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Model validation: Soul Dancer

Soul Dancer.mdx

0 errors 0 severe 2 warnings 54 unused
  • 2 Model
    • Attachment 6 "Dummy Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 4 Bone 0 - "L_Blade"
    • 2 Translation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 28 at frame 42191 has roughly the same value as tracks 27 and 29
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 20 at frame 42191 has roughly the same value as tracks 19 and 21
  • 4 Bone 1 - "R_Blade"
    • 2 Translation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 28 at frame 42191 has roughly the same value as tracks 27 and 29
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 20 at frame 42191 has roughly the same value as tracks 19 and 21
  • 4 Bone 2 - "R_Spike"
    • 2 Translation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24010 has roughly the same value as tracks 3 and 5
  • 4 Bone 3 - "L_Spike"
    • 2 Translation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24010 has roughly the same value as tracks 3 and 5
  • 1 Bone 4 - "L_Hand"
    • 1 Rotation
      • Track 115 at frame 45850 has roughly the same value as tracks 114 and 116
  • 1 Bone 5 - "L_Arm"
    • 1 Rotation
      • Track 121 at frame 45850 has roughly the same value as tracks 120 and 122
  • 1 Bone 6 - "L_ArmUp"
    • 1 Rotation
      • Track 114 at frame 45850 has roughly the same value as tracks 113 and 115
  • 2 Bone 7 - "R_Hand"
    • 2 Rotation
      • Track 116 at frame 45850 has roughly the same value as tracks 115 and 117
      • Track 127 at frame 48622 has exactly the same value as tracks 126 and 128
  • 1 Bone 8 - "R_Arm"
    • 1 Rotation
      • Track 126 at frame 45850 has roughly the same value as tracks 125 and 127
  • 1 Bone 9 - "R_ArmUp"
    • 1 Rotation
      • Track 126 at frame 45850 has roughly the same value as tracks 125 and 127
  • 2 Bone 10 - "B_ArmUp"
    • 1 Translation
      • Track 10 at frame 19556 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 10 at frame 19556 has exactly the same value as tracks 9 and 11
  • 2 Bone 11 - "Bone_Hip"
    • 2 Rotation
      • Track 20 at frame 24178 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 24321 has exactly the same value as tracks 20 and 22
  • 2 Bone 13 - "Hair_1"
    • 2 Translation
      • Track 3 at frame 19556 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 24482 has exactly the same value as tracks 5 and 7
  • 1 Bone 15 - "Bone_Head"
    • 1 Rotation
      • Track 36 at frame 24482 has exactly the same value as tracks 35 and 37
  • 2 Bone 16 - "B_Arm"
    • 2 Rotation
      • Track 7 at frame 19556 has exactly the same value as tracks 6 and 8
      • Track 17 at frame 24482 has exactly the same value as tracks 16 and 18
  • 3 Bone 17 - "B_Hand"
    • 1 Translation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 7 at frame 19556 has exactly the same value as tracks 6 and 8
      • Track 17 at frame 24482 has exactly the same value as tracks 16 and 18
  • 2 Bone 20 - "B_BFinger"
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
  • 2 Bone 21 - "B_Finger 1"
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
  • 2 Bone 22 - "bone_new3"
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
  • 2 Bone 23 - "B_Finger_ 1"
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
  • 2 Bone 24 - "bone_new4"
    • 2 Rotation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
  • 5 Helper 0
    • 3 Translation
      • Track 1 at frame 19556 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 24482 has exactly the same value as tracks 3 and 5
      • Track 13 at frame 29570 has roughly the same value as tracks 12 and 14
    • 2 Rotation
      • Track 7 at frame 19556 has exactly the same value as tracks 6 and 8
      • Track 14 at frame 24482 has exactly the same value as tracks 13 and 15
  • 4 Helper 2
    • 1 Translation
      • Track 55 at frame 30434 has exactly the same value as tracks 54 and 56
    • 3 Rotation
      • Track 9 at frame 19556 has exactly the same value as tracks 8 and 10
      • Track 35 at frame 29570 has exactly the same value as tracks 34 and 36
      • Track 38 at frame 30434 has roughly the same value as tracks 37 and 39
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