• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import SOTE Blessed Saint

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model SOTE Blessed Saint of the bundle SOTE Blessed Saint. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file SOTE Blessed Saint.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

SOTE Blessed Saint
SOTEBLS_MD.dds
SOTEBLS_MO.dds
SOTEBLS_ME.dds
SOTEBLS_HD.dds
BlessedSaint.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BlessedSaint.mdx

Now Click the "Import File" Button:

Next select 'BlessedSaint.mdx' in the folder which you extracted from the zip archive:

SOTE Blessed Saint
BlessedSaint.mdx
SOTEBLS_HD.dds
SOTEBLS_MD.dds
SOTEBLS_ME.dds
SOTEBLS_MO.dds

The file has been properly added to the map archive:

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx

Done, you have imported the file BlessedSaint.mdx.

Importing SOTEBLS_HD.dds

Now Click the "Import File" Button:

Next select 'SOTEBLS_HD.dds' in the folder which you extracted from the zip archive:

SOTE Blessed Saint
BlessedSaint.mdx
SOTEBLS_HD.dds
SOTEBLS_MD.dds
SOTEBLS_ME.dds
SOTEBLS_MO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
war3mapimported/SOTEBLS_HD.dds

Double-click the file SOTEBLS_HD.dds:

SOTEBLS_HD.dds
Image / Texture
683
war3mapimported/SOTEBLS_HD.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds

The file has been properly added to the map archive:

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds

Done, you have imported the file SOTEBLS_HD.dds.

Importing SOTEBLS_MD.dds

Now Click the "Import File" Button:

Next select 'SOTEBLS_MD.dds' in the folder which you extracted from the zip archive:

SOTE Blessed Saint
BlessedSaint.mdx
SOTEBLS_HD.dds
SOTEBLS_MD.dds
SOTEBLS_ME.dds
SOTEBLS_MO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds
SOTEBLS_MD.dds
Image / Texture
2,731
war3mapimported/SOTEBLS_MD.dds

Double-click the file SOTEBLS_MD.dds:

SOTEBLS_MD.dds
Image / Texture
2,731
war3mapimported/SOTEBLS_MD.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBLS_MD.dds
Image / Texture
2,731
SOTEBLS_MD.dds

The file has been properly added to the map archive:

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds
SOTEBLS_MD.dds
Image / Texture
2,731
SOTEBLS_MD.dds

Done, you have imported the file SOTEBLS_MD.dds.

Importing SOTEBLS_ME.dds

Now Click the "Import File" Button:

Next select 'SOTEBLS_ME.dds' in the folder which you extracted from the zip archive:

SOTE Blessed Saint
BlessedSaint.mdx
SOTEBLS_HD.dds
SOTEBLS_MD.dds
SOTEBLS_ME.dds
SOTEBLS_MO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds
SOTEBLS_MD.dds
Image / Texture
2,731
SOTEBLS_MD.dds
SOTEBLS_ME.dds
Image / Texture
683
war3mapimported/SOTEBLS_ME.dds

Double-click the file SOTEBLS_ME.dds:

SOTEBLS_ME.dds
Image / Texture
683
war3mapimported/SOTEBLS_ME.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBLS_ME.dds
Image / Texture
683
SOTEBLS_ME.dds

The file has been properly added to the map archive:

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds
SOTEBLS_MD.dds
Image / Texture
2,731
SOTEBLS_MD.dds
SOTEBLS_ME.dds
Image / Texture
683
SOTEBLS_ME.dds

Done, you have imported the file SOTEBLS_ME.dds.

Importing SOTEBLS_MO.dds

Now Click the "Import File" Button:

Next select 'SOTEBLS_MO.dds' in the folder which you extracted from the zip archive:

SOTE Blessed Saint
BlessedSaint.mdx
SOTEBLS_HD.dds
SOTEBLS_MD.dds
SOTEBLS_ME.dds
SOTEBLS_MO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds
SOTEBLS_MD.dds
Image / Texture
2,731
SOTEBLS_MD.dds
SOTEBLS_ME.dds
Image / Texture
683
SOTEBLS_ME.dds
SOTEBLS_MO.dds
Image / Texture
2,731
war3mapimported/SOTEBLS_MO.dds

Double-click the file SOTEBLS_MO.dds:

SOTEBLS_MO.dds
Image / Texture
2,731
war3mapimported/SOTEBLS_MO.dds

Tick the box "Use Custom Path" and type in the correct path:

SOTEBLS_MO.dds
Image / Texture
2,731
SOTEBLS_MO.dds

The file has been properly added to the map archive:

BlessedSaint.mdx
Model
1,942
war3mapimported/BlessedSaint.mdx
SOTEBLS_HD.dds
Image / Texture
683
SOTEBLS_HD.dds
SOTEBLS_MD.dds
Image / Texture
2,731
SOTEBLS_MD.dds
SOTEBLS_ME.dds
Image / Texture
683
SOTEBLS_ME.dds
SOTEBLS_MO.dds
Image / Texture
2,731
SOTEBLS_MO.dds

Done, you have imported the file SOTEBLS_MO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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