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How to import SOTE Hippogryph Rider

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model SOTE Hippogryph Rider of the bundle SOTE Hippogryph Rider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file SOTE Bow Maiden and Hippogryph Rider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEHippogryph_MD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaid_CN.dds
SOTEBowMaidV1_CO.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SOTEHippogryph.mdx

Now Click the "Import File" Button:

Next select 'SOTEHippogryph.mdx' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx

Done, you have imported the file SOTEHippogryph.mdx.

Importing SOTEBowMaid_CN.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaid_CN.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaid_CN.dds

Double-click the file SOTEBowMaid_CN.dds:

SOTEBowMaid_CN.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaid_CN.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds

Done, you have imported the file SOTEBowMaid_CN.dds.

Importing SOTEBowMaid_MD1.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaid_MD1.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaid_MD1.dds

Double-click the file SOTEBowMaid_MD1.dds:

SOTEBowMaid_MD1.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaid_MD1.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds

Done, you have imported the file SOTEBowMaid_MD1.dds.

Importing SOTEBowMaidV1_CD.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaidV1_CD.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CD.dds

Double-click the file SOTEBowMaidV1_CD.dds:

SOTEBowMaidV1_CD.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CD.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds

Done, you have imported the file SOTEBowMaidV1_CD.dds.

Importing SOTEBowMaidV1_CO.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaidV1_CO.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CO.dds

Double-click the file SOTEBowMaidV1_CO.dds:

SOTEBowMaidV1_CO.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CO.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds

Done, you have imported the file SOTEBowMaidV1_CO.dds.

Importing SOTEBowMaidV1_HD.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaidV1_HD.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_HD.dds

Double-click the file SOTEBowMaidV1_HD.dds:

SOTEBowMaidV1_HD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_HD.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds

Done, you have imported the file SOTEBowMaidV1_HD.dds.

Importing SOTEBowMaidV1_MD.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaidV1_MD.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_MD.dds

Double-click the file SOTEBowMaidV1_MD.dds:

SOTEBowMaidV1_MD.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_MD.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds

Done, you have imported the file SOTEBowMaidV1_MD.dds.

Importing SOTEBowMaidV1_ME.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaidV1_ME.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_ME.dds

Double-click the file SOTEBowMaidV1_ME.dds:

SOTEBowMaidV1_ME.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_ME.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds

Done, you have imported the file SOTEBowMaidV1_ME.dds.

Importing SOTEBowMaidV1_WD.dds

Now Click the "Import File" Button:

Next select 'SOTEBowMaidV1_WD.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_WD.dds

Double-click the file SOTEBowMaidV1_WD.dds:

SOTEBowMaidV1_WD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_WD.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBowMaidV1_WD.dds
Image / Texture
341
SOTEBowMaidV1_WD.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
Image / Texture
341
SOTEBowMaidV1_WD.dds

Done, you have imported the file SOTEBowMaidV1_WD.dds.

Importing SOTEHippogryph_MD.dds

Now Click the "Import File" Button:

Next select 'SOTEHippogryph_MD.dds' in the folder which you extracted from the zip archive:

SOTE Hippogryph Rider
SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
Image / Texture
341
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds
Image / Texture
2,731
war3mapimported/SOTEHippogryph_MD.dds

Double-click the file SOTEHippogryph_MD.dds:

SOTEHippogryph_MD.dds
Image / Texture
2,731
war3mapimported/SOTEHippogryph_MD.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEHippogryph_MD.dds
Image / Texture
2,731
SOTEHippogryph_MD.dds

The file has been properly added to the map archive:

SOTEHippogryph.mdx
Model
3,140
war3mapimported/SOTEHippogryph.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
Image / Texture
341
SOTEBowMaidV1_WD.dds
SOTEHippogryph_MD.dds
Image / Texture
2,731
SOTEHippogryph_MD.dds

Done, you have imported the file SOTEHippogryph_MD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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