• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Space Marine: Lascannon

spacemarine v4 CanonLaser.MDX

0 errors 4 severe 1 warnings 3 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 GlobalSequence
    • Zero length
  • 2 Bone 9 - "Bone_13"
    • 2 Rotation
      • Track 7 at frame 6967 has roughly the same value as tracks 6 and 8
      • Track 16 at frame 25667 has exactly the same value as tracks 15 and 17
  • 1 Bone 11 - "Bone_15"
    • 1 Rotation
      • Track 9 at frame 25667 has exactly the same value as tracks 8 and 10
Back
Top