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Triggers
Bleach - Ichigo V.S The World.w3x
Variables
Initialization
start
command
menos kill
menos kill2
menos born
menos born2
menos born3
atk
atk2
atk3
respawn grande
respawn menos
respawn hollow
respawn hollowB
respawn hollowC
respawngrande Copy
respawn hollow Copy
respawn hollowB Copy
respawn hollowC Copy
warp
pergi
balik
good
bad
camera
music
music 2
item heal
ability
hado 90
hado 90 2
kyoka
gaganta prison
gaganta prison 2
gaganta prison 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
grandecount
integer
No
hollowcount
integer
No
hollowcountB
integer
No
hollowcountC
integer
No
menos2
integer
No
menos3
integer
No
menoscount
integer
No
vastoatk
integer
No
start
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Set Variable Set hollowcount = "0"
Set Variable Set hollowcountB = "0"
Set Variable Set hollowcountC = "0"
Set Variable Set grandecount = "0"
Set Variable Set menoscount = "0"
Set Variable Set menos2 = "0"
Set Variable Set menos3 = "0"
Set Variable Set vastoatk = "0"
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads Las Noches at (Center of las_noches <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Forest Of Menos at (Center of forest_of_menos <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Karakura Town at (Center of karakura_town <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Revive Here! at (Center of Revive <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Player - For Player 2 (Blue) , turn Shared units On toward Player 1 (Red)
Player - For Player 2 (Blue) , turn Full shared units On toward Player 1 (Red)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 1 (Red)
Player - For Player 4 (Purple) , turn Shared units On toward Player 1 (Red)
Player - For Player 4 (Purple) , turn Full shared units On toward Player 1 (Red)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 1 (Red)
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Sound - Stop music Immediately
Sound - Play Asterisk <gen>
command
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: -Type " f " to change selected hero into Shinigami Faction-Type " e " to change selected hero into Arrancar Faction-Type " c " to change camera view-Type " m " to start Bleach Music-Type " s " to stop Bleach Music
menos kill
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Hollow B
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
Actions
Set Variable Set menoscount = (menoscount + 1)
menos kill2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Menos Grande
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
Actions
Set Variable Set menos2 = (menos2 + 1)
menos born
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Hollow B
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
menoscount Equal to 3
Actions
Set Variable Set menoscount = "0"
Unit - Create 1 . Menos Grande for Player 3 (Teal) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
menos born2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Menos Grande
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
menos2 Equal to 3
Actions
Set Variable Set menos2 = "0"
Unit - Create 1 . Menos Adjuchas for Player 3 (Teal) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
Set Variable Set menos3 = (menos3 + 1)
menos born3
Events
Time - Every 1.00 seconds of game time
Conditions
menos3 Equal to 3
Actions
Set Variable Set menos3 = "0"
Unit - Create 1 . Menos Vasto Lorde for Player 3 (Teal) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
Set Variable Set vastoatk = (vastoatk + 1)
atk
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Hollow B) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in mortal <gen>)
Game - Display to (All players) the text: Code Green: Hollow has been spotted in the human world!
atk2
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Menos Grande) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in mortal <gen>)
Game - Display to (All players) the text: Code Yellow: Menos Grande has been spotted in the human world!
atk3
Events
Time - Every 10.00 seconds of game time
Conditions
vastoatk Equal to 2
Actions
Set Variable Set vastoatk = "0"
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Menos Vasto Lorde) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in mortal <gen>)
Game - Display to (All players) the text: Code Red: Danger! Menos Vasto Lorde has been spotted entering the human world!
respawn grande
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Menos Grande
Actions
Set Variable Set grandecount = (grandecount + 1)
respawn menos
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hollow B
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Hollow B for Player 3 (Teal) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
respawn hollow
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hollow
Actions
Set Variable Set hollowcount = (hollowcount + 1)
respawn hollowB
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hollow B
Actions
Set Variable Set hollowcountB = (hollowcountB + 1)
respawn hollowC
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hollow C
Actions
Set Variable Set hollowcountC = (hollowcountC + 1)
respawngrande Copy
Events
Time - Every 1.00 seconds of game time
Conditions
grandecount Equal to 3
Actions
Set Variable Set grandecount = "0"
Unit - Create 3 . Menos Grande for Player 9 (Gray) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
respawn hollow Copy
Events
Time - Every 1.00 seconds of game time
Conditions
hollowcount Equal to 3
Actions
Set Variable Set hollowcount = "0"
Unit - Create 3 . Hollow for Player 9 (Gray) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
respawn hollowB Copy
Events
Time - Every 1.00 seconds of game time
Conditions
hollowcountB Equal to 3
Actions
Set Variable Set hollowcountB = "0"
Unit - Create 3 . Hollow B for Player 9 (Gray) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
respawn hollowC Copy
Events
Time - Every 1.00 seconds of game time
Conditions
hollowcountC Equal to 3
Actions
Set Variable Set hollowcountC = "0"
Unit - Create 3 . Hollow C for Player 9 (Gray) at (Random point in Hueco_Mondo <gen>) facing Default building facing degrees
pergi
Events
Unit - A unit enters welcome <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of go <gen>)
balik
Events
Unit - A unit enters comeback <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of bye <gen>)
good
Events
Player - Player 1 (Red) types a chat message containing f (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
Then - Actions
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Else - Actions
Do nothing
bad
Events
Player - Player 1 (Red) types a chat message containing e (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
Then - Actions
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Else - Actions
Do nothing
camera
Events
Player - Player 1 (Red) types a chat message containing c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
music
Events
Player - Player 1 (Red) types a chat message containing m (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Asterisk <gen>
music 2
Events
Player - Player 1 (Red) types a chat message containing s (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
item heal
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Pick every item in (Entire map) and do (Actions)
Loop - Actions
If ((Item-type of (Picked item)) Equal to Potion of Restoration) then do (Remove (Picked item)) else do (Do nothing)
Item - Create Potion of Restoration at (Center of itemplace <gen>)
Item - Create Potion of Restoration at (Center of itemplace2 <gen>)
hado 90
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kurohitsugi
(Level of (Ability being cast) for (Casting unit)) Not equal to 3
Actions
Unit - Create 1 . box 90 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
hado 90 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kurohitsugi
(Level of (Ability being cast) for (Casting unit)) Equal to 3
Actions
Unit - Create 1 . box 90 2 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type box 90 2) and do (Remove (Picked unit) from the game)
kyoka
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kyokasuigetsu
Actions
Unit - Create 1 . Aizen Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add a 40.00 second Generic expiration timer to (Last created unit)
gaganta prison
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Garganta Screen
(Level of (Ability being cast) for (Casting unit)) Equal to 1
Actions
Unit - Create 1 . gaganta 2 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . gaganta 2 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
gaganta prison 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Garganta Screen
(Level of (Ability being cast) for (Casting unit)) Equal to 2
Actions
Unit - Create 1 . gaganta 2 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . gaganta 2 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
gaganta prison 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Garganta Screen
(Level of (Ability being cast) for (Casting unit)) Equal to 3
Actions
Unit - Create 1 . gaganta 2 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . gaganta 2 for Neutral Passive at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
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