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How to import Sorcerer Hero_portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Sorcerer Hero_portrait of the bundle Sorcerer Hero_portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Sorcerer Packs (WH40k).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Sorcerer Hero_portrait.mdx

Now Click the "Import File" Button:

Next select 'Sorcerer Hero_portrait.mdx' in the folder which you extracted from the zip archive:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP

The file has been properly added to the map archive:

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx

Done, you have imported the file Sorcerer Hero_portrait.mdx.

Importing BackGroundCM1.blp

Now Click the "Import File" Button:

Next select 'BackGroundCM1.blp' in the folder which you extracted from the zip archive:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
war3mapimported/BackGroundCM1.blp

Double-click the file BackGroundCM1.blp:

BackGroundCM1.blp
Image / Texture
821
war3mapimported/BackGroundCM1.blp

Tick the box "Use Custom Path" and type in the correct path:

BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp

The file has been properly added to the map archive:

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp

Done, you have imported the file BackGroundCM1.blp.

Importing backpack_dif.BLP

Now Click the "Import File" Button:

Next select 'backpack_dif.BLP' in the folder which you extracted from the zip archive:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
war3mapimported/backpack_dif.BLP

Double-click the file backpack_dif.BLP:

backpack_dif.BLP
Image / Texture
69
war3mapimported/backpack_dif.BLP

Tick the box "Use Custom Path" and type in the correct path:

backpack_dif.BLP
Image / Texture
69
backpack_dif.blp

The file has been properly added to the map archive:

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp

Done, you have imported the file backpack_dif.BLP.

Importing chaos_sorcerer_armour_epic_dif.BLP

Now Click the "Import File" Button:

Next select 'chaos_sorcerer_armour_epic_dif.BLP' in the folder which you extracted from the zip archive:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
war3mapimported/chaos_sorcerer_armour_epic_dif.BLP

Double-click the file chaos_sorcerer_armour_epic_dif.BLP:

chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
war3mapimported/chaos_sorcerer_armour_epic_dif.BLP

Tick the box "Use Custom Path" and type in the correct path:

chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp

The file has been properly added to the map archive:

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp

Done, you have imported the file chaos_sorcerer_armour_epic_dif.BLP.

Importing helm_shoulders_dif.BLP

Now Click the "Import File" Button:

Next select 'helm_shoulders_dif.BLP' in the folder which you extracted from the zip archive:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp
helm_shoulders_dif.BLP
Image / Texture
135
war3mapimported/helm_shoulders_dif.BLP

Double-click the file helm_shoulders_dif.BLP:

helm_shoulders_dif.BLP
Image / Texture
135
war3mapimported/helm_shoulders_dif.BLP

Tick the box "Use Custom Path" and type in the correct path:

helm_shoulders_dif.BLP
Image / Texture
135
helm_shoulders_dif.BLP

The file has been properly added to the map archive:

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp
helm_shoulders_dif.BLP
Image / Texture
135
helm_shoulders_dif.BLP

Done, you have imported the file helm_shoulders_dif.BLP.

Importing skirt_chest_dif.BLP

Now Click the "Import File" Button:

Next select 'skirt_chest_dif.BLP' in the folder which you extracted from the zip archive:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp
helm_shoulders_dif.BLP
Image / Texture
135
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
Image / Texture
182
war3mapimported/skirt_chest_dif.BLP

Double-click the file skirt_chest_dif.BLP:

skirt_chest_dif.BLP
Image / Texture
182
war3mapimported/skirt_chest_dif.BLP

Tick the box "Use Custom Path" and type in the correct path:

skirt_chest_dif.BLP
Image / Texture
182
skirt_chest_dif.BLP

The file has been properly added to the map archive:

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp
helm_shoulders_dif.BLP
Image / Texture
135
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
Image / Texture
182
skirt_chest_dif.BLP

Done, you have imported the file skirt_chest_dif.BLP.

Importing wordbearers_script_dif1a.BLP

Now Click the "Import File" Button:

Next select 'wordbearers_script_dif1a.BLP' in the folder which you extracted from the zip archive:

Sorcerer Hero_portrait
Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
backpack_dif.BLP
chaos_sorcerer_armour_epic_dif.BLP
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp
helm_shoulders_dif.BLP
Image / Texture
135
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
Image / Texture
182
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP
Image / Texture
91
war3mapimported/wordbearers_script_dif1a.BLP

Double-click the file wordbearers_script_dif1a.BLP:

wordbearers_script_dif1a.BLP
Image / Texture
91
war3mapimported/wordbearers_script_dif1a.BLP

Tick the box "Use Custom Path" and type in the correct path:

wordbearers_script_dif1a.BLP
Image / Texture
91
wordbearers_script_dif1a.BLP

The file has been properly added to the map archive:

Sorcerer Hero_portrait.mdx
Model
238
war3mapimported/Sorcerer Hero_portrait.mdx
BackGroundCM1.blp
Image / Texture
821
BackGroundCM1.blp
backpack_dif.BLP
Image / Texture
69
backpack_dif.blp
chaos_sorcerer_armour_epic_dif.BLP
Image / Texture
216
chaos_sorcerer_armour_epic_dif.blp
helm_shoulders_dif.BLP
Image / Texture
135
helm_shoulders_dif.BLP
skirt_chest_dif.BLP
Image / Texture
182
skirt_chest_dif.BLP
wordbearers_script_dif1a.BLP
Image / Texture
91
wordbearers_script_dif1a.BLP

Done, you have imported the file wordbearers_script_dif1a.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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