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Triggers
Space Prison Break Beta v0.01.w3x
Variables
Cinematic 1
Setup 1
Patrol
Set Patrol
Gate Setup
Open gate 1
Gate 1
Open gate 2
Gate 2
Gate 3
Open gate 3
Gate 4
Open Gate 4
Gate 5
Open gate 5
Gate 5 part 2
Gate 6
open gate 6
Gate 7
Open gate 7
Gate 8
Open gate 8
Gate 8 part 2
Gate boss 2
Gate 9
Gate 9 open
Gate 10
Open gate 10
Boss 1
Setup boss
Boss 2
Setup 2
Setup 2 part 2
Time
Set time
Player
Name
Boss 3 Mech
Mech
Mech cinema
Setup Mech
Setups
set
Set 2
Set 3
Set 4
Set 5
Boss 1 set
Set 1
Set 1 part 2
Set 1 part 3
Defeat
Set lose
Boss 4
Set boss 4
Flame MECH
Set cinema
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Heal1
boolean
No
Mech
unit
No
Setup 1
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Destructible - Kill Iron Gate 0001 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Soldier 0053 <gen> named Adrian : Play No sound and display Finally! These guys really know how to make good prison doors. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0053 <gen> named Adrian : Play No sound and display So they are the ones that captured me.A mechanic armor,hmm,that shouldnt be problem. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Soldier 0053 <gen> named Adrian : Play No sound and display With this strong security,i can guess im in somekind of base,finding the way out wont be easy. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Soldier 0053 <gen> named Adrian : Play No sound and display Anyway its time to move. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Quest - Display to (All players) the Hint message: PRISON BLOCK
Trigger - Turn off (This trigger)
Set Patrol
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Rect_000 <gen>) to Patrol To . (Center of Rect_001 <gen>)
Open gate 1
Events
Unit - A unit enters Rect_003 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0010 <gen>
Gate 1
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0010 <gen> Invulnerable
Open gate 2
Events
Unit - A unit enters Rect_004 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0011 <gen>
Gate 2
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0011 <gen> Invulnerable
Gate 3
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0017 <gen> Invulnerable
Open gate 3
Events
Unit - A unit enters Rect_009 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0017 <gen>
Gate 4
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0022 <gen> Invulnerable
Open Gate 4
Events
Unit - A unit enters Rect_010 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0022 <gen>
Gate 5
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0054 <gen> Invulnerable
Open gate 5
Events
Unit - A unit enters Rect_011 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0054 <gen>
Gate 5 part 2
Events
Unit - A unit enters Rect_012 <gen>
Conditions
Actions
Destructible - Close Iron Gate 0054 <gen>
Gate 6
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0022 <gen> Invulnerable
open gate 6
Events
Unit - A unit enters Rect_010 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0022 <gen>
Gate 7
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0071 <gen> Invulnerable
Open gate 7
Events
Unit - A unit enters Rect_013 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0071 <gen>
Gate 8
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0156 <gen> Invulnerable
Open gate 8
Events
Unit - A unit enters Rect_014 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0156 <gen>
Gate 8 part 2
Events
Unit - A unit enters Rect_015 <gen>
Conditions
Actions
Destructible - Close Iron Gate 0156 <gen>
Gate boss 2
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0313 <gen> Invulnerable
Gate 9
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0273 <gen> Invulnerable
Gate 9 open
Events
Unit - A unit enters Rect_022 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0273 <gen>
Gate 10
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0279 <gen> Invulnerable
Open gate 10
Events
Unit - A unit enters Rect_023 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0279 <gen>
Setup boss
Events
Destructible - Iron Gate 0025 <gen> dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Destructible - Kill Iron Gate 0057 <gen>
Destructible - Kill Iron Gate 0058 <gen>
Destructible - Kill Iron Gate 0055 <gen>
Destructible - Kill Iron Gate 0056 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Wooaahh! This is a really big bug! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Thats spot seems to release some form of energy. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display I can use that one to restore my own energy. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Setup 2
Events
Unit - A unit enters Rect_015 <gen>
Conditions
Actions
Unit - Change ownership of Mech 0080 <gen> to Player 1 (Red) and Change color
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Oh great,just when i thought it cant be any worse... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Oh well look at that,an empty mech,hmmm... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Hint message: Enter Mech and defeat Robotron
Setup 2 part 2
Events
Unit - KX-Destroyer 0077 <gen> Dies
Conditions
Actions
Unit - Kill Mech 0080 <gen>
Destructible - Kill Iron Gate 0313 <gen>
Set time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 18.00
Game - Set time of day speed to 0.00 % of the default speed
Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 2 (Blue) to Aliens
Mech
Events
Unit - A unit enters Rect_016 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Ok a mech,and i dont see any other here... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display There must be something i can use. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Hmm maybe there is,these beasts are tamed. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Ok,im sry guys,nothing personal... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Destructible - Kill Iron Gate 0268 <gen>
Unit - Change ownership of Blinded Best 0113 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0114 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0115 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0116 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0179 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0176 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0183 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0182 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0181 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blinded Best 0180 <gen> to Player 1 (Red) and Change color
Setup Mech
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Unit - Change ownership of Mech 0119 <gen> to Player 1 (Red) and Change color
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display WOW! An empty Mech.Im so damn lucky today. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
set
Events
Unit - A unit enters Rect_010 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: SHIP GARAGE
Trigger - Turn off (This trigger)
Set 2
Events
Unit - A unit enters Rect_013 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: DROID SERVICE STATION 1
Trigger - Turn off (This trigger)
Set 3
Events
Unit - A unit enters Rect_021 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: ARMORY
Trigger - Turn off (This trigger)
Set 4
Events
Unit - A unit enters Rect_022 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: DROID SERVICE STATION 2
Trigger - Turn off (This trigger)
Set 5
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: AMMO STORAGE
Trigger - Turn off (This trigger)
Set 1
Events
Unit - A unit enters Rect_008 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Set Variable Set Heal1 = "true"
Trigger - Turn on Set_1_part_2 <gen>
Set 1 part 2
Events
Time - Every 0.50 seconds of game time
Conditions
Heal1 Equal to True
Actions
Unit - Set life of Soldier 0053 <gen> to ((Life of Soldier 0053 <gen>) + ((Max life of Soldier 0053 <gen>) / 100.00))
Set 1 part 3
Events
Unit - A unit leaves Rect_008 <gen>
Conditions
((Leaving unit) is A Hero) Equal to True
Actions
Trigger - Turn off Set_1_part_2 <gen>
Set lose
Events
Unit - Soldier 0053 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Set boss 4
Events
Unit - A unit enters Rect_019 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Iron Marine 0178 <gen> named Ksenox : Play No sound and display I dont know how you manage to get this far, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Iron Marine 0178 <gen> named Ksenox : Play No sound and display But your not going any further. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Set cinema
Events
Destructible - Iron Gate 0477 <gen> dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display This is new...This one is different. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display Well i dont have any other option,only way i can go is this. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Soldier named Adrian at (Center of (Playable map area)) : Play No sound and display (Unknown sounds) What is that sound ?! . Modify duration: Add 0 seconds and Wait
Unit - Create 2 . Blinded Best for Neutral Hostile at (Center of Rect_031 <gen>) facing Default building facing degrees
Unit - Create 2 . Blinded Best for Neutral Hostile at (Center of Rect_030 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Rect_031 <gen>) to Attack . Flamethrower Mech 0186 <gen>
Unit Group - Order (Units in Rect_030 <gen>) to Attack . Flamethrower Mech 0186 <gen>
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