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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
TempPoint
rect
No
Win
Events
Unit - Leader 0011 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Solo lose
Events
Unit - Leader 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
HINTTS Copy Copy
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Game - Display to (All players) the text: HINT: !! DO NOT LET THE LEADER DIE !!
HINTTS Copy
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Every 3 minutes there will be a wave! if you defeat all waves, you win the game! Dont let the leader die! There are 28 waves! Good luck.
HINTTS
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Map Creator: Yihka! If you can win this level, you are a pro!
Player unit 4 die Copy 8
Events
Unit - Summoner 0053 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Player unit 4 die Copy 7
Events
Unit - Summoner 0052 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Player unit 4 die Copy 6
Events
Unit - Summoner 0051 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Player unit 4 die Copy 5
Events
Unit - Summoner 0050 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Player unit 4 die Copy 4
Events
Unit - Summoner 0049 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Player unit 4 die Copy 3
Events
Unit - Summoner 0048 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Player unit 4 die Copy 2
Events
Unit - Summoner 0047 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Player unit 4 die Copy
Events
Unit - Summoner 0046 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Player unit 4 die
Events
Unit - Summoner 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Player unit 3 die
Events
Unit - Summoner 0002 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Player unit 2 die
Events
Unit - Summoner 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Player unit 1 die
Events
Unit - Summoner 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Starting gold and lumber
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Set Player 12 (Brown) . Current lumber to 1
Player - Set Player 12 (Brown) . Current gold to 50
Player - Set Player 11 (Dark Green) . Current lumber to 1
Player - Set Player 11 (Dark Green) . Current gold to 50
Player - Set Player 10 (Light Blue) . Current lumber to 1
Player - Set Player 10 (Light Blue) . Current gold to 50
Player - Set Player 9 (Gray) . Current lumber to 1
Player - Set Player 9 (Gray) . Current gold to 50
Player - Set Player 8 (Pink) . Current lumber to 1
Player - Set Player 8 (Pink) . Current gold to 50
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 7 (Green) . Current gold to 50
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 6 (Orange) . Current gold to 50
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current gold to 50
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 4 (Purple) . Current gold to 50
Player - Set Player 3 (Teal) . Current gold to 50
Player - Set Player 2 (Blue) . Current gold to 50
Player - Set Player 1 (Red) . Current gold to 50
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Weak spawner leader region move
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
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