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How to import Space Time Rouge (OC)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Space Time Rouge (OC) of the bundle Space Time Rouge (OC). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Space Time Rogue (OC).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Space Time Rouge (OC)
space_time_rouge_body.blp
space_time_rouge_face.blp
space_time_rouge_cape_front.blp
space time rouge.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing space time rouge.mdx

Now Click the "Import File" Button:

Next select 'space time rouge.mdx' in the folder which you extracted from the zip archive:

Space Time Rouge (OC)
space time rouge.mdx
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
space_time_rouge_face.blp

The file has been properly added to the map archive:

space time rouge.mdx
Model
349
war3mapimported/space time rouge.mdx

Done, you have imported the file space time rouge.mdx.

Importing space_time_rouge_body.blp

Now Click the "Import File" Button:

Next select 'space_time_rouge_body.blp' in the folder which you extracted from the zip archive:

Space Time Rouge (OC)
space time rouge.mdx
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
space_time_rouge_face.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

space time rouge.mdx
Model
349
war3mapimported/space time rouge.mdx
space_time_rouge_body.blp
Image / Texture
86
war3mapimported/space_time_rouge_body.blp

Double-click the file space_time_rouge_body.blp:

space_time_rouge_body.blp
Image / Texture
86
war3mapimported/space_time_rouge_body.blp

Tick the box "Use Custom Path" and type in the correct path:

space_time_rouge_body.blp
Image / Texture
86
space_time_rouge_body.blp

The file has been properly added to the map archive:

space time rouge.mdx
Model
349
war3mapimported/space time rouge.mdx
space_time_rouge_body.blp
Image / Texture
86
space_time_rouge_body.blp

Done, you have imported the file space_time_rouge_body.blp.

Importing space_time_rouge_cape_front.blp

Now Click the "Import File" Button:

Next select 'space_time_rouge_cape_front.blp' in the folder which you extracted from the zip archive:

Space Time Rouge (OC)
space time rouge.mdx
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
space_time_rouge_face.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

space time rouge.mdx
Model
349
war3mapimported/space time rouge.mdx
space_time_rouge_body.blp
Image / Texture
86
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
Image / Texture
22
war3mapimported/space_time_rouge_cape_front.blp

Double-click the file space_time_rouge_cape_front.blp:

space_time_rouge_cape_front.blp
Image / Texture
22
war3mapimported/space_time_rouge_cape_front.blp

Tick the box "Use Custom Path" and type in the correct path:

space_time_rouge_cape_front.blp
Image / Texture
22
space_time_rouge_cape_front.blp

The file has been properly added to the map archive:

space time rouge.mdx
Model
349
war3mapimported/space time rouge.mdx
space_time_rouge_body.blp
Image / Texture
86
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
Image / Texture
22
space_time_rouge_cape_front.blp

Done, you have imported the file space_time_rouge_cape_front.blp.

Importing space_time_rouge_face.blp

Now Click the "Import File" Button:

Next select 'space_time_rouge_face.blp' in the folder which you extracted from the zip archive:

Space Time Rouge (OC)
space time rouge.mdx
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
space_time_rouge_face.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

space time rouge.mdx
Model
349
war3mapimported/space time rouge.mdx
space_time_rouge_body.blp
Image / Texture
86
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
Image / Texture
22
space_time_rouge_cape_front.blp
space_time_rouge_face.blp
Image / Texture
86
war3mapimported/space_time_rouge_face.blp

Double-click the file space_time_rouge_face.blp:

space_time_rouge_face.blp
Image / Texture
86
war3mapimported/space_time_rouge_face.blp

Tick the box "Use Custom Path" and type in the correct path:

space_time_rouge_face.blp
Image / Texture
86
space_time_rouge_face.blp

The file has been properly added to the map archive:

space time rouge.mdx
Model
349
war3mapimported/space time rouge.mdx
space_time_rouge_body.blp
Image / Texture
86
space_time_rouge_body.blp
space_time_rouge_cape_front.blp
Image / Texture
22
space_time_rouge_cape_front.blp
space_time_rouge_face.blp
Image / Texture
86
space_time_rouge_face.blp

Done, you have imported the file space_time_rouge_face.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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