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Model validation: Space Marine: Heavy Plasmagun

space marine v4 lanceplasmalourd.MDX

0 errors 5 severe 2 warnings 6 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 1 GlobalSequence
    • Zero length
  • 2 Bone 11 - "Bone_13"
    • 2 Rotation
      • Track 7 at frame 6967 has roughly the same value as tracks 6 and 8
      • Track 16 at frame 25667 has exactly the same value as tracks 15 and 17
  • 1 Bone 13 - "Bone_15"
    • 1 Rotation
      • Track 9 at frame 25667 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 0 - "BlizParticle01"
    • 3 Emission Rate
      • Track 1 at frame 67 is not in any sequence
      • Track 4 at frame 2333 is not in any sequence
      • Track 5 at frame 3333 is not in any sequence
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