Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Solar System model of the bundle Solar System model. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Solar System model.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ssmm.mdx
Now Click the "Import File" Button:
Next select 'ssmm.mdx' in the folder which you extracted from the zip archive:
Solar System model
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
Done, you have imported the file ssmm.mdx.
Importing ssmm_earth.blp
Now Click the "Import File" Button:
Next select 'ssmm_earth.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
war3mapimported/ssmm_earth.blp
Double-click the file ssmm_earth.blp:
ssmm_earth.blp
Image / Texture
342
war3mapimported/ssmm_earth.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
Done, you have imported the file ssmm_earth.blp.
Importing ssmm_jupiter.blp
Now Click the "Import File" Button:
Next select 'ssmm_jupiter.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
war3mapimported/ssmm_jupiter.blp
Double-click the file ssmm_jupiter.blp:
ssmm_jupiter.blp
Image / Texture
342
war3mapimported/ssmm_jupiter.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
Done, you have imported the file ssmm_jupiter.blp.
Importing ssmm_mars.blp
Now Click the "Import File" Button:
Next select 'ssmm_mars.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
war3mapimported/ssmm_mars.blp
Double-click the file ssmm_mars.blp:
ssmm_mars.blp
Image / Texture
342
war3mapimported/ssmm_mars.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
Done, you have imported the file ssmm_mars.blp.
Importing ssmm_mercury.blp
Now Click the "Import File" Button:
Next select 'ssmm_mercury.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
war3mapimported/ssmm_mercury.blp
Double-click the file ssmm_mercury.blp:
ssmm_mercury.blp
Image / Texture
342
war3mapimported/ssmm_mercury.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
Done, you have imported the file ssmm_mercury.blp.
Importing ssmm_moon.blp
Now Click the "Import File" Button:
Next select 'ssmm_moon.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
war3mapimported/ssmm_moon.blp
Double-click the file ssmm_moon.blp:
ssmm_moon.blp
Image / Texture
342
war3mapimported/ssmm_moon.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
Done, you have imported the file ssmm_moon.blp.
Importing ssmm_saturn.blp
Now Click the "Import File" Button:
Next select 'ssmm_saturn.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
war3mapimported/ssmm_saturn.blp
Double-click the file ssmm_saturn.blp:
ssmm_saturn.blp
Image / Texture
342
war3mapimported/ssmm_saturn.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
Done, you have imported the file ssmm_saturn.blp.
Importing ssmm_saturn_rings.blp
Now Click the "Import File" Button:
Next select 'ssmm_saturn_rings.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_sun.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
war3mapimported/ssmm_saturn_rings.blp
Double-click the file ssmm_saturn_rings.blp:
ssmm_saturn_rings.blp
Image / Texture
22
war3mapimported/ssmm_saturn_rings.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
Done, you have imported the file ssmm_saturn_rings.blp.
Importing ssmm_sun.blp
Now Click the "Import File" Button:
Next select 'ssmm_sun.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_uranus.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
ssmm_sun.blp
Image / Texture
342
war3mapimported/ssmm_sun.blp
Double-click the file ssmm_sun.blp:
ssmm_sun.blp
Image / Texture
342
war3mapimported/ssmm_sun.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_sun.blp
Image / Texture
342
ssmm_sun.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
ssmm_sun.blp
Image / Texture
342
ssmm_sun.blp
Done, you have imported the file ssmm_sun.blp.
Importing ssmm_uranus.blp
Now Click the "Import File" Button:
Next select 'ssmm_uranus.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_venus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
ssmm_sun.blp
Image / Texture
342
ssmm_sun.blp
ssmm_uranus.blp
Image / Texture
342
war3mapimported/ssmm_uranus.blp
Double-click the file ssmm_uranus.blp:
ssmm_uranus.blp
Image / Texture
342
war3mapimported/ssmm_uranus.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_uranus.blp
Image / Texture
342
ssmm_uranus.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
ssmm_sun.blp
Image / Texture
342
ssmm_sun.blp
ssmm_uranus.blp
Image / Texture
342
ssmm_uranus.blp
Done, you have imported the file ssmm_uranus.blp.
Importing ssmm_venus.blp
Now Click the "Import File" Button:
Next select 'ssmm_venus.blp' in the folder which you extracted from the zip archive:
Solar System model
ssmm.mdx
ssmm_earth.blp
ssmm_jupiter.blp
ssmm_mars.blp
ssmm_mercury.blp
ssmm_moon.blp
ssmm_saturn.blp
ssmm_saturn_rings.blp
ssmm_sun.blp
ssmm_uranus.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
ssmm_sun.blp
Image / Texture
342
ssmm_sun.blp
ssmm_uranus.blp
Image / Texture
342
ssmm_uranus.blp
ssmm_venus.blp
Image / Texture
342
war3mapimported/ssmm_venus.blp
Double-click the file ssmm_venus.blp:
ssmm_venus.blp
Image / Texture
342
war3mapimported/ssmm_venus.blp
Tick the box "Use Custom Path" and type in the correct path:
ssmm_venus.blp
Image / Texture
342
ssmm_venus.blp
The file has been properly added to the map archive:
ssmm.mdx
Model
172
war3mapimported/ssmm.mdx
ssmm_earth.blp
Image / Texture
342
ssmm_earth.blp
ssmm_jupiter.blp
Image / Texture
342
ssmm_jupiter.blp
ssmm_mars.blp
Image / Texture
342
ssmm_mars.blp
ssmm_mercury.blp
Image / Texture
342
ssmm_mercury.blp
ssmm_moon.blp
Image / Texture
342
ssmm_moon.blp
ssmm_saturn.blp
Image / Texture
342
ssmm_saturn.blp
ssmm_saturn_rings.blp
Image / Texture
22
ssmm_saturn_rings.blp
ssmm_sun.blp
Image / Texture
342
ssmm_sun.blp
ssmm_uranus.blp
Image / Texture
342
ssmm_uranus.blp
ssmm_venus.blp
Image / Texture
342
ssmm_venus.blp
Done, you have imported the file ssmm_venus.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.