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Triggers
Soldiers vs Zombies v1.01.w3x
Variables
Wave1
SpawnZombies
SpawnFatZombie
SpawnHeavyZombie
SpawnFaceless
Wave2
SpawnZombies1
SpawnFaceless1
Wave3
SpawnZombies2
SpawnFaceless2
SpawnFatZombies2
Wave4
SpawnZombies3
SpawnHeavyZombie3
Wave5
SpawnFatZombie4
SpawnFaceless4
SpawnZombies4
Wave6
SpawnHeavyZombie5
SpawnFaceless5
SpawnFatZombie5
SpawnZombies5
Wave7
SpawnZombies6
SpawnHeavyZombie6
Wave8
SpawnZombies7
SpawnZombies7 2
Wave9
SpawnZombies8 2
SpawnZombies8
SpawnHeavyZombieback8
SpawnFatZombie8
Wave10
SpawnZombies9
SpawnZombies9 2
SpawnZombies9 3
BossWave
SpawnZombiesboss
Initialization
PlayerDie
ZombieBoss
Map
AIScripts
RedMove
RedMove1
RedHeal
BlueMove
BlueMove1
BlueHeal
TealMove
TealMove1
TealHeal
PurpleMove
PurpleMove1
PurpleHeal
YellowMove
YellowMove1
YellowHeal
OrangeMove
OrangeMove1
OrangeHeal
GreenMove
GreenMove1
GreenHeal
PinkMove
PinkMove1
PinkHeal
GrayMove
GrayMove1
GrayHeal
LightBlueMove
LightBlueMove1
LightBlueHeal
BackUpFiles
SpawnFacelessback
SpawnHeavyZombieback
SpawnFatZombieback
SpawnZombiesback
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
SurvivalTimer
timer
No
SurvivalTimerWindow
timerdialog
No
SpawnZombies
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 1 Comes!
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFatZombie
Events
Conditions
Actions
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnHeavyZombie
Events
Conditions
Actions
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFaceless
Events
Conditions
Actions
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies1
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 2 Comes!
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFaceless1
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
SpawnZombies2
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 3 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFaceless2
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
SpawnFatZombies2
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies3
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 4 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnHeavyZombie3
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFatZombie4
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFaceless4
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies4
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 5 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnHeavyZombie5
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
SpawnFaceless5
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFatZombie5
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies5
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 6 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies6
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 7 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnHeavyZombie6
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies7
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 8 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies7 2
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies8 2
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies8
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 9 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnHeavyZombieback8
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFatZombie8
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies9
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 10 Comes!
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies9 2
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombies9 3
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombiesboss
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Get Ready! Boss is here!
Unit - Move Head Zombie 0015 <gen> instantly to (Center of spawnboss <gen>)
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of spawnboss <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of spawnboss <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of spawnboss <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie for Player 12 (Brown) at (Center of spawnboss <gen>) facing Default building facing degrees
PlayerDie
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
If ((Owner of (Killing unit)) Not equal to Player 12 (Brown)) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Team Killed + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + was eaten by Zombies!))
ZombieBoss
Events
Unit - Head Zombie 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Set the time of day to 6.00
Map
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Head Zombie will spawn here! at (Center of floattext <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Turn the day/night cycle Off
Game - Set the time of day to 1.00
Visibility - Disable fog of war
Visibility - Disable black mask
RedMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot2 <gen>))
RedMove1
Events
Unit - GLA Rebel 0000 <gen> Is attacked
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Order (Picked unit) to Move To.(Random point in retreat1 <gen>))
RedHeal
Events
Unit - GLA Rebel 0000 <gen> 's life becomes Less than 100.00
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order GLA Rebel 0000 <gen> to Neutral - Activate Heal .
BlueMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot2 <gen>))
BlueMove1
Events
Unit - Special Force Marine 0001 <gen> Is attacked
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to Move To.(Random point in retreat1 <gen>))
BlueHeal
Events
Unit - Special Force Marine 0001 <gen> 's life becomes Less than 100.00
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Special Force Marine 0001 <gen> to Neutral - Activate Heal .
TealMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot3 <gen>))
TealMove1
Events
Unit - T51B Marine 0002 <gen> Is attacked
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Order (Picked unit) to Move To.(Random point in retreat2 <gen>))
TealHeal
Events
Unit - T51B Marine 0002 <gen> 's life becomes Less than 100.00
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order T51B Marine 0002 <gen> to Neutral - Activate Heal .
PurpleMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot1 <gen>))
PurpleMove1
Events
Unit - Rifleman 0003 <gen> Is attacked
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Order (Picked unit) to Move To.(Random point in retreat3 <gen>))
PurpleHeal
Events
Unit - Rifleman 0003 <gen> 's life becomes Less than 100.00
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Rifleman 0003 <gen> to Neutral - Activate Heal .
YellowMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot1 <gen>))
YellowMove1
Events
Unit - Hi-Tech Marine 0004 <gen> Is attacked
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Move To.(Random point in retreat3 <gen>))
YellowHeal
Events
Unit - Hi-Tech Marine 0004 <gen> 's life becomes Less than 100.00
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Hi-Tech Marine 0004 <gen> to Neutral - Activate Heal .
OrangeMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot5 <gen>))
OrangeMove1
Events
Unit - GLA Rebel 0016 <gen> Is attacked
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Move To.(Random point in retreat5 <gen>))
OrangeHeal
Events
Unit - GLA Rebel 0016 <gen> 's life becomes Less than 100.00
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order GLA Rebel 0016 <gen> to Neutral - Activate Heal .
GreenMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot4 <gen>))
GreenMove1
Events
Unit - Special Force Marine 0017 <gen> Is attacked
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Move To.(Random point in retreat6 <gen>))
GreenHeal
Events
Unit - Special Force Marine 0017 <gen> 's life becomes Less than 100.00
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Special Force Marine 0017 <gen> to Neutral - Activate Heal .
PinkMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot6 <gen>))
PinkMove1
Events
Unit - T51B Marine 0019 <gen> Is attacked
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Move To.(Random point in retreat4 <gen>))
PinkHeal
Events
Unit - T51B Marine 0019 <gen> 's life becomes Less than 100.00
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order T51B Marine 0019 <gen> to Neutral - Activate Heal .
GrayMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot5 <gen>))
GrayMove1
Events
Unit - Rifleman 0018 <gen> Is attacked
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Order (Picked unit) to Move To.(Random point in retreat5 <gen>))
GrayHeal
Events
Unit - Rifleman 0018 <gen> 's life becomes Less than 100.00
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Rifleman 0018 <gen> to Neutral - Activate Heal .
LightBlueMove
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Random point in bot6 <gen>))
LightBlueMove1
Events
Unit - Hi-Tech Marine 0020 <gen> Is attacked
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Move To.(Random point in retreat4 <gen>))
LightBlueHeal
Events
Unit - Hi-Tech Marine 0020 <gen> 's life becomes Less than 100.00
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Hi-Tech Marine 0020 <gen> to Neutral - Activate Heal .
SpawnFacelessback
Events
Conditions
Actions
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnHeavyZombieback
Events
Conditions
Actions
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnFatZombieback
Events
Conditions
Actions
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
SpawnZombiesback
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 1 Comes!
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn2 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn3 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn4 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn5 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Zombiespawn6 <gen>) facing Default building facing degrees
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