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Triggers
Sonim Td 1.4.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 004
Win
Untitled Trigger 015
20 sec
Untitled Trigger 009
Untitled Trigger 011
Untitled Trigger 010
Red gold
Blue gold
Teal gold
purple gold
Msgs
Untitled Trigger 018
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 021
Untitled Trigger 013 Copy
Untitled Trigger 019
Wpts red
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Wpts blue
Wpt red Copy 3
Wpt red Copy Copy
Wpt red Copy 2 Copy
Wpts teal
Wpt red Copy 3 Copy
Wpt red Copy Copy Copy
Wpt red Copy 2 Copy Copy
Wpts purple
Wpt red Copy 3 Copy Copy
Wpt red Copy Copy Copy Copy
Wpt red Copy 2 Copy Copy Copy
Random
Untitled Trigger 002
Untitled Trigger 008
Leaving
Untitled Trigger 020
Liv
Untitled Trigger 014
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 006 Copy 2
Untitled Trigger 006 Copy 3
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 007 Copy 2
Untitled Trigger 007 Copy 3
boss kill
Untitled Trigger 007 Copy 5
Untitled Trigger 007 Copy 5 Copy
Untitled Trigger 007 Copy 5 Copy Copy
Untitled Trigger 007 Copy 5 Copy Copy Copy
Untitled Trigger 017
Untitled Trigger 017 Copy
Last boss'
Untitled Trigger 017 Copy Copy
Untitled Trigger 016
Untitled Trigger 016 Copy
Untitled Trigger 016 Copy 2
Untitled Trigger 016 Copy 3
Lvls
Levels
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Counter
timer
No
liv_blue
integer
No
20
liv_purple
integer
No
20
liv_red
integer
No
20
liv_teal
integer
No
20
LVL
integer
No
0
Spawn_red
integer
No
unit_grp
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title First level in:
Untitled Trigger 003
Events
Unit - A unit enters Red_goal <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 003 Copy
Events
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_022 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 004
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Untitled Trigger 015
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Necromancer (boss)
(Number of living Necromancer (boss) units owned by Player 12 (Brown)) Equal to 0
Actions
Game - Display to (All players) the text: The final boss have been killed and all the players who have survived until now have won the game - Congratulations!
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 009
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Set Variable Set LVL = (LVL + 1)
Countdown Timer - Change the title of (Last created timer window) to (Level + (String(LVL)))
Untitled Trigger 011
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on Untitled_Trigger_010 <gen>
Trigger - Turn on Teal_gold <gen>
Trigger - Turn on Red_gold <gen>
Trigger - Turn on purple_gold <gen>
Trigger - Turn on Blue_gold <gen>
Untitled Trigger 010
Events
Time - Every 29.99 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: (You recieved + ((String((LVL x 7))) + ( Gold for completing level + (String(LVL)))))
Red gold
Events
Time - Every 29.99 seconds of game time
Conditions
Actions
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Add (LVL x 7) to (Picked player).Current gold)
Blue gold
Events
Time - Every 29.99 seconds of game time
Conditions
Actions
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Add (LVL x 7) to (Picked player).Current gold)
Teal gold
Events
Time - Every 29.99 seconds of game time
Conditions
Actions
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Add (LVL x 7) to (Picked player).Current gold)
purple gold
Events
Time - Every 29.99 seconds of game time
Conditions
Actions
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Add (LVL x 7) to (Picked player).Current gold)
Untitled Trigger 018
Events
Conditions
Actions
Untitled Trigger 012
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Next level is boss! When you kill a boss you get much money but if you don't you lose all....
Untitled Trigger 013
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: This Map was created by |cff32cd32Thats_mine Enjoy :)
Untitled Trigger 021
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You can see your lives by looking at your ``Your life's´´ tower.
Untitled Trigger 013 Copy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You should build a air tower soon.
Untitled Trigger 019
Events
Time - Elapsed game time is 870.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff32cd32 Woahh!! Next level is the last boss! Defeat him and you win the game!!
Untitled Trigger 005
Events
Unit - A unit enters Spawn_red <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_002 <gen>)
Untitled Trigger 005 Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_003 <gen>)
Untitled Trigger 005 Copy 2
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Red_goal <gen>)
Wpt red Copy 3
Events
Unit - A unit enters Spawn_blue <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_011 <gen>)
Wpt red Copy Copy
Events
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_018 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_010 <gen>)
Wpt red Copy 2 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_013 <gen>)
Wpt red Copy 3 Copy
Events
Unit - A unit enters Spawn_teal <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
Wpt red Copy Copy Copy
Events
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_020 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_005 <gen>)
Wpt red Copy 2 Copy Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_015 <gen>)
Wpt red Copy 3 Copy Copy
Events
Unit - A unit enters Spawn_purple <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_006 <gen>)
Wpt red Copy Copy Copy Copy
Events
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_007 <gen>)
Wpt red Copy 2 Copy Copy Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_009 <gen>)
Untitled Trigger 002
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Untitled Trigger 008
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add (Point-value of (Dying unit)) to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect at (Position of (Dying unit)) using UI\Feedback\GoldCredit\GoldCredit.mdl
Untitled Trigger 020
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Explode (Picked unit).)
Untitled Trigger 014
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 006
Events
Unit - Your life's 0008 <gen> Dies
Conditions
Actions
Region - Center Spawn_red <gen> on (Center of Region_023 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + Lost the game.)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Explode (Picked unit).)
Player - Set Player 1 (Red) . Current gold to 0
Trigger - Turn off Red_gold <gen>
Untitled Trigger 006 Copy
Events
Unit - Your life's 0009 <gen> Dies
Conditions
Actions
Region - Center Spawn_blue <gen> on (Center of Region_023 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + Lost the game.)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Explode (Picked unit).)
Player - Set Player 2 (Blue) . Current gold to 0
Trigger - Turn off Blue_gold <gen>
Untitled Trigger 006 Copy 2
Events
Unit - Your life's 0010 <gen> Dies
Conditions
Actions
Region - Center Spawn_teal <gen> on (Center of Region_023 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + Lost the game.)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Explode (Picked unit).)
Player - Set Player 3 (Teal) . Current gold to 0
Trigger - Turn off Teal_gold <gen>
Untitled Trigger 006 Copy 3
Events
Unit - Your life's 0011 <gen> Dies
Conditions
Actions
Region - Center Spawn_purple <gen> on (Center of Region_023 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + Lost the game.)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Picked unit).)
Player - Set Player 4 (Purple) . Current gold to 0
Trigger - Turn off purple_gold <gen>
Untitled Trigger 007
Events
Unit - A unit enters Red_goal <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
(Unit-type of (Entering unit)) Not equal to Necromancer (boss)
(Unit-type of (Entering unit)) Not equal to Troll Headhunter (Boss)
(Unit-type of (Entering unit)) Not equal to Demon Hunter (Last boss)
Actions
Unit - Cause Chicken 0015 <gen> to damage Your life's 0008 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Game - Display to Player Group - Player 1 (Red) the text: (|cff7777aa You lost a life! + (Lifes left: + (|r + (String((Life of Your life's 0008 <gen>))))))
Untitled Trigger 007 Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
(Unit-type of (Entering unit)) Not equal to Necromancer (boss)
(Unit-type of (Entering unit)) Not equal to Troll Headhunter (Boss)
(Unit-type of (Entering unit)) Not equal to Demon Hunter (Last boss)
Actions
Unit - Cause Chicken 0015 <gen> to damage Your life's 0009 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Game - Display to Player Group - Player 2 (Blue) the text: (|cff7777aa You lost a life! + (Lifes left: + (|r + (String((Life of Your life's 0009 <gen>))))))
Untitled Trigger 007 Copy 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
(Unit-type of (Entering unit)) Not equal to Necromancer (boss)
(Unit-type of (Entering unit)) Not equal to Troll Headhunter (Boss)
(Unit-type of (Entering unit)) Not equal to Demon Hunter (Last boss)
Actions
Unit - Cause Chicken 0015 <gen> to damage Your life's 0010 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Game - Display to Player Group - Player 3 (Teal) the text: (|cff7777aa You lost a life! + (Lifes left: + (|r + (String((Life of Your life's 0010 <gen>))))))
Untitled Trigger 007 Copy 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
(Unit-type of (Entering unit)) Not equal to Necromancer (boss)
(Unit-type of (Entering unit)) Not equal to Troll Headhunter (Boss)
(Unit-type of (Entering unit)) Not equal to Demon Hunter (Last boss)
Actions
Unit - Cause Chicken 0015 <gen> to damage Your life's 0011 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Game - Display to Player Group - Player 4 (Purple) the text: (|cff7777aa You lost a life! + (Lifes left: + (|r + (String((Life of Your life's 0011 <gen>))))))
Untitled Trigger 007 Copy 5
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) the text: (|cffff0000 + ((Name of Player 1 (Red)) + released his boss and lost all his gold...))
Player - Set Player 1 (Red) . Current gold to 0
Untitled Trigger 007 Copy 5 Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) the text: (|cffff0000 + ((Name of Player 2 (Blue)) + released his boss and lost all his gold...))
Player - Set Player 2 (Blue) . Current gold to 0
Untitled Trigger 007 Copy 5 Copy Copy
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Player - Set Player 3 (Teal) . Current gold to 0
Game - Display to (All players) the text: (|cffff0000 + ((Name of Player 3 (Teal)) + released his boss and lost all his gold...))
Untitled Trigger 007 Copy 5 Copy Copy Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Player - Set Player 4 (Purple) . Current gold to 0
Game - Display to (All players) the text: (|cffff0000 + ((Name of Player 4 (Purple)) + released his boss and lost all his gold...))
Untitled Trigger 017
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Troll Headhunter (Boss)
Actions
Game - Display to (All players) the text: (|cff32cd32 + ((Name of (Owner of (Killing unit))) + Killed his Boss and got 200 gold.))
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 017 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Necromancer (boss)
Actions
Game - Display to (All players) the text: (|cff32cd32 + ((Name of (Owner of (Killing unit))) + Killed his Boss and got 500 gold.))
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 017 Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon Hunter (Last boss)
Actions
Game - Display to (All players) the text: (|cff32cd32 + ((Name of (Owner of (Killing unit))) + Killed the last boss!! Congratulations! He won the game!!))
Wait 10.00 seconds
Game - Victory (Owner of (Killing unit)) ( Show dialogs, Show scores)
Untitled Trigger 016
Events
Unit - A unit enters Red_goal <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: (|cffff0000Text + ((Name of Player 1 (Red)) + 's boss escaped and he lost the game...))
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 016 Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: (|cffff0000Text + ((Name of Player 2 (Blue)) + 's boss escaped and he lost the game...))
Wait 10.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Untitled Trigger 016 Copy 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: (|cffff0000Text + ((Name of Player 3 (Teal)) + 's boss escaped and he lost the game...))
Wait 10.00 seconds
Game - Defeat Player 3 (Teal) with the message: Defeat!
Untitled Trigger 016 Copy 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: (|cffff0000Text + ((Name of Player 4 (Purple)) + 's boss escaped and he lost the game...))
Wait 10.00 seconds
Game - Defeat Player 4 (Purple) with the message: Defeat!
Levels
Events
Time - Elapsed game time is 30.01 seconds
Conditions
Actions
-------- Level 1 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Footmen))
Unit - Create 10 . Footman for Player 12 (Brown) at (Center of Spawn_red <gen>) facing (Center X of Region_002 <gen>) degrees
Unit - Create 10 . Footman for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 2 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Grunts))
Unit - Create 10 . Grunt for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 3 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Archers))
Unit - Create 10 . Archer for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 4 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Taurens))
Unit - Create 10 . Tauren for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 5 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Dryads))
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 6 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Ghouls))
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 7 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Knights))
Unit - Create 10 . Knight for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Knight for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Knight for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Knight for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 8 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Crypt Fiends))
Unit - Create 10 . Crypt Fiend for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Fiend for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Fiend for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Fiend for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 9 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Spell breakers))
Unit - Create 10 . Spellbreaker for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 10 (Boss) --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Troll headhunter (Boss)))
Unit - Create 1 . Troll Headhunter (Boss) for Player 11 (Dark Green) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 1 . Troll Headhunter (Boss) for Player 11 (Dark Green) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 1 . Troll Headhunter (Boss) for Player 11 (Dark Green) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 1 . Troll Headhunter (Boss) for Player 11 (Dark Green) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 11 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Wardens))
Unit - Create 10 . Warden for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Warden for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Warden for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Warden for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 12 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Hydralisks))
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 13 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Banshees))
Unit - Create 10 . Banshee for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Banshee for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Banshee for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Banshee for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 14 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Dark trolls))
Unit - Create 10 . Dark Troll for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 15 (Air) --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Flying machines (air)))
Unit - Create 10 . Flying Machine for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Flying Machine for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Flying Machine for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Flying Machine for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 16 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Furbolgs))
Unit - Create 10 . Furbolg for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 17 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Snakes))
Unit - Create 10 . Couatl for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Couatl for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Couatl for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Couatl for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 18 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Murlocs))
Unit - Create 10 . Murloc Tiderunner for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Murloc Tiderunner for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Murloc Tiderunner for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Murloc Tiderunner for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 19 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Space orcs))
Unit - Create 10 . Terran Marine for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Terran Marine for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Terran Marine for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Terran Marine for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 20 (Boss) --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Necromancer (Boss)))
Unit - Create 1 . Necromancer (boss) for Player 11 (Dark Green) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer (boss) for Player 11 (Dark Green) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer (boss) for Player 11 (Dark Green) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer (boss) for Player 11 (Dark Green) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 21 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Villagers))
Unit - Create 10 . Villager (Male) for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Villager (Male) for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Villager (Male) for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Villager (Male) for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 22 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Abominations))
Unit - Create 10 . Abomination for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Abomination for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Abomination for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Abomination for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 23 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Treants))
Unit - Create 10 . Treant for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Treant for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Treant for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Treant for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 24 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Kodo beasts))
Unit - Create 10 . Kodo Beast for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Kodo Beast for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Kodo Beast for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Kodo Beast for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 25 (Air) --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Nether drakes (Air)))
Unit - Create 10 . Nether Drake for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Nether Drake for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Nether Drake for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Nether Drake for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 26 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Huntresses))
Unit - Create 10 . Huntress for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 27 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Mountain giants))
Unit - Create 10 . Mountain Giant for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Mountain Giant for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Mountain Giant for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Mountain Giant for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 28 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Satyrs))
Unit - Create 10 . Satyr for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 29 --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Spirits))
Unit - Create 10 . Spirit of Vengeance for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 10 . Spirit of Vengeance for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 10 . Spirit of Vengeance for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 10 . Spirit of Vengeance for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
Wait 30.00 seconds
-------- Level 30 (Final boss) --------
Game - Display to (All players) the text: (|cffff0000 Level + ((String(LVL)) + -|cff995500Demon hunter (Final Boss)))
Unit - Create 1 . Demon Hunter (Last boss) for Player 12 (Brown) at (Center of Spawn_red <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Hunter (Last boss) for Player 12 (Brown) at (Center of Spawn_purple <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Hunter (Last boss) for Player 12 (Brown) at (Center of Spawn_teal <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Hunter (Last boss) for Player 12 (Brown) at (Center of Spawn_blue <gen>) facing Default building facing degrees
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