Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Socom 2 Single Player.w3x
Variables
Start
Remove Camp
Start
Lose
Lose
Messages
Rocket Launcher
Socom Info
Socom Info 2
New Explosives
Extra Stuff
Heaviliy Fortified
Heaviliy Fortified 2
Heaviliy Fortified 3
Stop
Stop 2
Stop 3
Tank Factory
Backup Notify
Backup
Generator
Kill Extra Teal
win
Music Trigg
Music List
Music 1
Music 2
Music 3
Music 4
Music 5
Forest Troop Replenish
Make Troops
Create Ghosts
Red
Explosives
Tank Factory Kaboom
Sachtel
Panther Explosives
Currency
Money
Money Forest
Secrets
Tank
Helecopter
Quests
Quests
Name
Type
is_array
initial_value
Generator
quest
Yes
Remove Camp
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Remove Camp 0004 <gen> from the game
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display Alright men, we have set up a primeter to give you time to get your equipment. . Modify duration: Add 1.75 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Panther_Explosives <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display We have also had recon place panther explosives for you to take out the generator. . Modify duration: Add 1.75 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Ghosts <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display You will also find your troops in the tent to your left. . Modify duration: Add 1.75 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display Good luck, we will send any info that we can during the mission. . Modify duration: Add 1.75 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Ping minimap for (All players) at (Center of Panther_Explosives <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Animation - Play Tank Factory 0237 <gen> 's work animation
Lose
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Game - Defeat Player 1 (Red) with the message: You Died!
Rocket Launcher
Events
Unit - A unit comes within 1000.00 of Sentry 0238 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of Rocket_Launcher <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ghost named Lee at (Center of (Playable map area)) : Play No sound and display I can use that rocket launcher to take out buildings and other large threats. . Modify duration: Add 1.90 seconds and Wait
Socom Info
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Socom heros will not break invisibility to attack, you must right click the enemy or use the attack command to attack.
Game - Display to Player Group - Player 4 (Purple) the text: Socom heros will not break invisibility to attack, you must right click the enemy or use the attack command to attack.
Game - Display to Player Group - Player 5 (Yellow) the text: Socom heros will not break invisibility to attack, you must right click the enemy or use the attack command to attack.
Game - Display to Player Group - Player 6 (Orange) the text: Socom heros will not break invisibility to attack, you must right click the enemy or use the attack command to attack.
Socom Info 2
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Units with a glow on thier weapon have flashlights, and can see invisible units, so do towers.
Game - Display to Player Group - Player 4 (Purple) the text: Units with a glow on thier weapon have flashlights, and can see invisible units, so do towers.
Game - Display to Player Group - Player 5 (Yellow) the text: Units with a glow on thier weapon have flashlights, and can see invisible units, so do towers.
Game - Display to Player Group - Player 6 (Orange) the text: Units with a glow on thier weapon have flashlights, and can see invisible units, so do towers.
New Explosives
Events
Unit - A unit comes within 600.00 of Sentry 0261 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of New_Explosives <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ghost named Lee at (Center of (Playable map area)) : Play No sound and display How the heck did the terrorists get those? . Modify duration: Add 2.00 seconds and Wait
Heaviliy Fortified
Events
Unit - A unit enters Heavily_Fortified_Notification <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Heaviliy_Fortified_2 <gen>
Trigger - Turn off Heaviliy_Fortified_3 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named H.Q. at (Center of (Playable map area)) : Play No sound and display There is a heavily fortified area ahead, you must get around it or blast it to hell. . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off Stop <gen>
Trigger - Turn off Stop_2 <gen>
Trigger - Turn off Stop_3 <gen>
Heaviliy Fortified 2
Events
Unit - A unit enters Heavily_Fortified_Notification_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Heaviliy_Fortified <gen>
Trigger - Turn off Heaviliy_Fortified_3 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named H.Q. at (Center of (Playable map area)) : Play No sound and display There is a heavily fortified area ahead, you must get around it or blast it to hell. . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off Stop <gen>
Trigger - Turn off Stop_2 <gen>
Trigger - Turn off Stop_3 <gen>
Heaviliy Fortified 3
Events
Unit - A unit enters Heavily_Fortified_Notification_2_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Heaviliy_Fortified <gen>
Trigger - Turn off Heaviliy_Fortified_2 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named H.Q. at (Center of (Playable map area)) : Play No sound and display There is a heavily fortified area ahead, you must get around it or blast it to hell. . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off Stop <gen>
Trigger - Turn off Stop_2 <gen>
Trigger - Turn off Stop_3 <gen>
Stop
Events
Unit - A unit enters Heavily_Fortified_Notification <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Stop .
Stop 2
Events
Unit - A unit enters Heavily_Fortified_Notification_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Stop .
Stop 3
Events
Unit - A unit enters Heavily_Fortified_Notification_2_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Stop .
Tank Factory
Events
Unit - A unit comes within 2000.00 of Tank Factory 0237 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Stop .
Camera - Pan camera for Player 1 (Red) to (Center of Tank_Factory <gen>) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . M16 Seal named Seal at (Center of (Playable map area)) : Play No sound and display What the hell is that?! . Modify duration: Add 1.25 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ghost named Lee at (Center of (Playable map area)) : Play No sound and display Damnit, its a tank factory! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display Whatever it is, its not good, get rid of it. . Modify duration: Add 1.80 seconds and Wait
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode Off for (All players)
Backup Notify
Events
Unit - A unit comes within 2100.00 of Generator 0167 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Mark (Last created quest) as Discovered
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) over 0.80 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display Hold your position, recon has discovered a backup generator in the southeast corner of the forest. . Modify duration: Add 3.75 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . M16 Seal named Seal at (Center of (Playable map area)) : Play No sound and display So you want us to take it out right? . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display Affirmative, we have placed sachtels for you nearby it. . Modify duration: Add 1.25 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ghost named Lee at (Center of (Playable map area)) : Play No sound and display Rodger HQ we're on our way. . Modify duration: Add 1.75 seconds and Wait
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Ping minimap for (All players) at (Center of Backup_Generator <gen>) for 7.00 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Sachtels <gen>) for 7.00 seconds, using a Simple ping of color ( 0.00 %, 100.00 %, 0.00 %)
Backup
Events
Unit - Backup Generator 0170 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: The Backup Was destroyed
Quest - Flash the quest dialog button
Trigger - Turn off Backup_Notify <gen>
Trigger - Turn on Generator <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Backup_Generator <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of Explosions <gen>) : Play No sound and display Ok, the backup is down, now take out the real one! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Generator 0167 <gen> Vulnerable
Generator
Events
Unit - Generator 0167 <gen> Dies
Conditions
Actions
Quest - Mark Generator[1] as Completed
Trigger - Turn on Kill_Extra_Teal <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Explosions <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Random point in Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Cinematic - Send transmission to Player Group - Player 1 (Red) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of Explosions <gen>) : Play No sound and display That did it! Rescue the hostages! . Modify duration: Add 3.00 seconds and Don't wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Trigger - Turn on Kill_Extra_Teal <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 2.00 seconds
Unit - Kill Bunker 0224 <gen>
Special Effect - Create a special effect at (Center of Explosions <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 1.15 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on win <gen>
Trigger - Turn off Make_Troops <gen>
Kill Extra Teal
Events
Unit - Bunker 0224 <gen> Dies
Conditions
Actions
Unit - Kill Watch Tower 0286 <gen>
Unit - Kill Watch Tower 0287 <gen>
Unit - Kill Watch Tower 0289 <gen>
Unit - Kill Watch Tower 0288 <gen>
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Unit - Kill (Random unit from (Units in Kill_Teal_Extra <gen> owned by Player 3 (Teal)))
Trigger - Turn off (This trigger)
win
Events
Unit - Hostage 0229 <gen> Changes owner
Conditions
Actions
Sound - Play HeroicVictory <gen>
Camera - . Apply . gg_cam_Win_Camera for Player 1 (Red) over 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Hostage 0229 <gen> named Kyra : Play No sound and display Oh Thank you, I thought that they would kill us for sure. . Modify duration: Set to 9.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Music List
Events
Player - Player 1 (Red) types a chat message containing Music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Music-Sad-Persuit-Victory-Defeat-Mystery
Music 1
Events
Player - Player 1 (Red) types a chat message containing -Sad (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Music 2
Events
Player - Player 1 (Red) types a chat message containing -Mystery (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play OrcTheme <gen>
Music 3
Events
Player - Player 1 (Red) types a chat message containing -Defeat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkVictory <gen>
Music 4
Events
Player - Player 1 (Red) types a chat message containing -Victory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Music 5
Events
Player - Player 1 (Red) types a chat message containing -Persuit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PursuitTheme <gen>
Make Troops
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Forest Troop for Player 3 (Teal) at (Position of Bunker 0224 <gen>) facing Default building facing degrees
Unit - Change color of (Last created unit) to (Color of Player 7 (Green))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Red
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Ghost for Player 1 (Red) at (Center of Ghosts <gen>) facing Default building facing degrees
Tank Factory Kaboom
Events
Unit - Tank Factory 0237 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Tank_Factory <gen>) over 0.90 seconds
Animation - Change Tank Factory 0237 <gen> 's animation speed to 20.00 % of its original speed
Special Effect - Create a special effect at (Random point in Tank_Factory <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Random point in Tank_Factory <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Random point in Tank_Factory <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Random point in Tank_Factory <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Random point in Tank_Factory <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Random point in Tank_Factory <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Arcane Observatory named HQ at (Center of (Playable map area)) : Play No sound and display Target destroyed, good work. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Sachtel
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sachtel
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Panther Explosives
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Panther Explosives
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Money
Events
Map initialization
Conditions
Actions
Player - Add 7000 to Player 1 (Red) . Current gold
Money Forest
Events
Map initialization
Conditions
Actions
Player - Add 3000 to Player 7 (Green) . Current gold
Tank
Events
Unit - Changes owner
Conditions
Actions
Unit - Add Occular Implants to
Helecopter
Events
Map initialization
Conditions
Actions
Unit - Remove Wander (Neutral) from Helecopter 0318 <gen>
Quests
Events
Map initialization
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Hostages with the description You must find the hostages and free them, kill all in your path and destroy any fortifications in your way. , using icon path ReplaceableTextures\CommandButtons\BTNBearForm.blp
Quest - Create a Required quest titled Generator with the description There is a generator in the forest that regulates the pressure of the mechanichal support beams in the bunker gaurding the hostages, if you destroy it the bunker will collapse and explode, eliminating most of the gaurds in your way. , using icon path ReplaceableTextures\CommandButtons\BTNRavenForm.blp
Quest - Create a Required, undiscovered quest titled Backup generator with the description HQ has discovered a backup generator in the woods, get to it and use any resources you have to destroy it. , using icon path ReplaceableTextures\CommandButtons\BTNElvenGuardTower.blp
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.