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Model validation: SpaceMarineX
SpaceMarineX.mdx
0errors8severe1warnings9unused
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 129733); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
9
Helper 8
7
Translation
Track 1 at frame 2200 has exactly the same value as tracks 0 and 2
Track 2 at frame 2233 has exactly the same value as tracks 1 and 3
Track 3 at frame 2633 has exactly the same value as tracks 2 and 4
Track 4 at frame 2700 has exactly the same value as tracks 3 and 5
Track 5 at frame 3033 has exactly the same value as tracks 4 and 6
Track 6 at frame 3166 has exactly the same value as tracks 5 and 7
Track 7 at frame 3233 has exactly the same value as tracks 6 and 8
2
Rotation
Track 3 at frame 2200 has exactly the same value as tracks 2 and 4
Track 8 at frame 3166 has exactly the same value as tracks 7 and 9
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