Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model SOTE Bow Maiden of the bundle SOTE Bow Maiden. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file SOTE Bow Maiden and Hippogryph Rider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing SOTEBowMaidV4.mdx
Now Click the "Import File" Button:
Next select 'SOTEBowMaidV4.mdx' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
Done, you have imported the file SOTEBowMaidV4.mdx.
Importing SOTEBowMaid_CN.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaid_CN.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaid_CN.dds
Double-click the file SOTEBowMaid_CN.dds:
SOTEBowMaid_CN.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaid_CN.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
Done, you have imported the file SOTEBowMaid_CN.dds.
Importing SOTEBowMaid_MD1.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaid_MD1.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaid_MD1.dds
Double-click the file SOTEBowMaid_MD1.dds:
SOTEBowMaid_MD1.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaid_MD1.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
Done, you have imported the file SOTEBowMaid_MD1.dds.
Importing SOTEBowMaidV1_CD.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaidV1_CD.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CD.dds
Double-click the file SOTEBowMaidV1_CD.dds:
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CD.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
Done, you have imported the file SOTEBowMaidV1_CD.dds.
Importing SOTEBowMaidV1_CO.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaidV1_CO.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CO.dds
Double-click the file SOTEBowMaidV1_CO.dds:
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
war3mapimported/SOTEBowMaidV1_CO.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
Done, you have imported the file SOTEBowMaidV1_CO.dds.
Importing SOTEBowMaidV1_HD.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaidV1_HD.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_HD.dds
Double-click the file SOTEBowMaidV1_HD.dds:
SOTEBowMaidV1_HD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_HD.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
Done, you have imported the file SOTEBowMaidV1_HD.dds.
Importing SOTEBowMaidV1_MD.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaidV1_MD.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_MD.dds
Double-click the file SOTEBowMaidV1_MD.dds:
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_MD.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
Done, you have imported the file SOTEBowMaidV1_MD.dds.
Importing SOTEBowMaidV1_ME.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaidV1_ME.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_ME.dds
Double-click the file SOTEBowMaidV1_ME.dds:
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
war3mapimported/SOTEBowMaidV1_ME.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
Done, you have imported the file SOTEBowMaidV1_ME.dds.
Importing SOTEBowMaidV1_WD.dds
Now Click the "Import File" Button:
Next select 'SOTEBowMaidV1_WD.dds' in the folder which you extracted from the zip archive:
SOTE Bow Maiden
SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_WD.dds
Double-click the file SOTEBowMaidV1_WD.dds:
SOTEBowMaidV1_WD.dds
Image / Texture
341
war3mapimported/SOTEBowMaidV1_WD.dds
Tick the box "Use Custom Path" and type in the correct path:
SOTEBowMaidV1_WD.dds
Image / Texture
341
SOTEBowMaidV1_WD.dds
The file has been properly added to the map archive:
SOTEBowMaidV4.mdx
Model
1,360
war3mapimported/SOTEBowMaidV4.mdx
SOTEBowMaid_CN.dds
Image / Texture
2,731
SOTEBowMaid_CN.dds
SOTEBowMaid_MD1.dds
Image / Texture
1,365
SOTEBowMaid_MD1.dds
SOTEBowMaidV1_CD.dds
Image / Texture
2,731
SOTEBowMaidV1_CD.dds
SOTEBowMaidV1_CO.dds
Image / Texture
2,731
SOTEBowMaidV1_CO.dds
SOTEBowMaidV1_HD.dds
Image / Texture
341
SOTEBowMaidV1_HD.dds
SOTEBowMaidV1_MD.dds
Image / Texture
1,365
SOTEBowMaidV1_MD.dds
SOTEBowMaidV1_ME.dds
Image / Texture
1,365
SOTEBowMaidV1_ME.dds
SOTEBowMaidV1_WD.dds
Image / Texture
341
SOTEBowMaidV1_WD.dds
Done, you have imported the file SOTEBowMaidV1_WD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.