Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Player - Player 1 (Red) types a chat message containing -Zerker161 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Created by Zerker161 0118 <gen> to Player 1 (Red) and Retain color
Untitled Trigger 027
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rat for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 1 . Raccoon for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 1 . Rabbit for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 1 . Stag for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Untitled Trigger 027 Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rat for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 1 . Raccoon for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 1 . Rabbit for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 1 . Stag for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Unit - Pick Your Monster 0000 <gen> Sells a unit
Conditions
Actions
Unit - Kill Monster Chooser 0001 <gen>
Unit - Kill Pick Your Monster 0000 <gen>
Unit - Move (Sold unit) instantly to (Center of Region_000 <gen>)
Untitled Trigger 019
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) is in (Units owned by Neutral Passive.).) Equal to True
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 018
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Goals and Commands with the description Red will pick a hunter 30 seconds into the game. Prey must survive for 30 minutes or kill the hunter.It's extremely simple, you shouldn't thisTo Ally: "-ally (color)"To Unally: "-unally (color)"To Stop Animal Attacks: "-ally green"To Change Name: "-name (desired name)" , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 017
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: WelcomeYou are all currently enemies but you can ally by typing "-ally (color)".You are allied to the animals but if you attack them then they will treat you as enemies. Type -ally green to make them friendly to you again.Made by Zerker161Enjoy
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: WelcomeYou are all currently enemies but you can ally by typing "-ally (color)".You are allied to the animals but if you attack them then they will treat you as enemies. Type -ally green to make them friendly to you again.Made by Zerker161Enjoy
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: WelcomeYou are all currently enemies but you can ally by typing "-ally (color)".You are allied to the animals but if you attack them then they will treat you as enemies. Type -ally green to make them friendly to you again.Made by Zerker161Enjoy
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: WelcomeYou are all currently enemies but you can ally by typing "-ally (color)".You are allied to the animals but if you attack them then they will treat you as enemies. Type -ally green to make them friendly to you again.Made by Zerker161Enjoy
Quest - Display to Player Group - Player 6 (Orange) the Quest Update message: WelcomeYou are all currently enemies but you can ally by typing "-ally (color)".You are allied to the animals but if you attack them then they will treat you as enemies. Type -ally green to make them friendly to you again.Made by Zerker161Enjoy
Untitled Trigger 024
Events
Time - Elapsed game time is 90.00 seconds
Conditions
(Monster Chooser 0001 <gen> is alive) Equal to True
Actions
Unit - Kill Monster Chooser 0001 <gen>
Unit - Kill Pick Your Monster 0000 <gen>
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 025
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You now have 60 seconds to pick a hero or one will be picked for you
Untitled Trigger 017 Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: WelcomeYou are enemies with all players and animals and can not ally with eitherMade by Zerker161Enjoy
Untitled Trigger 014
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Timber Wolf for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 2 (Blue) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 4 (Purple) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 5 (Yellow) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 7 (Green) as an Enemy
Untitled Trigger 012 Copy
Events
Map initialization
Conditions
Actions
Player Group - Make (All players controlled by a User player) treat Player Group - Player 1 (Red) as an Enemy
Untitled Trigger 012 Copy Copy 2
Events
Map initialization
Conditions
Actions
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 2 (Blue) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 3 (Teal) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 4 (Purple) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 5 (Yellow) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 6 (Orange) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 1 (Red) as an Enemy
Untitled Trigger 012 Copy Copy
Events
Map initialization
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 7 (Green) as an Neutral
Untitled Trigger 015
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Neutral Hostile as an Ally with shared vision
Player Group - Make Player Group - Neutral Hostile treat Player Group - Player 7 (Green) as an Ally with shared vision
Untitled Trigger 013
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Item - Create Soul of The Lost Soldier at (Center of Region_003 <gen>)
Untitled Trigger 006
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Kill Monster Chooser 0001 <gen>
Unit - Kill Pick Your Monster 0000 <gen>
Unit - Create 1 . Secret Hero for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 007
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Destructible - Remove Felwood Tree Wall 1338 <gen>
Untitled Trigger 004
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Quest - Display to (All players) the Quest Update message: The Hunter has been slainThank you for playingLook for my other maps on epicwar.comJust search for Zerker161The game will end in 30 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Untitled Trigger 004 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: One of the prey has been killed
Untitled Trigger 011
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to None
Actions
Unit - Kill Prey 0008 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill Prey 0008 <gen>)
Untitled Trigger 011 Copy
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to None
Actions
Unit - Kill Prey 0009 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill Prey 0009 <gen>)
Untitled Trigger 011 Copy Copy
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to None
Actions
Unit - Kill Prey 0010 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill Prey 0010 <gen>)
Untitled Trigger 011 Copy Copy Copy
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to None
Actions
Unit - Kill Prey 0011 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill Prey 0011 <gen>)
Untitled Trigger 011 Copy Copy Copy 2
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to None
Actions
Unit - Kill Prey 0012 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill Prey 0012 <gen>)
Untitled Trigger 004 Copy Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: You were caught...Thank you for playing.You will be removed in 15 seconds
Wait 15.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Untitled Trigger 004 Copy Copy 2 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: You were caught...Thank you for playing.You will be removed in 15 seconds
Wait 15.00 seconds
Game - Defeat Player 3 (Teal) with the message: Defeat!
Untitled Trigger 004 Copy Copy 2 Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: You were caught...Thank you for playing.You will be removed in 15 seconds
Wait 15.00 seconds
Game - Defeat Player 4 (Purple) with the message: Defeat!
Untitled Trigger 004 Copy Copy 2 Copy Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: You were caught...Thank you for playing.You will be removed in 15 seconds
Wait 15.00 seconds
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Quest - Display to Player Group - Player 6 (Orange) the Quest Update message: You were caught...Thank you for playing.You will be removed in 15 seconds
Wait 15.00 seconds
Game - Defeat Player 6 (Orange) with the message: Defeat!
Untitled Trigger 010
Events
Unit - Prey 0008 <gen> Dies
Unit - Prey 0009 <gen> Dies
Unit - Prey 0010 <gen> Dies
Unit - Prey 0011 <gen> Dies
Unit - Prey 0012 <gen> Dies
Conditions
(Prey 0008 <gen> is dead) Equal to True
(Prey 0009 <gen> is dead) Equal to True
(Prey 0011 <gen> is dead) Equal to True
(Prey 0010 <gen> is dead) Equal to True
(Prey 0012 <gen> is dead) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: The Hunter has won, thank you for playingLook for my other maps on epicwar.comJust search for Zerker161The game will end in 30 seconds
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 004 Copy Copy
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The hunter has left the game.
Wait 10.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Untitled Trigger 005
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Prey has survived for 30 minutes!Thank you for playingLook for my other maps on epicwar.comJust search for Zerker161The game will end in 30 seconds
Wait 30.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Wait 0.01 seconds
Unit - Kill (Random unit from (Random 100000 units from (Units in Region_001 <gen>)))
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Monster Spawn
Untitled Trigger 009
Events
Unit - Pick Your Monster 0000 <gen> Sells a unit
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The hunter has selected his monster, be ready...
Untitled Trigger 009 Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The hunter has selected his monster, be ready...
Untitled Trigger 020
Events
Game - The in-game time of day becomes Equal to 0.00
Conditions
Actions
Game - Set the time of day to 23.00
Untitled Trigger 022
Events
Unit - A unit leaves Region_006 <gen>
Conditions
((Triggering unit) has gg_item_brac_0086) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads Oops, you woke the dead... at (Center of Region_012 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Untitled Trigger 023
Events
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 2 (Blue).).) Equal to True
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 2 (Blue) as an Enemy
Untitled Trigger 023 Copy
Events
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 3 (Teal).).) Equal to True
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 3 (Teal) as an Enemy
Untitled Trigger 023 Copy 2
Events
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 4 (Purple).).) Equal to True
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 4 (Purple) as an Enemy
Untitled Trigger 023 Copy 3
Events
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 5 (Yellow).).) Equal to True
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 5 (Yellow) as an Enemy
Untitled Trigger 023 Copy 4
Events
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 6 (Orange).).) Equal to True
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 6 (Orange) as an Enemy
Untitled Trigger 016
Events
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 2 (Blue) as an Neutral
Untitled Trigger 016 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 3 (Teal) as an Neutral
Untitled Trigger 016 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 4 (Purple) as an Neutral
Untitled Trigger 016 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 5 (Yellow) as an Neutral
Untitled Trigger 016 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 7 (Green) as an Neutral
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 6 (Orange) as an Neutral
Untitled Trigger 016 Copy
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
((Attacking unit) is in (Units owned by Player 2 (Blue).).) Equal to True
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 2 (Blue) as an Enemy
Untitled Trigger 016 Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
((Attacking unit) is in (Units owned by Player 3 (Teal).).) Equal to True
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 3 (Teal) as an Enemy
Untitled Trigger 016 Copy Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
((Attacking unit) is in (Units owned by Player 4 (Purple).).) Equal to True
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 4 (Purple) as an Enemy
Untitled Trigger 016 Copy Copy Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
((Attacking unit) is in (Units owned by Player 5 (Yellow).).) Equal to True
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 5 (Yellow) as an Enemy
Untitled Trigger 016 Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
((Attacking unit) is in (Units owned by Player 6 (Orange).).) Equal to True
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 6 (Orange) as an Enemy
Untitled Trigger 008 Copy Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 008 Copy Copy Copy Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 6 (Orange) as an Enemy
Untitled Trigger 008 Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 008 Copy Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 6 (Orange) as an Enemy
Untitled Trigger 008 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 4 (Purple) as an Ally with shared vision
Untitled Trigger 008 Copy Copy Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 4 (Purple) as an Enemy
Untitled Trigger 008 Copy Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 4 (Purple) as an Ally with shared vision
Untitled Trigger 008 Copy Copy Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 4 (Purple) as an Enemy
Untitled Trigger 008 Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 008 Copy Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 5 (Yellow) as an Enemy
Untitled Trigger 008 Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 008 Copy Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 5 (Yellow) as an Enemy
Untitled Trigger 008
Events
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Untitled Trigger 008 Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 3 (Teal) as an Enemy
Untitled Trigger 008 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Untitled Trigger 008 Copy 3 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 3 (Teal) as an Enemy
Untitled Trigger 008 Copy 3 Copy
Events
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 3 Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 2 (Blue) as an Enemy
Untitled Trigger 008 Copy 3 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 008 Copy 3 Copy Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 5 (Yellow) as an Enemy
Untitled Trigger 008 Copy 3 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 008 Copy 3 Copy Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 6 (Orange) as an Enemy
Untitled Trigger 008 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 2 (Blue) as an Enemy
Untitled Trigger 008 Copy 2 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 2 Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 2 (Blue) as an Enemy
Untitled Trigger 008 Copy 2 Copy Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 2 Copy Copy 2 Copy
Events
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 2 (Blue) as an Enemy
Untitled Trigger 008 Copy 2 Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Untitled Trigger 008 Copy 2 Copy Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 3 (Teal) as an Enemy
Untitled Trigger 008 Copy 2 Copy Copy Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Untitled Trigger 008 Copy 2 Copy Copy Copy 2 Copy
Events
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 3 (Teal) as an Enemy
Untitled Trigger 008 Copy 2 Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 4 (Purple) as an Ally with shared vision
Untitled Trigger 008 Copy 2 Copy Copy Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 4 (Purple) as an Enemy
Untitled Trigger 008 Copy 2 Copy Copy Copy Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 4 (Purple) as an Ally with shared vision
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.