• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Sorceror

Sorceror.mdx

0 errors 0 severe 1 warnings 22 unused
  • 1 Model
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 9 - "Bone_Pelvis"
    • 1 Rotation
      • Track 9 at frame 19000 has exactly the same value as tracks 8 and 10
  • 1 Bone 10 - "Bone_Hand_L"
    • 1 Rotation
      • Track 8 at frame 18567 has exactly the same value as tracks 7 and 9
  • 1 Bone 13 - "Bone_Hand_R"
    • 1 Rotation
      • Track 8 at frame 18567 has exactly the same value as tracks 7 and 9
  • 3 Bone 14 - "Bone_Foot_L"
    • 3 Translation
      • Track 3 at frame 11667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11833 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 11900 has exactly the same value as tracks 4 and 6
  • 3 Bone 15 - "Bone_Foot_R"
    • 1 Translation
      • Track 2 at frame 11533 has exactly the same value as tracks 1 and 3
    • 2 Scaling
      • Track 1 at frame 11433 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 11533 has exactly the same value as tracks 1 and 3
  • 4 Bone 16 - "Bone_Leg2_L"
    • 4 Scaling
      • Track 3 at frame 11667 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 11833 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 11900 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 12000 has roughly the same value as tracks 5 and 7
  • 2 Bone 17 - "Bone_Leg2_R"
    • 2 Scaling
      • Track 2 at frame 11433 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 11533 has exactly the same value as tracks 2 and 4
  • 2 Bone 19 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 4 at frame 2233 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 3233 has roughly the same value as tracks 4 and 6
  • 1 Bone 20 - "Bone_Leg1_L"
    • 1 Scaling
      • Track 1 at frame 11433 has roughly the same value as tracks 0 and 2
  • 4 Helper 3
    • 4 Scaling
      • Track 4 at frame 11933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 12033 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 18133 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 18267 has exactly the same value as tracks 8 and 10
Back
Top