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How to import SOTE Seraphim

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model SOTE Seraphim of the bundle SOTE Seraphim. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file SOTE Seraphim.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimMD.dds
SeraphimMD1.dds
SeraphimHLD.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SOTESeraphim.mdx

Now Click the "Import File" Button:

Next select 'SOTESeraphim.mdx' in the folder which you extracted from the zip archive:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimHLD.dds
SeraphimMD.dds
SeraphimMD1.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

The file has been properly added to the map archive:

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx

Done, you have imported the file SOTESeraphim.mdx.

Importing SeraphimHLD.dds

Now Click the "Import File" Button:

Next select 'SeraphimHLD.dds' in the folder which you extracted from the zip archive:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimHLD.dds
SeraphimMD.dds
SeraphimMD1.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
war3mapimported/SeraphimHLD.dds

Double-click the file SeraphimHLD.dds:

SeraphimHLD.dds
Image / Texture
1,365
war3mapimported/SeraphimHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds

The file has been properly added to the map archive:

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds

Done, you have imported the file SeraphimHLD.dds.

Importing SeraphimMD.dds

Now Click the "Import File" Button:

Next select 'SeraphimMD.dds' in the folder which you extracted from the zip archive:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimHLD.dds
SeraphimMD.dds
SeraphimMD1.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
war3mapimported/SeraphimMD.dds

Double-click the file SeraphimMD.dds:

SeraphimMD.dds
Image / Texture
2,731
war3mapimported/SeraphimMD.dds

Tick the box "Use Custom Path" and type in the correct path:

SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds

The file has been properly added to the map archive:

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds

Done, you have imported the file SeraphimMD.dds.

Importing SeraphimMD1.dds

Now Click the "Import File" Button:

Next select 'SeraphimMD1.dds' in the folder which you extracted from the zip archive:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimHLD.dds
SeraphimMD.dds
SeraphimMD1.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
war3mapimported/SeraphimMD1.dds

Double-click the file SeraphimMD1.dds:

SeraphimMD1.dds
Image / Texture
1,365
war3mapimported/SeraphimMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds

The file has been properly added to the map archive:

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds

Done, you have imported the file SeraphimMD1.dds.

Importing SeraphimMD2.dds

Now Click the "Import File" Button:

Next select 'SeraphimMD2.dds' in the folder which you extracted from the zip archive:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimHLD.dds
SeraphimMD.dds
SeraphimMD1.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds
SeraphimMD2.dds
Image / Texture
2,731
war3mapimported/SeraphimMD2.dds

Double-click the file SeraphimMD2.dds:

SeraphimMD2.dds
Image / Texture
2,731
war3mapimported/SeraphimMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

SeraphimMD2.dds
Image / Texture
2,731
SeraphimMD2.dds

The file has been properly added to the map archive:

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds
SeraphimMD2.dds
Image / Texture
2,731
SeraphimMD2.dds

Done, you have imported the file SeraphimMD2.dds.

Importing SeraphimMD3.dds

Now Click the "Import File" Button:

Next select 'SeraphimMD3.dds' in the folder which you extracted from the zip archive:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimHLD.dds
SeraphimMD.dds
SeraphimMD1.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds
SeraphimMD2.dds
Image / Texture
2,731
SeraphimMD2.dds
SeraphimMD3.dds
Image / Texture
2,731
war3mapimported/SeraphimMD3.dds

Double-click the file SeraphimMD3.dds:

SeraphimMD3.dds
Image / Texture
2,731
war3mapimported/SeraphimMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

SeraphimMD3.dds
Image / Texture
2,731
SeraphimMD3.dds

The file has been properly added to the map archive:

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds
SeraphimMD2.dds
Image / Texture
2,731
SeraphimMD2.dds
SeraphimMD3.dds
Image / Texture
2,731
SeraphimMD3.dds

Done, you have imported the file SeraphimMD3.dds.

Importing SeraphimMO3.dds

Now Click the "Import File" Button:

Next select 'SeraphimMO3.dds' in the folder which you extracted from the zip archive:

SOTE Seraphim
SOTESeraphim.mdx
SeraphimHLD.dds
SeraphimMD.dds
SeraphimMD1.dds
SeraphimMD2.dds
SeraphimMD3.dds
SeraphimMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds
SeraphimMD2.dds
Image / Texture
2,731
SeraphimMD2.dds
SeraphimMD3.dds
Image / Texture
2,731
SeraphimMD3.dds
SeraphimMO3.dds
Image / Texture
2,731
war3mapimported/SeraphimMO3.dds

Double-click the file SeraphimMO3.dds:

SeraphimMO3.dds
Image / Texture
2,731
war3mapimported/SeraphimMO3.dds

Tick the box "Use Custom Path" and type in the correct path:

SeraphimMO3.dds
Image / Texture
2,731
SeraphimMO3.dds

The file has been properly added to the map archive:

SOTESeraphim.mdx
Model
1,741
war3mapimported/SOTESeraphim.mdx
SeraphimHLD.dds
Image / Texture
1,365
SeraphimHLD.dds
SeraphimMD.dds
Image / Texture
2,731
SeraphimMD.dds
SeraphimMD1.dds
Image / Texture
1,365
SeraphimMD1.dds
SeraphimMD2.dds
Image / Texture
2,731
SeraphimMD2.dds
SeraphimMD3.dds
Image / Texture
2,731
SeraphimMD3.dds
SeraphimMO3.dds
Image / Texture
2,731
SeraphimMO3.dds

Done, you have imported the file SeraphimMO3.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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