Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Test of lots.w3x
Variables
Initialization
inititit
intiiiiiiit
Trigger2
Orcs
Orc in camp
orc in camp2
orcs blow
All die
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Captain
unit
No
Choose
dialog
No
Continue
button
No
Right
sound
No
Win
button
No
inititit
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Sound - Play Human 2 .
Environment - Set sky to Lordaeron Summer Sky
Game - Display to (All players) for 5.00 seconds the text: A cinematic made by Aggrius
Game - Display to (All players) for 10.00 seconds the text: We are in Lordareon, in the time of the Orc wars.
Camera - . Apply . gg_cam_Ship1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ship2 for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Trigger - Run intiiiiiiit <gen> (checking conditions)
Default melee game initialization for all players
intiiiiiiit
Events
Conditions
Actions
Unit - Order Footman 0007 <gen> to Attack . Footman 0008 <gen>
Unit - Order Footman 0008 <gen> to Attack . Footman 0007 <gen>
Camera - . Apply . gg_cam_Duel_Arena for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 4.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Unit - Order Footman 0001 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Make Footman 0001 <gen> face Villager 0005 <gen> over 0 seconds
Unit - Make High Elf 0003 <gen> face Footman 0001 <gen> over 0 seconds
Wait 2 seconds
Sound - Play war3mapImported\Toarms.wav (Unexpected type: 'musictheme') .
Wait 1.00 seconds
Sound - Stop the currently playing music theme
Cinematic - Send transmission to (All players) from Peasant 0002 <gen> named Lazy Recruit : Play No sound and display What? . Modify duration: Add 0 seconds and Wait
Unit - Make Peasant 0002 <gen> face Footman 0001 <gen> over 3.00 seconds
Special Effect - Create a special effect at (Position of Peasant 0002 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Kill Peasant 0002 <gen>
Trigger - Run Trigger2 <gen> (checking conditions)
Trigger2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Captain : Play No sound and display WHAT WAS THAT?!?!?! . Modify duration: Add 0 seconds and Wait
Sound - Play Lich King's Theme .
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using war3mapImported\NewDirtEXNofire.mdx
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Kill (Picked unit))
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 3.00 seconds
Trigger - Run Orcs <gen> (checking conditions)
Orcs
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Orcs <gen>) and do (Order (Picked unit) to Move To.(Center of Gate <gen>))
Orc in camp
Events
Unit - A unit enters Gate <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Triggering unit)) Equal to Grunt) or ((Unit-type of (Triggering unit)) Equal to Raider)
Then - Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0015 <gen>
Camera - . Apply . gg_cam_Gatecam for Player 1 (Red) over 0 seconds
Else - Actions
Do nothing
orc in camp2
Events
Unit - Guard Tower 0015 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_in_camp <gen>
Unit Group - Pick every unit in (Units in Tower <gen>) and do (Order (Picked unit) to Move To.(Center of Region_001 <gen>))
Camera - . Apply . gg_cam_In_camp for Player 1 (Red) over 3.00 seconds
orcs blow
Events
Unit - Guard Tower 0015 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Duel_arena <gen>) and do (Order (Picked unit) to Move To.(Center of Region_008 <gen>))
Unit Group - Pick every unit in (Units in Knights <gen>) and do (Order (Picked unit) to Move To.(Center of Region_008 <gen>))
Wait 20.00 seconds
Trigger - Run All_die <gen> (checking conditions)
All die
Events
Conditions
Actions
Special Effect - Create a special effect at (Target of gg_cam_In_camp) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in BIGABLOW <gen>) and do (Kill (Picked unit))
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.