Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Solo TD v0.1.w3x
Variables
Start/End
Star installationen
Wave
Wave1
Wave2
Wave3
Wave4
Wave5
Wave6
Wave7
Wave8
Wave9
Wave10 boss
Wave11
Wave12
Wave13
Wave14
Wave15
W1W2 gold
W3W4 gold
W5W6 gold
W7W8W9 gold
W11W12 gold
W13W14 gold
Kill boss
special things
Creepcount
open gate
open gate2
eff 1
eff 2
eff 3
eff 4
eff 5
eff 6 creepcounter
move creeps
Start1 to Point 1
Point 1 to Point 2
Point 2 to open Gate
open gate to End1
End to Creepscount
Start2 to Point1 2
Point1 2 to Point2 2
Point2 2 to End2
End2 to Creepscount
W7 Point 1
W7 Point 2
Leaderboard
Create
refresh
refresh2
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Counter
integer
Yes
Creep
unitcode
Yes
Creepnumber
integer
Yes
Leaderboard
leaderboard
Yes
Star installationen
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Player - Set Player 1 (Red) . Current gold to 15
Unit - Create 1 . Towerbuilder for Player 1 (Red) at (Center of Towerbuilder <gen>) facing Default building facing degrees
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Enable (Last created visibility modifier)
Set Variable Set Creep[1] = "h002"
Set Variable Set Creep[2] = "h003"
Set Variable Set Creep[3] = "h004"
Set Variable Set Creep[4] = "h005"
Set Variable Set Creep[5] = "h006"
Set Variable Set Creep[6] = "h007"
Set Variable Set Creep[7] = "h00H"
Set Variable Set Creep[8] = "h008"
Set Variable Set Creep[9] = "h00G"
Set Variable Set Creep[10] = "h000"
Set Variable Set Creep[11] = "h00K"
Set Variable Set Creep[12] = "h00N"
Set Variable Set Creep[13] = "h00M"
Set Variable Set Creep[14] = "h00L"
Set Variable Set Creep[15] = "h00O"
Set Variable Set Creepnumber[1] = "15"
Set Variable Set Creepnumber[2] = "1"
Wave1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[1] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 1|r
Wave2
Events
Time - Elapsed game time is 35.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[2] for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 2|r
Wave3
Events
Time - Elapsed game time is 65.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[3] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 3|r
Wave4
Events
Time - Elapsed game time is 95.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[4] for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 4|r
Wave5
Events
Time - Elapsed game time is 125.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[5] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 5|r
Wave6
Events
Time - Elapsed game time is 155.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[6] for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 6|r
Wave7
Events
Time - Elapsed game time is 185.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[7] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 7|r
Wave8
Events
Time - Elapsed game time is 215.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[8] for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 9|r
Wave9
Events
Time - Elapsed game time is 245.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[9] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 10|r |cff000000--Boss--|r
Wave10 boss
Events
Time - Elapsed game time is 275.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[2] . Creep[10] for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 8|r
Wave11
Events
Time - Elapsed game time is 305.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[11] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 11|r
Wave12
Events
Time - Elapsed game time is 335.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[12] for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 12|r
Wave13
Events
Time - Elapsed game time is 365.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[13] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 13|r
Wave14
Events
Time - Elapsed game time is 395.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[14] for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 14|r
Wave15
Events
Time - Elapsed game time is 425.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create Creepnumber[1] . Creep[15] for Player 12 (Brown) at (Center of Start1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Wave 15|r
W1W2 gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Creep[1]
(Unit-type of (Dying unit)) Equal to Creep[2]
Actions
Player - Add 1 to Player 1 (Red) . Current gold
W3W4 gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Creep[3]
(Unit-type of (Dying unit)) Equal to Creep[4]
Actions
Player - Add 2 to Player 1 (Red) . Current gold
W5W6 gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Creep[5]
(Unit-type of (Dying unit)) Equal to Creep[6]
Actions
Player - Add 3 to Player 1 (Red) . Current gold
W7W8W9 gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Creep[7]
(Unit-type of (Dying unit)) Equal to Creep[8]
(Unit-type of (Dying unit)) Equal to Creep[9]
Actions
Player - Add 4 to Player 1 (Red) . Current gold
W11W12 gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Creep[12]
(Unit-type of (Dying unit)) Equal to Creep[11]
Actions
Player - Add 5 to Player 1 (Red) . Current gold
W13W14 gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Creep[13]
(Unit-type of (Dying unit)) Equal to Creep[14]
Actions
Player - Add 6 to Player 1 (Red) . Current gold
Kill boss
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: Sie haben gewonnen ;)
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Creepcount
Events
Unit - A unit enters Creepcounter <gen>
Conditions
Actions
Unit - Make (Entering unit) Invulnerable
If ((Number of units in (Units in Creepcounter <gen>)) Equal to 10) then do (Defeat Player 1 (Red) with the message: You Loose!) else do (Do nothing)
open gate
Events
Unit - A unit enters open_gate <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Destructible - Open Demonic Gate 0065 <gen>
Wait 5.50 seconds
Destructible - Open Demonic Gate 0065 <gen>
open gate2
Events
Unit - A unit enters End1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Destructible - Open Demonic Gate 0065 <gen>
eff 1
Events
Unit - A unit enters nice_eff <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Special Effect - Create a special effect at (Center of nice_eff <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
eff 2
Events
Unit - A unit enters nice_eff_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Special Effect - Create a special effect at (Center of nice_eff_2 <gen>) using Abilities\Spells\Items\AIma\AImaTarget.mdl
eff 3
Events
Unit - A unit enters nice_eff_3 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Special Effect - Create a special effect at (Center of nice_eff_3 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
eff 4
Events
Unit - A unit enters nic3_eff_4 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Special Effect - Create a special effect at (Center of nic3_eff_4 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
eff 5
Events
Unit - A unit enters nice_eff_5 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Special Effect - Create a special effect at (Center of nice_eff_5 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
eff 6 creepcounter
Events
Unit - A unit enters Creepcounter <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Special Effect - Create a special effect at (Center of Creepcounter <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Start1 to Point 1
Events
Unit - A unit enters Start1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[11]
(Unit-type of (Entering unit)) Equal to Creep[13]
(Unit-type of (Entering unit)) Equal to Creep[15]
Actions
Unit - Order (Entering unit) to Move To . (Center of Point1 <gen>)
Point 1 to Point 2
Events
Unit - A unit enters Point1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[11]
(Unit-type of (Entering unit)) Equal to Creep[13]
(Unit-type of (Entering unit)) Equal to Creep[15]
Actions
Unit - Order (Entering unit) to Move To . (Center of Point2 <gen>)
Point 2 to open Gate
Events
Unit - A unit enters Point2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[11]
(Unit-type of (Entering unit)) Equal to Creep[13]
(Unit-type of (Entering unit)) Equal to Creep[15]
Actions
Unit - Order (Entering unit) to Move To . (Center of open_gate <gen>)
open gate to End1
Events
Unit - A unit enters open_gate <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[11]
(Unit-type of (Entering unit)) Equal to Creep[13]
(Unit-type of (Entering unit)) Equal to Creep[15]
Actions
Unit - Order (Entering unit) to Move To . (Center of End1 <gen>)
End to Creepscount
Events
Unit - A unit enters End1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[11]
(Unit-type of (Entering unit)) Equal to Creep[13]
(Unit-type of (Entering unit)) Equal to Creep[15]
Actions
Unit - Move (Entering unit) instantly to (Random point in Creepcounter <gen>)
Special Effect - Create a special effect at (Center of End1 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at (Center of End1 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Start2 to Point1 2
Events
Unit - A unit enters Start2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[10]
(Unit-type of (Entering unit)) Equal to Creep[12]
(Unit-type of (Entering unit)) Equal to Creep[14]
Actions
Unit - Order (Entering unit) to Move To . (Center of Point2 <gen>)
Point1 2 to Point2 2
Events
Unit - A unit enters Point1_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[10]
(Unit-type of (Entering unit)) Equal to Creep[12]
(Unit-type of (Entering unit)) Equal to Creep[14]
Actions
Unit - Order (Entering unit) to Move To . (Center of Point2_2 <gen>)
Point2 2 to End2
Events
Unit - A unit enters Point2_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[10]
(Unit-type of (Entering unit)) Equal to Creep[12]
(Unit-type of (Entering unit)) Equal to Creep[14]
Actions
Unit - Order (Entering unit) to Move To . (Center of End_2 <gen>)
End2 to Creepscount
Events
Unit - A unit enters End_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[10]
(Unit-type of (Entering unit)) Equal to Creep[12]
(Unit-type of (Entering unit)) Equal to Creep[14]
Actions
Unit - Move (Entering unit) instantly to (Random point in Creepcounter <gen>)
Special Effect - Create a special effect at (Center of End_2 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at (Center of End_2 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
W7 Point 1
Events
Unit - A unit enters Point1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Creep[7]
Actions
Special Effect - Create a special effect at (Center of Point1 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Move (Entering unit) instantly to (Center of Point2 <gen>)
W7 Point 2
Events
Unit - A unit enters Point2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Creep[7]
Actions
Special Effect - Create a special effect at (Center of Point2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Leaderboard - Create a leaderboard for (All players) titled Solo TD v0.1Kills + Lives
Set Variable Set Leaderboard[1] = (Last created leaderboard)
Set Variable Set Counter[2] = "10"
Leaderboard - Add Player 1 (Red) to Leaderboard[1] with label Kills and value 0
Leaderboard - Add Player 12 (Brown) to Leaderboard[1] with label Lives and value 10
Leaderboard - Hide (Last created leaderboard)
refresh
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Creep[1]
(Unit-type of (Dying unit)) Equal to Creep[2]
(Unit-type of (Dying unit)) Equal to Creep[3]
(Unit-type of (Dying unit)) Equal to Creep[4]
(Unit-type of (Dying unit)) Equal to Creep[5]
(Unit-type of (Dying unit)) Equal to Creep[6]
(Unit-type of (Dying unit)) Equal to Creep[7]
(Unit-type of (Dying unit)) Equal to Creep[8]
(Unit-type of (Dying unit)) Equal to Creep[9]
(Unit-type of (Dying unit)) Equal to Creep[10]
Actions
Leaderboard - Change the value for Player 1 (Red) in Leaderboard[1] to Counter[(Counter[1] + 1)]
refresh2
Events
Unit - A unit enters Creepcounter <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Creep[1]
(Unit-type of (Entering unit)) Equal to Creep[2]
(Unit-type of (Entering unit)) Equal to Creep[3]
(Unit-type of (Entering unit)) Equal to Creep[4]
(Unit-type of (Entering unit)) Equal to Creep[5]
(Unit-type of (Entering unit)) Equal to Creep[6]
(Unit-type of (Entering unit)) Equal to Creep[7]
(Unit-type of (Entering unit)) Equal to Creep[8]
(Unit-type of (Entering unit)) Equal to Creep[9]
(Unit-type of (Entering unit)) Equal to Creep[10]
Actions
Leaderboard - Change the value for Player 12 (Brown) in Leaderboard[1] to Counter[(Counter[2] - 1)]
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.