Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Real life.w3x
Variables
2 Swag 2 Deny
A unit dies
TakeBody Init
ATTACK PULL
STARWARSSPELLS
Force
Force Loop
Pull
PullI Loop
PullYourself
PullYourself Loop
dont notice this shit
START
loop
FINISH
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Point
location
No
Target
unit
No
A unit dies
Events
Unit - A unit Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Soul for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees
TakeBody Init
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Take Body
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove (Casting unit) from the game
ATTACK PULL
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Move (Attacked unit) instantly to ((Position of (Attacked unit)) offset by -26.00 towards (Facing of (Attacking unit)) degrees.)
Force
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Force
Actions
Wait 1.00 seconds
Set Variable Set Caster = (Casting unit)
Set Variable Set Point = (Position of (Target unit of ability being cast))
Set Variable Set Target = (Target unit of ability being cast)
Trigger - Turn on Force_Loop <gen>
Wait 1.00 seconds
Trigger - Turn off Force_Loop <gen>
Force Loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Turn collision for Target Off .
Unit - Move Target instantly to ((Position of Target) offset by 32.00 towards (Facing of Caster) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit - Turn collision for Target On .
Pull
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Pull 2
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Point = (Position of (Target unit of ability being cast))
Set Variable Set Target = (Target unit of ability being cast)
Trigger - Turn on PullI_Loop <gen>
Wait 1.30 seconds
Unit - Move Target instantly to (Position of Caster)
Trigger - Turn off PullI_Loop <gen>
PullI Loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Turn collision for Target Off .
Unit - Move Target instantly to ((Position of Target) offset by 26.00 towards (Facing of Caster) degrees.)
Special Effect - Create a special effect attached to the (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Turn collision for Target On .
PullYourself
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Pull
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Point = (Position of (Target unit of ability being cast))
Set Variable Set Target = (Target unit of ability being cast)
Trigger - Turn on PullYourself_Loop <gen>
Wait 1.00 seconds
Trigger - Turn off PullYourself_Loop <gen>
PullYourself Loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Turn collision for Target Off .
Unit - Move Target instantly to ((Position of Target) offset by -32.00 towards (Facing of Caster) degrees.)
Special Effect - Create a special effect attached to the (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Turn collision for Target On .
START
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Siege Engine for Player 1 (Red) at (Center of START <gen>) facing 180.00 degrees
Trigger - Turn on loop <gen>
Wait 10.00 seconds
Trigger - Turn off loop <gen>
loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Move (Last created unit) instantly to (((Position of (Last created unit)) offset by 64.00 towards 180.00 degrees.) offset by 128.00 towards 180.00 degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.