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Model validation: SpaceShip

Spaceship.mdx

0 errors 0 severe 8 warnings 16 unused
  • 7 Model
    • Missing the Origin attachment point
    • Attachment 0 "Chest - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 1 "Sprite First - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 2 "Sprite Second - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "Sprite Third - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GlobalSequence
    • Zero length
  • 8 Bone 0 - "Bone_Main"
    • 8 Translation
      • Track 52 at frame 40333 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 40667 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 41000 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 41333 has exactly the same value as tracks 54 and 56
      • Track 64 at frame 48667 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 49000 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 49333 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 49667 has exactly the same value as tracks 66 and 68
  • 4 Bone 1 - "Bone_X07"
    • 4 Rotation
      • Track 20 at frame 48667 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 49000 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 49333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 49667 has exactly the same value as tracks 22 and 24
  • 4 Bone 2 - "Bone_X08"
    • 4 Rotation
      • Track 20 at frame 48667 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 49000 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 49333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 49667 has exactly the same value as tracks 22 and 24
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