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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Team 1 with the description Team 1 CommandsComes in verson 0.20 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Heros with the description Heros , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Other with the description Map Made by Hellguard. just doing this for no reson just wnat to od soemthing soi spend about 4 hours makeing this map and testing triggersSoon modles and more skins will ocme rihgt now oonly have one skin.All modles/skins i got from wc3sear.ch so go ahead say what you wnat but i do care just did the for the hell of it. credits for woh made the modles/.skins and stuff will coem soon.You can eaid this map for all i care but dont take my work and say you did it. Note:MAP MAKERS DONT PROTECT YOUR MAPS OTHER BECASE THEN NOOBS MAP MAKERS CANT LEARN!!!!verson 1.0 will coem by the end of this year as long as i dont get introuble at school. But anyway noob map makers feel free to tkae my work. Soon i will add advanement in ages about the verson 0.70 well anyoen iill add guns for heros and stuff so odnt worry. Yeha yeah this is long but i like long thing they make me wnat to do something eelse well relly this map was made for me and some of my friends one battlenet:about 10 of my friends . Well anyoen im odne this is to long. , using icon path ReplaceableTextures\CommandButtons\BTNChaosWolfRider.blp
Quest - Create a Optional quest titled Soilder with the description Soilder is can do:Upper Slash:Doe 10 more damge per level,Block:Gives a 2% chance per level to block an attack.Battle Talk::Converts s soilder.Command And destory:Adds 20 attack to the soilder! , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Optional quest titled Soilder(Rilfeman): with the description Soilder:Ami:Add 3% chance for each level to do 3 times more damge.Rilfe Smack:dose 40 damge must be close.Snipe:Dose 200 damage.Mine:Plant a mine. , using icon path ReplaceableTextures\CommandButtons\BTNRifleman.blp
Quest - Create a Required quest titled Units to come: with the description Units to come soon:KnightArcherAirshipOutpostSoilder type3 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Heros to come with the description Heros Coeming soon:MessangerRougeMagepriestHigh Elf 1High Elf 2Dark Elf 1Dark Elf 2Trader , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 001
Events
Time - Elapsed game time is 4.00 seconds
Time - Every 300.00 seconds of game time
Conditions
Actions
Region - Center 5 <gen> on (Random point in Region_006 <gen>)
Untitled Trigger 001 Copy
Events
Time - Elapsed game time is 4.00 seconds
Time - Every 300.00 seconds of game time
Conditions
Actions
Region - Center Region_007 <gen> on (Center of 5 <gen>)
Untitled Trigger 001 Copy Copy
Events
Time - Elapsed game time is 4.00 seconds
Time - Every 300.00 seconds of game time
Conditions
Actions
Region - Center Region_008 <gen> on (Center of 5 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Footman <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Soilder for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing (Position of (Triggering unit))
Untitled Trigger 002 Copy 2
Events
Unit - A unit enters Rilfeman <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Soilder for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing (Position of (Triggering unit))
Untitled Trigger 002 Copy
Events
Unit - A unit enters Rilfeman <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Soilder for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing (Position of (Triggering unit))
Untitled Trigger 002 Copy Copy
Events
Unit - A unit enters Footman <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Soilder for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing (Position of (Triggering unit))
Untitled Trigger 002 Copy 3
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Team_1 <gen>) , Hide revival graphics
Untitled Trigger 002 Copy Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Team_2 <gen>) , Hide revival graphics
Untitled Trigger 003
Events
Unit - Capitol 0093 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy
Events
Unit - Capitol 0356 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Untitled Trigger 004
Events
Time - Every 40.00 seconds of game time
Conditions
(Village 0265 <gen> is alive) Equal to True
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 1 (Red) . Current lumber
Untitled Trigger 004 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
(Village 0265 <gen> is alive) Equal to True
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 1 (Red) . Current lumber
Untitled Trigger 004 Copy 2
Events
Time - Every 40.00 seconds of game time
Conditions
(Town 0187 <gen> is alive) Equal to True
Actions
Player - Add 40 to Player 1 (Red) . Current gold
Player - Add 40 to Player 1 (Red) . Current lumber
Untitled Trigger 004 Copy 3
Events
Time - Every 40.00 seconds of game time
Conditions
(Town 0008 <gen> is alive) Equal to True
Actions
Player - Add 120 to Player 1 (Red) . Current gold
Player - Add 120 to Player 1 (Red) . Current lumber
Untitled Trigger 004 Copy 4
Events
Time - Every 40.00 seconds of game time
Conditions
(Capitol 0093 <gen> is alive) Equal to True
Actions
Player - Add 900 to Player 1 (Red) . Current gold
Player - Add 10 to Player 1 (Red) . Current lumber
Untitled Trigger 004 Copy 5
Events
Time - Every 40.00 seconds of game time
Conditions
(Town 0005 <gen> is alive) Equal to True
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 1 (Red) . Current lumber
Untitled Trigger 004 Copy 6
Events
Time - Every 40.00 seconds of game time
Conditions
(Village 0292 <gen> is alive) Equal to True
Actions
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 2 (Blue) . Current lumber
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