Name | Type | is_array | initial_value |
a_Safelisted | string | Yes | |
a_tmpAddStatAbil | boolean | Yes | |
a_tmpBoolean01 | boolean | No | |
a_tmpBooleanStint | boolean | No | |
a_tmpInteger01 | integer | No | |
a_tmpInteger02 | integer | No | |
a_tmpPlayer01 | player | No | |
a_tmpPoint01 | location | No | |
a_tmpPoint02 | location | No | |
a_tmpRect01 | rect | No | |
a_tmpSpawnedCount | integer | No | |
a_tmpSpawnedUnit | unitcode | No | |
a_tmpUnitGroup01 | group | Yes | |
a_tmpUnitGroup02 | group | No | |
a_tmpVictimPlayer | player | No | |
afx_AFXCounter | integer | Yes | |
afx_Player01 | effect | Yes | |
afx_Player02 | effect | Yes | |
afx_Player03 | effect | Yes | |
afx_Player04 | effect | Yes | |
afx_Player05 | effect | Yes | |
afx_Player06 | effect | Yes | |
afx_Player07 | effect | Yes | |
afx_Player08 | effect | Yes | |
afx_Player09 | effect | Yes | |
afx_Player10 | effect | Yes | |
afx_Player11 | effect | Yes | |
afx_Player12 | effect | Yes | |
animation_LoopCount | integer | No | |
animation_LoopString | string | Yes | |
animation_LoopUnits | unit | Yes | |
array_Ability_Hero | abilcode | Yes | |
array_Ability_Hero_Count | integer | No | |
array_Ability_Hero_String | string | Yes | |
array_Ability_Normal | abilcode | Yes | |
array_Ability_Normal_Count | integer | No | |
array_Ability_Normal_String | string | Yes | |
array_AddArmStat | abilcode | Yes | |
array_AddDamStat | abilcode | Yes | |
array_AddLifeStat | abilcode | Yes | |
array_AddManaStat | abilcode | Yes | |
array_AFX_Model | string | Yes | |
array_bleedingUnits | unit | Yes | |
array_bleedingUnitsCount | integer | No | |
array_bridgeType | destructablecode | Yes | |
array_bridgeTypeCount | integer | No | |
array_bridgeTypeString | string | Yes | |
array_Item_Standard | itemcode | Yes | |
array_Item_Standard_Count | integer | No | |
array_Item_Standard_String | string | Yes | |
array_Projectiles | abilcode | Yes | |
array_Projectiles_Count | integer | No | |
array_Projectiles_String | string | Yes | |
array_SFX_Attachment_Point | string | Yes | |
array_SFX_Model | string | Yes | |
array_TileType | terraintype | Yes | |
chat_ColorArray | string | Yes | |
chat_Setname01 | string | Yes | |
chat_Setname02 | string | Yes | |
chat_Setname03 | string | Yes | |
chat_Setname04 | string | Yes | |
chat_Setname05 | string | Yes | |
chat_Setname06 | string | Yes | |
chat_Setname07 | string | Yes | |
chat_Setname08 | string | Yes | |
chat_Setname09 | string | Yes | |
chat_Setname10 | string | Yes | |
chat_Setname11 | string | Yes | |
chat_Setname12 | string | Yes | |
chat_Setname13 | string | Yes | |
chat_Setname14 | string | Yes | |
chat_Setname15 | string | Yes | |
chat_Setname16 | string | Yes | |
chat_UnitNameInteger | integer | No | |
chat_UnitNameStrings | string | Yes | |
cmdlog_Counter | integer | No | |
cmdlog_Log | string | Yes | |
door_Lever | destructable | Yes | |
door_LeverCounter | integer | No | |
door_LeverTargetDoor | destructable | Yes | |
door_SetLeverDisabled | boolean | Yes | false |
door_tmpLever | destructable | Yes | |
level_Max | integer | No | 20 |
log_LogAmount | integer | No | 0 |
log_LogWord | string | Yes | |
maxAgi | integer | No | 100 |
maxArm | integer | No | 128 |
maxDam | integer | No | 128 |
maxInt | integer | No | 100 |
maxLife | integer | No | 4028 |
maxMana | integer | No | 4028 |
maxStr | integer | No | 100 |
player_isAdmin | boolean | Yes | |
playerDoodRandomScale | boolean | Yes | |
playerDoodScale | real | Yes | 1.00 |
playerDoodSetting | destructablecode | Yes | |
sfx_Player01 | effect | Yes | |
sfx_Player02 | effect | Yes | |
sfx_Player03 | effect | Yes | |
sfx_Player04 | effect | Yes | |
sfx_Player05 | effect | Yes | |
sfx_Player06 | effect | Yes | |
sfx_Player07 | effect | Yes | |
sfx_Player08 | effect | Yes | |
sfx_Player09 | effect | Yes | |
sfx_Player10 | effect | Yes | |
sfx_Player11 | effect | Yes | |
sfx_Player12 | effect | Yes | |
sfx_SFXCounter | integer | Yes | |
statAddEnabled | boolean | No | |
statSetEnabled | boolean | No | |
stint_blue | real | Yes | 100.00 |
stint_green | real | Yes | 100.00 |
stint_red | real | Yes | 100.00 |
stint_transperancy | real | Yes | 0.00 |
terrain_Enabled | boolean | No | |
terrain_HeightModification | real | Yes | |
terrain_ModifyTile | boolean | Yes | true |
terrain_TileNumber | integer | Yes | |
timer_Timer | timer | No | |
timer_Window | timerdialog | No | |
weather_Enabled | boolean | No | true |
weather_globalWeather | weathereffect | No | |
weather_lastNormalWeatherCount | integer | Yes | 0 |
weather_normalWeather01 | weathereffect | Yes | |
weather_normalWeather02 | weathereffect | Yes | |
weather_normalWeather03 | weathereffect | Yes | |
weather_normalWeather04 | weathereffect | Yes | |
weather_normalWeather05 | weathereffect | Yes | |
weather_normalWeather06 | weathereffect | Yes | |
weather_normalWeather07 | weathereffect | Yes | |
weather_normalWeather08 | weathereffect | Yes | |
weather_normalWeather09 | weathereffect | Yes | |
weather_normalWeather10 | weathereffect | Yes | |
weather_normalWeather11 | weathereffect | Yes | |
weather_normalWeather12 | weathereffect | Yes | |
weather_setpoint1 | location | Yes | |
weather_setpoint2 | location | Yes |
function Trig_Item_Ability_Array_Copy_Actions takes nothing returns nothing
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'afac'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "alleria'sfluteofaccuracy"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'spsh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "amuletofspellshield"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ajen'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ancientjanggoofendurance"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'bgst'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "beltofgiantstrength+6"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'belv'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bootsofquel'thalas+6"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'bspd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bootsofspeed"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'cnob'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "circletofnobility"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ratc'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "clawsofattack+12"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rat6'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "clawsofattack+6"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rat9'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "clawsofattack+9"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'clfm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "cloakofflames"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'clsd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "cloakofshadows"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'crys'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "crystalball"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'dsum'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "diamondofsummoning"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rst1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "gauntletsofogrestrength+3"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gcel'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "glovesofhaste"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'hval'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "helmofvalor"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'hcun'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "hoodofcunning"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rhth'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "khadgar'sgemofhealth"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'kpin'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "khadgar'spipeofinsight"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'lgdh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "legiondoom-horn"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rin1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "mantleofintelligence+3"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'mcou'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "medallionofcourage"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'odef'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orbofdarkness"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'penr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "pendantofenergy"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pmna'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "pendantofmana"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'prvt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "periaptofvitality"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rde1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofprotection+2"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rde2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofprotection+3"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rde3'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofprotection+4"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rlif'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofregeneration"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ciri'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "robeofthemagi+6"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'brac'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runedbracers"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sbch'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scourgebonechimes"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rag1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "slippersofagility+3"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rwiz'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "sobimask"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ssil'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "staffofsilence"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'stel'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "staffofteleportation"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'evtl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "talismanofevasion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'lhst'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "thelionhornofstormwind"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ward'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "warsongbattledrums"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wild'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "amuletofthewild"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ankh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ankhofreincarnation"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'fgsk'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bookofthedead"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'fgdg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "demonicfigurine"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'whwd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "healingwards"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'hlst'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "healthstone"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shar'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "iceshard"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'infs'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "infernostone"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'mnst'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "manastone"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pdiv'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofdivinity"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pghe'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofgreaterhealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pgma'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofgreatermana"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pnvu'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofinvulnerability"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pomn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofomniscience"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pres'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofrestoration"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'fgrd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "reddrakeegg"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rej3'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "replenishmentpotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sand'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofanimatedead"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sres'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofrestoration"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'srrc'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofresurrection"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sror'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofthebeast"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wswd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "sentrywards"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'fgfh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "spikedcollar"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'fgrg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "stonetoken"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'totw'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "talismanofthewild"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'will'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wandofillusion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wlsd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wandoflightningshield"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'woms'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wandofmanastealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wshs'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wandofshadowsight"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wcyc'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wandofthewind"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'lmbr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bundleoflumber"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gfor'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "glyphoffortification"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gomn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "glyphofomniscience"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'guvi'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "glyphofultravision"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gold'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "goldcoins"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'manh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "manualofhealth"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rdis'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofdispelmagic"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rhe3'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofgreaterhealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rma2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofgreatermana"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rre2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofgreaterresurrection"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rhe2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofhealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rhe1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeoflesserhealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rre1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeoflesserresurrection"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rman'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofmana"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rreb'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofrebirth"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rres'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofrestoration"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rsps'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofshielding"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rspd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofspeed"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rspl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofspiritlink"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rwat'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runeofthewatcher"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ratf'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "clawsofattack+15"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ckng'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "crownofkings+5"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'desc'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "kelensdaggerofescape"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'modt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "maskofdeath"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ofro'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orboffrost"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rde4'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofprotection+5"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pclr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "claritypotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'hslv'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "healingsalve"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tsct'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ivorytower"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'plcl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "lesserclaritypotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'mcri'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "mechanicalcritter"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'moon'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "moonstone"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'phea'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofhealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pinv'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofinvisibility"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pnvl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionoflesserinvulnerability"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pman'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofmana"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rnec'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "rodofnecromancy"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'skul'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "sacrificialskull"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shea'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofhealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sman'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofmana"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'spro'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofprotection"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sreg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofregeneration"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shas'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrollofspeed"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'stwp'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrolloftownportal"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'silk'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "spidersilkbroach"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sneg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "staffofnegation"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ssan'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "staffofsanctuary"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tcas'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tinycastle"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tgrh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tinygreathall"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tret'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tomeofretraining"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'vamp'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "vampiricpotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wneg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wandofnegation"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wneu'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wandofneutralization"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'kybl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bloodkey"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ches'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "cheese"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'bzbe'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "emptyvial"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'engs'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "enchantedgemstone"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'bzbf'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "fullvial"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gmfr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "gemfragment"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ledg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "gerard'slostledger"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'kygh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ghostkey"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gopr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "glyphofpurification"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'azhr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "hearofaszune"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'cnhn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "hornofcenarius"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'dkfw'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "kegofthunderwater"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'k3m3'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "keyofthreemoons"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'mgtk'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "magickeychain"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'mort'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "mogrin'sreport"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'kymn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "moonkey"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'k3m1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "mooncrystal"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'jpnt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "notetojainaproudmoore"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'k3m2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "partialkeyofthethreemoons"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'phlt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "phatlewt"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sclp'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "secretlevelpowerup"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sorf'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworbfragment"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shwd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shimmerweed"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'skrt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "skeletalartifact"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'glsk'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "skullofgul'dan"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'kysn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "sunkey"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sehr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "theheartofsearinox"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'thle'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "thunderlizardegg"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'dphe'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "thunderphoenixegg"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'dthb'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "thunderbloombulb"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ktrm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "urnofkingterenas"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wtlg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wirt'sleg"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'wolg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "wirt'sotherleg"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'amrc'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "amuletofrecall"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'axas'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ancestralstaff"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'anfg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ancientfigurine"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pams'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "anti-magicpotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'arsc'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "arcanescroll"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'arsh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "arcaniteshield"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'asbl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "assassin'sblade"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'btst'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "battlestandard"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'blba'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bladebanearmor"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'bfhr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bloodfeather'sheart"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'brag'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "bracerofagility"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'cosl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "celestialorbofsouls"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rat3'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "clawsofattack+3"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'stpg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "clockworkpenguin"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'crdt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "crownofthedeathlord"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'dtsb'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "drek'thar'sspellbook"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'drph'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "druidpouch"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'dust'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "dustofappearance"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shen'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "enchantedshield"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'envl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "enchantedvial"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'esav'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "essenceofaszune"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'frgh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "firehandgauntlets"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'fgun'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "flaregun"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'fwss'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "frostwyrmskullshield"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'frgd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "frostguard"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gemt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "gemoftrueseeing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gvsm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "glovesofspellmastery"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gobm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "goblinlandmines"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tels'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "goblinnightscope"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rej4'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "greaterreplenishmentpotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rej6'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "greaterscrollofreplenishment"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'grsl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "grimoireofsouls"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'hbth'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "helmofbattlethirst"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sfog'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "hornoftheclouds"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'flag'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "humanflag"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'iwbr'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ironwoodbranch"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'jdrn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "jadering"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'kgal'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "kegofale"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'klmm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "killmaim"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rej2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "lesserreplenishmentpotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rej5'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "lesserscrollofreplenishment"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'lnrn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "lion'sring"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'mlst'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "maulofstrength"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'mnsf'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "mindstaff"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rej1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "minorreplenishmentpotion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'lure'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "monsterlure"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'nspi'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "necklaceofspellimmunity"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'nflg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "nightelfflag"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ocor'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orbofcorruption"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ofir'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orboffire"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gldo'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orbofkil'jaeden"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'olig'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orboflightning"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'oli2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orboflightning2"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'oslo'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orbofslow"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'oven'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orbofvenom"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'oflg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "orcflag"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pgin'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofgreaterinvisibility"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'pspd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "potionofspeed"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rde0'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofprotection+1"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rnsp'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofsuperiority"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ram1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofthearchmagi+1"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ram4'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofthearchmagi+4"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ram2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofthearchmagi+2"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ram3'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofthearchmagi+3"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ram4'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "ringofthearchmagi"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rugt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "runedgauntlets"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rump'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "rustyminingpick"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'horl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "sacredrelic"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'schl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scepterofhealing"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'ccmd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scepterofmastery"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'rots'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scepterofthesea"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'scul'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "scrolloftheunholylegion"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'srbd'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "searingblade"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'srtl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "serathil"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor1'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+1"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sora'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+10"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sora'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor2'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+2"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor3'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+3"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor4'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+4"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor5'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+5"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor6'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+6"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor7'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+7"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor8'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+8"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sor9'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shadoworb+9"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shcw'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shamanclaws"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shtm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shamanictotem"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shhn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shieldofhonor"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shdt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shieldofthedeathlord"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'shrs'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "shimmerglazeroast"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sksh'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "skullshield"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'soul'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "soul"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'gsou'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "soulgem"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sbok'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "spellbook"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'sprn'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "spiderring"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'spre'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "staffofpreservation"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'stre'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "staffofreanimation"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'stwa'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "sturdywaraxe"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'thdm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "thunderlizarddiamond"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tbak'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tinyaltarofkings"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tbar'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tinybarracks"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tbsm'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tinyblacksmith"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tfar'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tinyfarm"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tlum'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tinylumbermill"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tmsc'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "tomeofsacrifices"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'tmmt'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "totemofmight"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'uflg'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "undeadflag"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
set udg_array_Item_Standard[udg_array_Item_Standard_Count] = 'vddl'
set udg_array_Item_Standard_String[udg_array_Item_Standard_Count] = "voodoodoll"
set udg_array_Item_Standard_Count = ( udg_array_Item_Standard_Count + 1 )
call DestroyTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Item_Ability_Array takes nothing returns nothing
set gg_trg_Item_Ability_Array = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Item_Ability_Array, 0.03 )
call TriggerAddAction( gg_trg_Item_Ability_Array, function Trig_Item_Ability_Array_Copy_Actions )
endfunction
function Trig_Normal_Ability_Array_Actions takes nothing returns nothing
set udg_a_tmpInteger01 = 0
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amls'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "aerialshackles"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aroc'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "barrage"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aclf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cloud"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acmg'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "controlmagic"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adef'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "defend"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adis'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "dispelmagic"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afbt'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "feedback"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afbt'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "feedback2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afbk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "feedback3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aflk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "flakcannons"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afla'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "flare"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Agyb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "flyingmachinebombs"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afsh'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "fragmentationshards"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ahea'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "heal"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ainf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "innerfire"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aivs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "invisibility"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amdf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "magicdefense"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adts'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "magicsentry"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apxf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "phoenixfire"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aply'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "polymorph"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ahrp'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "repair"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'AHta'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "reveal"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aslo'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "slow"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asps'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spellsteal"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asth'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "stormhammers"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Agyv'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "truesight2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amnz'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "aoedamageupondeath"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aast'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "ancestralspirit"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Absk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "berserk"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ablo'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "bloodlust"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Abof'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "burningoil"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adev'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "devour"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adcn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "disenchant"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adch'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "disenchant2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aens'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "ensnare"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aven'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "envenomedspears"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ahwd'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "healingward"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ahwd'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "healingward2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aoar'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "healingwardaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aoar'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "healingwardaura2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Alsh'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "lightningshield"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aliq'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "liquidfire"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asal'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "pillage"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Awar'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "pulverize"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apg2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "purge(stun)"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aprg'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "purge"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arbr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "reinforcedburrowsupgrade"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arep'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "repair2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aeye'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "sentryward"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aspi'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spikedbarricades"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aspl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spiritlink"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Auco'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "unstableconcoction"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aakb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "wardrums"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aabs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "absorbmana"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aams'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "antimagicshell"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aams'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "anti-magicshell"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aam2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "anti-magicshell2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aabr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "auraofblight"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acn2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cannibalize"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acan'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cannibalize2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acri'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cripple"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Scri'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cripple2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acrs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "curse"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Advm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "devourmagic"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aap1'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "diseasecloud3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'apts'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "diseasecloud2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'aap2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "diseasecloud"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arpl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "essenceofblight"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afrz'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "freezingbreath"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afr2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frostattack2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afra'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frostattack"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afak'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "orbofannihilation"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apos'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "possession"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aps2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "possession2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arai'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "raisedead"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arpb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "replenish"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amb2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "replenishmana"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aspa'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spiderattack"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arpm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spirittouch"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Atru'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "truesight"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Auhf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "unholyfrenzy"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aweb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "web"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aadm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "abolishmagic"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acor'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "corrosivebreath"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acyc'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cyclone"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adtn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "detonate"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aeat'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "eattree"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aegr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "elune'sgrace"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aetl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "ethereal"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afae'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "faeriefire"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'afa2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "faeriefire2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Assk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "hardenedskin"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Alit'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "lightningattack"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amfl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "manaflare"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amgl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "moonglaive"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amgr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "moonglaive2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apsh'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "phaseshift"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arej'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "rejuvenation"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aren'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "renew"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ambt'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "replenishmanaandlife"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Arsk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "resistantskin3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aroa'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "roar"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ara2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "roar2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aesn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "sentinel"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aesr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "sentinel2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ashm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "shadowmeld"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Sshm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "shadowmeld(instant)"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aspo'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "slowpoison"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amim'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spellimmunity4"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Avng'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spiritofvengeance"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Atau'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "taunt"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aimp'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "vorpalblades"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Agra'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "warclub"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "banish"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACmo'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "monsoon"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACwe'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "summonseaelemental"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACdm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "abolishmagic2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACad'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "animatedead"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACam'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "anti-magicshell3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbh'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "bash"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANbh'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "bash2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "blackarrow"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbz'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "blizzard"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "bloodlust2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "bloodlust3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbc'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "breathoffire"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACbf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "breathoffrost"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACba'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "brillianceaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cannibalize3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACca'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "carrionswarm"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "chainlightning"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACch'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "charm"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACce'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cleavingattack"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcw'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "coldarrows"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACac'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "commandaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cripple"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACct'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "criticalstrike"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcv'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "crushingwave"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACc3'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "crushingwave2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACc2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "crushingwave3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "curse2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'SCc1'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cyclone2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcy'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cyclone3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACdc'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "deathcoil"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACav'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "devotionaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACdv'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "devour2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACde'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "devourmagic2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aap4'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "diseasecloud4"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aap3'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "diseasecloud5"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adsm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "dispelmagic2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACds'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "divineshield"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'SCae'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "enduranceaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACen'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "ensnare2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aenr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "entanglingroots"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aenw'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "entanglingroots2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACvs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "envenomedweapons"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACes'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "charactershield"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACev'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "evasion"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANfy'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "factory"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACff'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "faeriefire3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afbb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "feedback4"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "feralspirit"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACs9'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "feralspirit2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afod'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "fingerofdeath"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACf3'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "fingerofpain"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfd'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "fingerofpain2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "firebolt"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Awfb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "firebolt2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANfs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "flamestrike"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "flamestrike2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "forceofnature"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "forkedlightning"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Afzy'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frenzy"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACf2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frostarmor"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfa'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frostarmor2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACcb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frostbolt"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frostnova"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Anhe'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "heal1"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Anh1'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "heal2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Anh2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "heal3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'AChw'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "healingward3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'AChv'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "healingwave"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'AChx'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "hex"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acht'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "howlofterror"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACtb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "hurlboulder"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACim'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "immolation"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACmp'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "impale"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACif'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "innerfire"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asdg'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "kaboom!1"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asd2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "kaboom!2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asd3'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "kaboom!3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asds'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "kaboom!"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACdr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "lifedrain"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACnr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "liferegenerationaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'SCva'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "lifesteal"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACls'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "lightningshield2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ambd'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "manaburn"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amnb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "manaburn2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ambb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "manaburn3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANre'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "manaregeneration"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACmf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "manashield"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANb2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "maul"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANmr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "mindrot"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACpa'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "parasite"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACpy'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "polymorph2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACps'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "possession3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACpv'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "pulverize2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACpu'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "purge3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANak'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "quillspray"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACrg'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "rainoffire"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACrf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "rainoffire2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACrd'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "raisedead2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ache'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "rayofdisruption"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACrn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "reincarnation"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACr2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "rejuvenation2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACrj'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "rejuvenation3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACrk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "resistantskin"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "resistantskin2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Andt'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "reveal"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACro'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "roar3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACr1'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "roar4"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsa'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "searingarrows"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ahid'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "shadowmeld(akama)"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACss'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "shadowstrike"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsh'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "shockwave"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACst'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "shockwave2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsi'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "silence"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "siphonmana"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACtc'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "slam"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACt2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "slam2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsp'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "sleep"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "sleep2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACsw'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "slow2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aspy'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spawnhydra"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aspt'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spawnhydrahatchling"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Asod'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spawnskeleton"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Assp'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spawnspiderlings"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aspd'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spawnspiders"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACtn'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spawntentacle"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACm2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spellimmunity"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACm3'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spellimmunity2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACmi'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spellimmunity3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANth'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spikedshell"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANt2'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spikedshell2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ansp'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "spy"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANta'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "taunt2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACah'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "thornsaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACat'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "trueshotaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACua'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "unholyaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACuf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "unholyfrenzy2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Suhf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "unholyfrenzy3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Awrs'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "warstomp"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Awrh'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "warstomp2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Awrg'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "warstomp3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACwb'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "web2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Andm'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "abolishmagic3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Acny'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "cyclone4"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANen'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "ensnare3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ACfu'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "frostarmor3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ansk'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "hardenedskin2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANpa'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "parasite2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Aasl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "slowaura"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Ahnl'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "summoningritual"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amnz'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "aoedamageupondeath2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Amnx'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "aoedamageupondeath3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adda'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "aoedamageupondeath4"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANpi'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "permanentimmolation"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apig'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "permanentimmolation2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apiv'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "permanentinvisibility"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apmf'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "phoenixfire2"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Apoi'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "poisonsting"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Adtg'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "truesight3"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'ANtr'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "truesight4"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Awan'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "wander"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'AInv'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "hero"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03F'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "blink"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'Avul'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "invulnerable"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03P'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "rangedattack"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03N'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "terror"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A00G'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "superblink"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03L'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "magicshackles"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03M'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "raisezombie"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03R'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "pacifism"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03G'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "multiarrow"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03S'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "eggs"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal[udg_a_tmpInteger01] = 'A03K'
set udg_array_Ability_Normal_String[udg_a_tmpInteger01] = "deadlythrow"
set udg_a_tmpInteger01 = ( udg_a_tmpInteger01 + 1 )
set udg_array_Ability_Normal_Count = udg_a_tmpInteger01
call DestroyTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Normal_Ability_Array takes nothing returns nothing
set gg_trg_Normal_Ability_Array = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Normal_Ability_Array, 0.01 )
call TriggerAddAction( gg_trg_Normal_Ability_Array, function Trig_Normal_Ability_Array_Actions )
endfunction
function Trig_Hero_Ability_Array_Actions takes nothing returns nothing
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHav'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "avatar"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHbn'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "banish"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHbh'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "bash"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHbz'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "blizzard"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHab'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "brillianceaura"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHad'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "devotionaura"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHds'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "divineshield"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHfs'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "flamestrike"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHhb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "holylight"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHmt'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "massteleport"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHpx'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "phoenix"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHre'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "resurrection"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHdr'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "siphonmana"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHtb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "stormbolt"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHwe'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonwaterelemental"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHtc'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "thunderclap"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOvd'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "bigbadvoodoo"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOww'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "bladestorm"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOcl'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "chainlightning"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOcr'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "criticalstrike"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOeq'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "earthquake"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOae'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "enduranceaura"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOr2'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "enduranceaura2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOfs'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "farsight"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOsf'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "feralspirit"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOhw'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "healingwave"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANhw'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "healingwave2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOhx'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "hex"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANhx'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "hex2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOre'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "reincarnation"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOr3'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "reincarnation2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOsw'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "serpentward"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Arsw'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "serpentward2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOsh'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "shockwave"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOs2'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "shockwave2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOls'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "voodoospirits"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOws'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "warstomp"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOw2'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "warstomp2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOwk'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "windwalk"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUan'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "animatedead"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUcb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "carrionbeetles"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUcs'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "carrionswarm"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUdr'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "darkritual"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUdd'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "deathanddecay"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUdp'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "deathpact"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUfa'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "frostarmor"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUfu'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "frostarmor2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUfn'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "frostnova"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUim'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "impale"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUin'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "inferno"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUls'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "locustswarm"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUsl'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "sleep"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUts'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "spikedcarapace"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUau'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "unholyaura"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUav'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "vampiricaura"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEbl'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "blink"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANbl'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "blink2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEer'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "entanglingroots"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEev'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "evasion"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEfk'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "fanofknives"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEfn'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "forceofnature"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEim'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "immolation"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEmb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "manaburn"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEme'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "metamorphosis"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEst'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "scout"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHfa'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "searingarrows"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEsh'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "shadowstrike"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEsf'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "starfall"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEah'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "thornsaura"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEtq'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "tranquility"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEar'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "trueshotaura"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEsv'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "vengeance"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANab'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "acidbomb"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Aamk'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "attributebonus"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANbr'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "battleroar"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANba'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "blackarrow"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANbf'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "breathoffire"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANcf'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "breathoffire2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANch'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "charm"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANcr'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "chemicalrage"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANca'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "cleavingattack"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANcs'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "clusterrockets"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANc1'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "clusterrockets2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANc2'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "clusterrockets3"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANc3'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "clusterrockets4"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AHca'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "coldarrows"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANdc'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "darkconversion"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'SNdc'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "darkconversion2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANdp'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "darkportal"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'SNdd'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "deathanddecay2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANde'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "demolish"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANd1'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "demolish2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANd2'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "demolish3"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANd3'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "demolish4"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANdo'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "doom"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANdb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "drunkenbrawler"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Acdb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "drunkenbrawler2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANdh'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "drunkenhaze"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Acdh'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "drunkenhaze2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'SNeq'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "earthquake2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ACs7'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "feralspirit2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANfd'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "fingerofdeath"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANfb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "firebolt"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANfl'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "fprled;ogjtmomg"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANfa'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "frostarrows"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANhs'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "healingspray"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANht'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "howlofterror"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANic'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "incinerate"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANia'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "incinerate2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANin'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "inferno2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'SNin'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "inferno3"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANdr'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "lifedrain"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANms'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "manashield"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANmo'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "monsoon"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANsy'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "pocketfactory"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANs1'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "pocketfactory2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANs2'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "pocketfactory3"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANs3'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "pocketfactory4"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEpa'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "poisonarrows"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANrc'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "rainofchaos"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANr3'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "rainofchaos2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANrf'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "rainoffire"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANr2'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "reincarnation3"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANrn'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "reincarnation4"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANsi'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "silence"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANso'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "soulburn"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANsl'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "soulpreservation"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ACs8'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "spiritbeast"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANst'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "stampede"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Arsp'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "stampede2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AEsb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "starfall2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ABsb'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "stormbolt2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANsg'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonbear"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANsw'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonhawk"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANlm'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonlavaspawn"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Arsg'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonmisha"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Aslp'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonprawns"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANsq'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonquilbeast"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'Arsq'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "summonquilbeast2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANto'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "tornado"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANtm'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "transmute"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANvc'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "volcano"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANwm'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "wateryminion"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'ANwk'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "windwalk2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AOmi'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "mirrorimage"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'AUdc'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "deathcoil"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'A03O'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "shadowstrike2"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
set udg_array_Ability_Hero[udg_array_Ability_Hero_Count] = 'A03Q'
set udg_array_Ability_Hero_String[udg_array_Ability_Hero_Count] = "pegasuscometfist"
set udg_array_Ability_Hero_Count = ( udg_array_Ability_Hero_Count + 1 )
call DestroyTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Hero_Ability_Array takes nothing returns nothing
set gg_trg_Hero_Ability_Array = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Hero_Ability_Array, 0.10 )
call TriggerAddAction( gg_trg_Hero_Ability_Array, function Trig_Hero_Ability_Array_Actions )
endfunction
function Trig_Projectiles_Array_Actions takes nothing returns nothing
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00H'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "advanceddeathtower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00I'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "ancientprotector"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00J'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "arcanetower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00K'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "archer"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00L'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "archmage"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00M'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "assassin"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00N'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "avatarofvengeance"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00O'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "banshee"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00P'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "bardarachnathid"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02R'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "blackarrow"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00Q'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "blackdragon"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00R'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "bloodmage"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02S'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "breathoffire"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02T'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "breathoffrost"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00T'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "cannontower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02U'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "charm"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00V'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "chimaera"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02V'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "clusterrockets"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00W'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "couatl"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00S'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "cryptfiend"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02W'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "darksummoning"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00X'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "deathtower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00Y'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "demolisher"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00Z'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "demonhunter"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A010'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "destroyer"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A011'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "draeneidemolisher"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A012'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "dragonhawk"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A013'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "druidofthetalon"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A014'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "dryad"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A016'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "faeriedragon"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A036'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "faeriefire"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A017'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "farseer"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A018'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "firelord"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A019'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "flyingmachine"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01A'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "flyingmachinebombs"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02Y'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "frostbolt"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01B'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "frostwyrm"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01C'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "gargoyle"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01D'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "glaivethrower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01E'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "gnollassassin"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01F'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "goblinblaster"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01G'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "greendrake"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01H'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "gryphonrider"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A00U'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "guardtower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01J'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "humanbattleship"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01K'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "huntress"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01L'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "hydralisk"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01M'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "illidan"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01N'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "keeperofthegrove"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01O'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "kodobeast"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01P'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "lavaspawn"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01Q'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "lich"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A037'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "lightningshield"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01R'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "locust"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01S'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "makruka"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A032'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "massteleport"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01T'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "meatwagon"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01U'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "mortarteam"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01V'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "mur'gul"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01W'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "nagaseawitch"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01X'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "necromancer"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01I'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "nerubiantower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A030'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "orbofcorruption"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02Z'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "orbofdarkness"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A031'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "orboffrost"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01Z'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "pandarenbrewmaster"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A020'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "phoenix"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A021'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "priest"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A022'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "priestessofthemoon"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A023'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "quilbeast"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A025'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "reefelemental"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A033'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "ressurection"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A024'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "rexxar"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A026'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "rifleman"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A027'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "satyr"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A028'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "serpentward"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A029'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "shadowhunter"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02B'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "siegeengine"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02A'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "siegeenginebarrage"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02C'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "skeletalmage"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02D'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "skyfurytower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02E'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "sludgeflinger"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02I'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "snapdragon"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02F'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "sorceress"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02G'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "spellbreaker"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A01Y'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "spirittower"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02H'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "spiritofvengeance"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A034'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "tomeofretraining"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02J'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "trollbatrider"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02K'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "trollheadhunter"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02L'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "trollwitchdoctor"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02M'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "tuskarr"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A015'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "voidwalker"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A035'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "warstomp"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02N'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "warden"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A020'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "waterelemental"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02P'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "windrider"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02Q'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "wisp"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
set udg_array_Projectiles[udg_array_Projectiles_Count] = 'A02X'
set udg_array_Projectiles_String[udg_array_Projectiles_Count] = "wispexplode"
set udg_array_Projectiles_Count = ( udg_array_Projectiles_Count + 1 )
call DestroyTrigger( GetTriggeringTrigger() )
endfunction
//===========================================================================
function InitTrig_Projectiles_Array takes nothing returns nothing
set gg_trg_Projectiles_Array = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Projectiles_Array, 0.02 )
call TriggerAddAction( gg_trg_Projectiles_Array, function Trig_Projectiles_Array_Actions )
endfunction