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Model validation: SOTE Autarch

SOTEAutarch.mdx

0 errors 11 severe 32 warnings 43 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "B_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "B_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 8735 has roughly the same value as tracks 36 and 38
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 87368 has roughly the same value as tracks 146 and 148
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 87368 has roughly the same value as tracks 146 and 148
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 12935 has roughly the same value as tracks 108 and 110
  • 2 Bone 29 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 153 at frame 13468 has roughly the same value as tracks 152 and 154
      • Track 161 at frame 13901 has roughly the same value as tracks 160 and 162
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 12601 has roughly the same value as tracks 108 and 110
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 12601 has roughly the same value as tracks 108 and 110
  • 1 Bone 90 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 92 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 93 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 94 - "L_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 95 - "L_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 96 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 97 - "R_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 5 Bone 98 - "R_lwr_lip_01_bind_jnt"
    • 4 Translation
      • Track 13 at frame 1067 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 3034 has roughly the same value as tracks 42 and 44
      • Track 73 at frame 5001 has roughly the same value as tracks 72 and 74
      • Track 103 at frame 6968 has roughly the same value as tracks 102 and 104
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 5 Bone 99 - "R_lip_corner_bind_jnt"
    • 4 Translation
      • Track 13 at frame 1067 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 3034 has roughly the same value as tracks 42 and 44
      • Track 73 at frame 5001 has roughly the same value as tracks 72 and 74
      • Track 103 at frame 6968 has roughly the same value as tracks 102 and 104
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 2 Bone 116 - "Blade"
    • 2 Translation
      • Track 12 at frame 11219 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 11483 has exactly the same value as tracks 12 and 14
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 265 at frame 87968 has roughly the same value as tracks 264 and 266
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 173 at frame 124901 has roughly the same value as tracks 172 and 174
  • 13 CollisionShape 7 - "B_KGS_Weapon"
    • 13 Rotation
      • Track 192 at frame 13635 has roughly the same value as tracks 191 and 193
      • Track 193 at frame 13668 has exactly the same value as tracks 192 and 194
      • Track 194 at frame 13701 has exactly the same value as tracks 193 and 195
      • Track 195 at frame 13735 has exactly the same value as tracks 194 and 196
      • Track 196 at frame 13768 has exactly the same value as tracks 195 and 197
      • Track 197 at frame 13801 has exactly the same value as tracks 196 and 198
      • Track 198 at frame 13835 has exactly the same value as tracks 197 and 199
      • Track 199 at frame 13868 has exactly the same value as tracks 198 and 200
      • Track 200 at frame 13901 has exactly the same value as tracks 199 and 201
      • Track 201 at frame 13935 has exactly the same value as tracks 200 and 202
      • Track 202 at frame 13968 has exactly the same value as tracks 201 and 203
      • Track 203 at frame 14001 has exactly the same value as tracks 202 and 204
      • Track 204 at frame 14035 has exactly the same value as tracks 203 and 205
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