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Model validation: SOTE Kapchir

SOTEKapchir.mdx

0 errors 12 severe 51 warnings 44 unused
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 134868); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 57 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 17 at frame 8568 has roughly the same value as tracks 16 and 18
  • 1 Bone 58 - "belt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 4 Bone 59 - "belt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 22 at frame 8635 has roughly the same value as tracks 21 and 23
    • 3 Rotation
      • Track 227 at frame 139068 has roughly the same value as tracks 226 and 228
      • Track 244 at frame 140368 has roughly the same value as tracks 243 and 245
      • Track 252 at frame 141935 has roughly the same value as tracks 251 and 253
  • 1 1 Bone 60 - "belt_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 232 at frame 139135 has roughly the same value as tracks 231 and 233
  • 1 Bone 61 - "potion_rope_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "potion_rope_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "potion_rope_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "potion_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "potion_B_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "F_satchel_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "B_satchel_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "satchel_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 74 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 298 at frame 136368 has roughly the same value as tracks 297 and 299
  • 1 1 Bone 75 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 313 at frame 141102 has roughly the same value as tracks 312 and 314
  • 1 Bone 76 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 79 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 268 at frame 137968 has roughly the same value as tracks 267 and 269
  • 1 1 Bone 80 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 285 at frame 138302 has roughly the same value as tracks 284 and 286
  • 1 1 Bone 81 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 339 at frame 142502 has roughly the same value as tracks 338 and 340
  • 1 Bone 94 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 126 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 80 at frame 8435 has roughly the same value as tracks 79 and 81
  • 1 Bone 127 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "weapon_01_stretch_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "weapon_01_stretch_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 138035 has roughly the same value as tracks 174 and 176
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 187 at frame 138102 has roughly the same value as tracks 186 and 188
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 8735 has roughly the same value as tracks 36 and 38
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 264 at frame 137968 has roughly the same value as tracks 263 and 265
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 237 at frame 140702 has roughly the same value as tracks 236 and 238
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 176 at frame 137435 has roughly the same value as tracks 175 and 177
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 176 at frame 137435 has roughly the same value as tracks 175 and 177
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 13135 has roughly the same value as tracks 112 and 114
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 150 at frame 136735 has roughly the same value as tracks 149 and 151
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 12501 has roughly the same value as tracks 111 and 113
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 150 at frame 13668 has roughly the same value as tracks 149 and 151
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 70 at frame 11369 has roughly the same value as tracks 69 and 71
      • Track 153 at frame 142502 has roughly the same value as tracks 152 and 154
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 70 at frame 11369 has roughly the same value as tracks 69 and 71
      • Track 153 at frame 142502 has roughly the same value as tracks 152 and 154
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 11502 has roughly the same value as tracks 48 and 50
  • 1 Bone 53 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 224 at frame 14068 has roughly the same value as tracks 223 and 225
  • 1 Bone 90 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 199 at frame 139468 has roughly the same value as tracks 198 and 200
  • 1 Bone 91 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 195 at frame 139468 has roughly the same value as tracks 194 and 196
  • 1 Bone 105 - "L_upr_lip_bind_jnt"
    • 1 Translation
      • Track 81 at frame 135935 has roughly the same value as tracks 80 and 82
  • 1 Bone 115 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 85 at frame 135935 has roughly the same value as tracks 84 and 86
  • 4 Bone 117 - "R_lwr_lip_01_bind_jnt"
    • 4 Translation
      • Track 13 at frame 1067 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 3034 has roughly the same value as tracks 42 and 44
      • Track 73 at frame 5001 has roughly the same value as tracks 72 and 74
      • Track 103 at frame 6968 has roughly the same value as tracks 102 and 104
  • 4 Bone 118 - "R_lip_corner_bind_jnt"
    • 4 Translation
      • Track 13 at frame 1067 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 3034 has roughly the same value as tracks 42 and 44
      • Track 73 at frame 5001 has roughly the same value as tracks 72 and 74
      • Track 103 at frame 6968 has roughly the same value as tracks 102 and 104
  • 1 Bone 123 - "L_hair_B_01_bind_jnt"
    • 1 Rotation
      • Track 275 at frame 137968 has roughly the same value as tracks 274 and 276
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