Name | Type | is_array | initial_value |
SE_Ability | abilcode | No | |
SE_Add | real | Yes | |
SE_Angle | real | Yes | |
SE_Blast_AOE | real | Yes | |
SE_Blast_Attck_Type | attacktype | No | |
SE_Blast_Dmg | real | Yes | |
SE_Blast_Dmg_Type | damagetype | No | |
SE_Blast_Effect | string | No | |
SE_Caster_Loc | location | No | |
SE_Chance | integer | Yes | |
SE_Death_Loc | location | No | |
SE_Dmg_CD | real | Yes | |
SE_Duration | real | Yes | |
SE_Enemy | unit | Yes | |
SE_Index | integer | No | |
SE_Index_2 | integer | No | |
SE_Index_3 | integer | No | |
SE_Life_Timer | real | Yes | |
SE_Loop_On | boolean | No | |
SE_Max_Index | integer | No | |
SE_Max_Index_2 | integer | No | 0 |
SE_Move_Left | integer | Yes | |
SE_Pass_AOE | real | Yes | |
SE_Pass_Attck_Type | attacktype | No | |
SE_Pass_Dmg | real | Yes | |
SE_Pass_Dmg_Type | damagetype | No | |
SE_Pass_Effect | string | No | |
SE_Roll | integer | No | |
SE_Summon_Loc | location | No | |
SE_Summon_Move | location | No | |
SE_Summon_Number | integer | Yes | |
SE_Temp_Unit_1 | unit | No | |
SE_Temp_Unit_2 | unit | No | |
SE_Temp_Unit_3 | unit | No | |
SE_Unit | unit | Yes | |
SE_Unit_Type | unitcode | No |