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Model validation: SOTE Huntress

SOTEHuntress.mdx

0 errors 6 severe 38 warnings 57 unused
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 127567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 127567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 127567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 127567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 127567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 127567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 12 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 72 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "hair_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 173 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 9 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 181 at frame 136801 has roughly the same value as tracks 180 and 182
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 186 at frame 136868 has roughly the same value as tracks 185 and 187
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 240 at frame 136535 has roughly the same value as tracks 239 and 241
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 140401 has roughly the same value as tracks 215 and 217
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 129 at frame 135434 has roughly the same value as tracks 128 and 130
      • Track 150 at frame 141701 has roughly the same value as tracks 149 and 151
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 129 at frame 135434 has roughly the same value as tracks 128 and 130
      • Track 150 at frame 141701 has roughly the same value as tracks 149 and 151
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 74 at frame 6000 has roughly the same value as tracks 73 and 75
      • Track 192 at frame 143068 has roughly the same value as tracks 191 and 193
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 74 at frame 6000 has roughly the same value as tracks 73 and 75
      • Track 192 at frame 143068 has roughly the same value as tracks 191 and 193
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 122 at frame 97201 has roughly the same value as tracks 121 and 123
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 187 at frame 132501 has roughly the same value as tracks 186 and 188
  • 1 Bone 59 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 130 at frame 143602 has roughly the same value as tracks 129 and 131
  • 1 Bone 66 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 170 at frame 138235 has roughly the same value as tracks 169 and 171
  • 1 Bone 67 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 170 at frame 138235 has roughly the same value as tracks 169 and 171
  • 1 Bone 68 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 170 at frame 138235 has roughly the same value as tracks 169 and 171
  • 1 Bone 69 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 170 at frame 138235 has roughly the same value as tracks 169 and 171
  • 1 Bone 92 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 122 at frame 96701 has roughly the same value as tracks 121 and 123
  • 1 Bone 93 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 122 at frame 96701 has roughly the same value as tracks 121 and 123
  • 1 Bone 94 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 122 at frame 96701 has roughly the same value as tracks 121 and 123
  • 1 Bone 105 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 4566 has roughly the same value as tracks 24 and 26
  • 2 Bone 108 - "mount_spine_02_bind_jnt"
    • 2 Rotation
      • Track 33 at frame 4433 has roughly the same value as tracks 32 and 34
      • Track 113 at frame 132334 has roughly the same value as tracks 112 and 114
  • 2 Bone 115 - "mount_L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 196 at frame 135268 has roughly the same value as tracks 195 and 197
      • Track 225 at frame 141068 has roughly the same value as tracks 224 and 226
  • 1 Bone 116 - "mount_L_hand_bind_jnt"
    • 1 Rotation
      • Track 234 at frame 137701 has roughly the same value as tracks 233 and 235
  • 1 Bone 121 - "mount_R_hand_bind_jnt"
    • 1 Rotation
      • Track 255 at frame 142068 has roughly the same value as tracks 254 and 256
  • 2 Bone 122 - "mount_bone_hand_right"
    • 2 Rotation
      • Track 30 at frame 4333 has roughly the same value as tracks 29 and 31
      • Track 111 at frame 132234 has roughly the same value as tracks 110 and 112
  • 1 Bone 134 - "mount_tail_03_bind_jnt"
    • 1 Rotation
      • Track 211 at frame 134201 has roughly the same value as tracks 210 and 212
  • 2 Bone 144 - "mount_L_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1467 has roughly the same value as tracks 2 and 4
      • Track 85 at frame 129034 has roughly the same value as tracks 84 and 86
  • 1 Bone 150 - "mount_R_ear_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 5600 has roughly the same value as tracks 64 and 66
  • 2 Bone 154 - "mount_L_whisker_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 967 has roughly the same value as tracks 6 and 8
      • Track 65 at frame 128534 has roughly the same value as tracks 64 and 66
  • 2 Bone 155 - "mount_R_whisker_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 967 has roughly the same value as tracks 8 and 10
      • Track 68 at frame 128534 has roughly the same value as tracks 67 and 69
  • 1 Bone 163 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 376 at frame 134934 has roughly the same value as tracks 375 and 377
  • 1 Bone 170 - "mount_R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 198 at frame 34967 has roughly the same value as tracks 197 and 199
  • 1 Bone 171 - "mount_R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 193 at frame 34967 has roughly the same value as tracks 192 and 194
  • 1 Bone 176 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 6333 has roughly the same value as tracks 104 and 106
  • 1 Bone 177 - "shield_bind_jnt"
    • 1 Rotation
      • Track 264 at frame 141068 has roughly the same value as tracks 263 and 265
  • 1 Attachment 6 - "SPNxNBHU"
    • 1 Rotation
      • Track 202 at frame 134134 has roughly the same value as tracks 201 and 203
  • 1 CollisionShape 1 - "B_KGS_MNTTorso"
    • 1 Rotation
      • Track 163 at frame 137635 has roughly the same value as tracks 162 and 164
  • 3 CollisionShape 3 - "B_KGS_MNTTail"
    • 3 Rotation
      • Track 15 at frame 1100 has roughly the same value as tracks 14 and 16
      • Track 135 at frame 6600 has roughly the same value as tracks 134 and 136
      • Track 160 at frame 128667 has roughly the same value as tracks 159 and 161
  • 1 CollisionShape 4 - "B_KGS_Torso"
    • 1 Rotation
      • Track 234 at frame 137635 has roughly the same value as tracks 233 and 235
  • 1 CollisionShape 5 - "B_KGS_Head"
    • 1 Rotation
      • Track 248 at frame 138635 has roughly the same value as tracks 247 and 249
  • 2 CollisionShape 10 - "B_KGS_Weapon"
    • 2 Rotation
      • Track 119 at frame 6333 has roughly the same value as tracks 118 and 120
      • Track 253 at frame 137635 has roughly the same value as tracks 252 and 254
  • 1 CollisionShape 11 - "B_KGS_Shield"
    • 1 Rotation
      • Track 264 at frame 141068 has roughly the same value as tracks 263 and 265
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