame 22100 has exactly the same value as tracks 54 and 56
Track 56 at frame 22300 has exactly the same value as tracks 55 and 57
Track 57 at frame 22400 has exactly the same value as tracks 56 and 58
Track 58 at frame 22467 has exactly the same value as tracks 57 and 59
Track 59 at frame 22500 has exactly the same value as tracks 58 and 60
4
Helper 8
4
Rotation
Track 44 at frame 22300 has exactly the same value as tracks 43 and 45
Track 45 at frame 22400 has exactly the same value as tracks 44 and 46
Track 46 at frame 22467 has exactly the same value as tracks 45 and 47
Track 47 at frame 22500 has exactly the same value as tracks 46 and 48
3
Helper 9
3
Rotation
Track 42 at frame 22467 has roughly the same value as tracks 41 and 43
Track 43 at frame 22500 has roughly the same value as tracks 42 and 44
Track 51 at frame 93133 has roughly the same value as tracks 50 and 52
2
Helper 10
2
Rotation
Track 41 at frame 22467 has exactly the same value as tracks 40 and 42
Track 42 at frame 22500 has exactly the same value as tracks 41 and 43
1
Helper 11
1
Rotation
Track 49 at frame 22500 has exactly the same value as tracks 48 and 50
1
Helper 12
1
Rotation
Track 33 at frame 22500 has exactly the same value as tracks 32 and 34
2
Helper 14
2
Rotation
Track 55 at frame 22467 has exactly the same value as tracks 54 and 56
Track 56 at frame 22500 has exactly the same value as tracks 55 and 57
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