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Trigger Viewer

Space Conquest V2.0.w3x
Variables
Initialization
Melee Initialization
sun death
Untitled Trigger 001
Size change
Size change Enter
Size change Leave
Gate
Gate Open
Gate Close
Shadow Change
Untitled Trigger 002
Untitled Trigger 002 Copy
TC
Pl1 TC
Pl2 TC
Pl3 TC
Web Create
Create web
King/Queen
Tau Setani
Hand of Light
Desolects
Resource Cheat
Resources PL1
Resources PL2
Resources PL3
Quest Menu
Quest Menu
weather 1
Weather PL1
Weather PL1 Off
Weather 1 Heavy
Weather PL1 Heavy
Weather PL1 Off Heavy
Weather 1 Insane
Weather PL1 Insane
Weather PL1 Off Insane
weather 2
Weather PL2
Weather PL2 Off
Weather 2 Heavy
Weather PL2 Heavy
Weather PL2 Off Heavy
Weather 2 Insane
Weather PL2 Insane
Weather PL2 Off Insane
weather 3
Weather PL3
Weather PL3 Off
Weather 3 Heavy
Weather PL3 Heavy
Weather PL3 Off Heavy
Weather 3 Insane
Weather PL3 Insane
Weather PL3 Off Insane
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
TempLoc location No
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Create starting units (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
  Events
    Unit - Sun 0147 <gen> Dies
  Conditions
  Actions
    Game - Set the time of day to 0.00
    Do nothing
Size change Enter
  Events
    Unit - A unit enters space <gen>
  Conditions
  Actions
    Animation - Change (Triggering unit)'s size to (20.00%, 20.00%, 20.00%) of its original size
    Unit - Set (Triggering unit) movement speed to 60.00
Size change Leave
  Events
    Unit - A unit leaves space <gen>
  Conditions
  Actions
    Animation - Change (Triggering unit)'s size to (100.00%, 100.00%, 100.00%) of its original size
    Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
Gate Open
  Events
    Unit - A unit enters Gate_Region <gen>
  Conditions
  Actions
    Destructible - Open Gate 7754 <gen>
Gate Close
  Events
    Unit - A unit leaves Gate_Region <gen>
  Conditions
  Actions
    Destructible - Close Gate 7754 <gen>
this is supposed to make any hero that enters the shadow zone a time shade
Untitled Trigger 002
  Events
    Unit - A unit enters Shadow_Zone <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Lightning - Create a Forked Lightning lightning effect from source (Position of (Triggering unit)) to target (Position of (Triggering unit))
this is supposed to make any hero that enters the shadow zone a time shade
Untitled Trigger 002 Copy
  Events
    Unit - A unit leaves Shadow_Zone <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Lightning - Destroy (Last created lightning effect)
Pl1 TC
  Events
    Map initialization
  Conditions
  Actions
    Player - Change color of Player 1 (Red) to Yellow, Changing color of existing units
Pl2 TC
  Events
    Map initialization
  Conditions
  Actions
    Player - Change color of Player 2 (Blue) to Black, Changing color of existing units
Pl3 TC
  Events
    Map initialization
  Conditions
  Actions
    Player - Change color of Player 3 (Teal) to Gray, Changing color of existing units
Create web
  Events
    Unit - A unit Finishes construction
  Conditions
    (Race of (Triggering unit)) Equal to Orc
  Actions
    Set TempLoc = (Position of (Triggering unit))
    Environment - Remove Blight for (Owner of (Triggering unit)) from TempLoc to a radius of 250.00
    Environment - Change terrain type at TempLoc to Dalaran - Grass using variation -1 in an area of size 3 and shape Circle
    Custom script: call RemoveLocation( udg_TempLoc )
Tau Setani
  Events
    Unit - A unit enters Throne_Area <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: Tau Setani: has a new King/Queen
    Hero - Set (Triggering unit) experience to 50000, Show level-up graphics
    Hero - Create Crown and give it to (Triggering unit)
    Hero - Give (Last created item) to (Triggering unit)
    Trigger - Turn off (This trigger)
Hand of Light
  Events
    Unit - A unit enters Throne_Human <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: Hand of Light: We have found our saviour
    Hero - Set (Triggering unit) experience to 50000, Show level-up graphics
    Hero - Create Crown and give it to (Triggering unit)
    Hero - Give (Last created item) to (Triggering unit)
    Trigger - Turn off (This trigger)
Desolects
  Events
    Unit - A unit enters Throne_Undead <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: Desolects: The Dark one Has Returned
    Hero - Set (Triggering unit) experience to 50000, Show level-up graphics
    Hero - Create Crown and give it to (Triggering unit)
    Hero - Give (Last created item) to (Triggering unit)
    Trigger - Turn off (This trigger)
Resources PL1
  Events
    Player - Player 1 (Red) types a chat message containing -Help me Donald as An exact match
  Conditions
  Actions
    Player - Set Player 1 (Red) Current gold to 50000
    Player - Set Player 1 (Red) Current lumber to 50000
Resources PL2
  Events
    Player - Player 2 (Blue) types a chat message containing -Help me Donald as An exact match
  Conditions
  Actions
    Player - Set Player 2 (Blue) Current gold to 50000
    Player - Set Player 2 (Blue) Current lumber to 50000
Resources PL3
  Events
    Player - Player 3 (Teal) types a chat message containing -Help me Donald as An exact match
  Conditions
  Actions
    Player - Set Player 3 (Teal) Current gold to 50000
    Player - Set Player 3 (Teal) Current lumber to 50000
Quest Menu
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled (Welcome + ) with the description This is my first attempt at a space platform map,its not entirely finished,but its getting thereany quaries or complaints,Klonoa208@hotmail.com, using icon path ReplaceableTextures\CommandButtons\BTNBlink.blp
    Quest - Create a Required quest titled (Credits + ) with the description Jigrael-Nerubian Slayer-Spider Warlord-Nerubian Devourerolofmoleman-Lindormr DragonSinisterX-Draenei Buildings-Draenei Sorceress-Draenei UnitsRao Dao Zao-ToscCallahan-Nerubian Widow-Nerubian Guard-Draconian GuardChriz-EvangelionTDR-Shadow EfreetCookie-Hive MatriachDonDustin-BlueBasiliskTranquil-AngelThrikodius-Shrine of the deathwalkerGottfrei-CruelCloister-DemonisSanctuaryHawking-Elekk Knight, using icon path ReplaceableTextures\CommandButtons\BTNBerserk.blp
    Quest - Create a Required quest titled (More Credits + ) with the description General Frank-Azure Dragon Elementalist-Azure Dragon Judicator-All Orb ModelsThunder Mare-Web ground tileif i missed anyone,lemme know k., using icon path ReplaceableTextures\CommandButtons\BTNHeadHunterBerserker.blp
    Quest - Create a Required quest titled (Honourable Mention + ) with the description Billy the catThankyou so much for helping me out with the trigger for the web creation for the Tau Setani,Much apreciated., using icon path ReplaceableTextures\CommandButtons\BTNPriestessOfTheMoon.blp
    Quest - Create a Optional quest titled (Change Log + ) with the description Added Web Growth to Tau Setani Building,added trigger TC,Changed Tau Setani Text's and models,removed some units,, using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
    Quest - Create a Optional quest titled (Hand of Light + (Human)) with the description The hand of light are a race of creature very simmilar to the draenei,but are so faithful to the light they have sacreficed there free will,the hand of light are the oldest species in the system, using icon path ReplaceableTextures\CommandButtons\BTNBearBlink.blp
    Quest - Create a Optional quest titled (Desolects + (Undead)) with the description The desolects were once a race of peaceful dragonkins,but there exposure to the shadowgem destroyed there peaceful ways and bored a serging hatered for the light,now they only exist to destroy all light and life., using icon path ReplaceableTextures\CommandButtons\BTNAzureDragon.blp
    Quest - Create a Optional quest titled (Tau Setani + (Orc)) with the description The Tau Setani are a relatively new race to make there precence known in this system,The Tauni are spider like creature that have developed bio-organic structures and technology,they co-exist with a race of bio-machines known as the Setani,who have come to love the Tauni and will do anything to protect them,the Setani were created by a long dead race known as the avium., using icon path ReplaceableTextures\CommandButtons\BTNCryptFiend.blp
    Quest - Create a Optional quest titled (Planetary Teleporters + ) with the description The Giant monoliths known as Planetary Teleporters,were built by an unknown race,all that is known is who ever built them must have been large creatures with superior intellegence,and that giant platforms litter most planets in this system.why they were even built is still a mystery,but some believe that they were built during an ancient war,with who for what reason is still a mystery,even to the most knowledgeable archiver,knower,and webweaver., using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
    Quest - Create a Optional quest titled (Some Commands + ) with the description -Some Commands--Weather-Weather Heavy-Weather Insane-Weather Off-Weather Off Heavy-Weather Off Insane-Help me Donald, using icon path ReplaceableTextures\CommandButtons\BTNControlMagic.blp
Weather PL1
  Events
    Player - Player 1 (Red) types a chat message containing -Weather as An exact match
  Conditions
  Actions
    Environment - Create at Haven_Weather <gen> the weather effect Ashenvale Rain (Light)
    Environment - Turn (Last created weather effect) On
Weather PL1 Off
  Events
    Player - Player 1 (Red) types a chat message containing -Weather Off as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL1 Heavy
  Events
    Player - Player 1 (Red) types a chat message containing -Weather Heavy as An exact match
  Conditions
  Actions
    Environment - Create at Haven_Weather <gen> the weather effect Ashenvale Rain (Heavy)
    Environment - Turn (Last created weather effect) On
Weather PL1 Off Heavy
  Events
    Player - Player 1 (Red) types a chat message containing -Weather Off Heavy as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL1 Insane
  Events
    Player - Player 1 (Red) types a chat message containing -Weather Insane as An exact match
  Conditions
  Actions
    Environment - Create at Haven_Weather <gen> the weather effect Lordaeron Rain (Heavy)
    Environment - Turn (Last created weather effect) On
Weather PL1 Off Insane
  Events
    Player - Player 1 (Red) types a chat message containing -Weather Off Insane as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL2
  Events
    Player - Player 2 (Blue) types a chat message containing -Weather as An exact match
  Conditions
  Actions
    Environment - Create at Voliton_Weather <gen> the weather effect Outland Wind (Light)
    Environment - Turn (Last created weather effect) On
Weather PL2 Off
  Events
    Player - Player 2 (Blue) types a chat message containing -Weather Off as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL2 Heavy
  Events
    Player - Player 2 (Blue) types a chat message containing -Weather Heavy as An exact match
  Conditions
  Actions
    Environment - Create at Voliton_Weather <gen> the weather effect Outland Wind (Heavy)
    Environment - Turn (Last created weather effect) On
Weather PL2 Off Heavy
  Events
    Player - Player 2 (Blue) types a chat message containing -Weather Off Heavy as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL2 Insane
  Events
    Player - Player 2 (Blue) types a chat message containing -Weather Insane as An exact match
  Conditions
  Actions
    Environment - Create at Voliton_Weather <gen> the weather effect Wind (Heavy)
    Environment - Turn (Last created weather effect) On
Weather PL2 Off Insane
  Events
    Player - Player 2 (Blue) types a chat message containing -Weather Off Insane as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL3
  Events
    Player - Player 3 (Teal) types a chat message containing -Weather as An exact match
  Conditions
  Actions
    Environment - Create at Seti_Prime_Weather <gen> the weather effect Northrend Snow (Light)
    Environment - Turn (Last created weather effect) On
Weather PL3 Off
  Events
    Player - Player 3 (Teal) types a chat message containing -Weather Off as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL3 Heavy
  Events
    Player - Player 3 (Teal) types a chat message containing -Weather Heavy as An exact match
  Conditions
  Actions
    Environment - Create at Seti_Prime_Weather <gen> the weather effect Northrend Snow (Heavy)
    Environment - Turn (Last created weather effect) On
Weather PL3 Off Heavy
  Events
    Player - Player 3 (Teal) types a chat message containing -Weather Off Heavy as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)
Weather PL3 Insane
  Events
    Player - Player 3 (Teal) types a chat message containing -Weather Insane as An exact match
  Conditions
  Actions
    Environment - Create at Seti_Prime_Weather <gen> the weather effect Northrend Blizzard
    Environment - Turn (Last created weather effect) On
Weather PL3 Off Insane
  Events
    Player - Player 3 (Teal) types a chat message containing -Weather Off Insane as An exact match
  Conditions
  Actions
    Environment - Remove (Last created weather effect)