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Model validation: SOTE Bow Maiden

SOTEBowMaidV4.mdx

0 errors 9 severe 68 warnings 20 unused
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 120600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 57 - "F_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "F_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "F_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "F_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "B_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "B_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "B_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "circlet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "L_hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_hair_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "L_hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 111 - "R_hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 20 at frame 127266 has roughly the same value as tracks 19 and 21
  • 1 Bone 112 - "R_hair_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "R_hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "L_cape_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "L_cape_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "L_cape_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "L_cape_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "R_cape_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "R_cape_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "R_cape_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "R_cape_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "L_hair_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "L_hair_A_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "L_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "L_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "L_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "R_hair_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "R_hair_A_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "R_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "R_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "R_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 86 at frame 125100 has roughly the same value as tracks 85 and 87
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 151 at frame 128633 has roughly the same value as tracks 150 and 152
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 156 at frame 130300 has roughly the same value as tracks 155 and 157
      • Track 168 at frame 132267 has roughly the same value as tracks 167 and 169
      • Track 180 at frame 134234 has roughly the same value as tracks 179 and 181
  • 4 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 4 Rotation
      • Track 17 at frame 121433 has roughly the same value as tracks 16 and 18
      • Track 140 at frame 131000 has roughly the same value as tracks 139 and 141
      • Track 153 at frame 132967 has roughly the same value as tracks 152 and 154
      • Track 166 at frame 134934 has roughly the same value as tracks 165 and 167
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 121567 has roughly the same value as tracks 9 and 11
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 123567 has roughly the same value as tracks 33 and 35
  • 2 Bone 67 - "L_breast_bind_jnt"
    • 2 Rotation
      • Track 42 at frame 124934 has roughly the same value as tracks 41 and 43
      • Track 51 at frame 127033 has roughly the same value as tracks 50 and 52
  • 2 Bone 68 - "R_breast_bind_jnt"
    • 2 Rotation
      • Track 42 at frame 124934 has roughly the same value as tracks 41 and 43
      • Track 51 at frame 127033 has roughly the same value as tracks 50 and 52
  • 1 Bone 121 - "arrow_02_bind_jnt"
    • 1 Rotation
      • Track 62 at frame 127133 has roughly the same value as tracks 61 and 63
  • 1 Bone 122 - "arrow_03_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 125167 has roughly the same value as tracks 44 and 46
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 16 at frame 83000 has roughly the same value as tracks 15 and 17
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 7 at frame 52834 has roughly the same value as tracks 6 and 8
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