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Triggers
Snowball Fight v 1.1b.w3x
Variables
Spawn/Kill
Kills
Toddler Spawn
Kid Spawn
Teenager Spawn
Young Adult Spawn
Adult Spawn
Builder Spawn
Ghost Spawn
Wolf Spawn
Bear Spawn
Win/Lose
South Win
North Lose
North Win
South Lose
Fun Commands
GTH
Die
Scream
WTH
Doh
ka
Woohoo
Quest Log/Startup
Quests Startup
Spawn Stoppers
Stop1
Stop1 Copy
Stop1 Copy 2
Stop1 Copy 3
Stop1 Copy 4
Stop1 Copy 5
Stop1 Copy 6
Stop1 Copy 7
Stop1 Copy 8
Stop1 Copy 9
Player Related Bugs
NP Red
NP Blue
NP Teal
NP Purple
NP Yellow
NP Orange
NP Green
NP Pink
NP Gray
NP Light Blue
Special Spells
Banner
Snow Mine
Taunt
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Toddler Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Toddler for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Toddler for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Kid Spawn
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Kid for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Teenager Spawn
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Teenager for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Teenager for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Young Adult Spawn
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Young Adult for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Young Adult for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Adult Spawn
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Adult for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Adult for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Builder Spawn
Events
Time - Every 580.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fort Builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Fort Builder for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Ghost Spawn
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Warning: The apparations of those died in lost wars have been spotted in the woods! Be careful!
Unit - Create 1 . Apparation for Neutral Hostile at (Random point in Woods <gen>) facing Default building facing degrees
Unit - Create 1 . Apparation for Neutral Hostile at (Random point in Woods <gen>) facing Default building facing degrees
Unit - Create 1 . Apparation for Neutral Hostile at (Random point in Woods <gen>) facing Default building facing degrees
Wolf Spawn
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wolf for Neutral Hostile at (Random point in Woods <gen>) facing Default building facing degrees
Unit - Create 1 . Wolf for Neutral Hostile at (Random point in Woods <gen>) facing Default building facing degrees
Bear Spawn
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bear for Neutral Hostile at (Random point in Woods <gen>) facing Default building facing degrees
Unit - Create 1 . Bear for Neutral Hostile at (Random point in Woods <gen>) facing Default building facing degrees
South Win
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Snowball Fort 0007 <gen> is alive) Equal to False
(Snowball Fort 0010 <gen> is alive) Equal to False
(Snowball Fort 0002 <gen> is alive) Equal to False
(Snowball Fort 0009 <gen> is alive) Equal to False
(Snowball Fort 0006 <gen> is alive) Equal to False
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
North Lose
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Snowball Fort 0007 <gen> is alive) Equal to False
(Snowball Fort 0010 <gen> is alive) Equal to False
(Snowball Fort 0002 <gen> is alive) Equal to False
(Snowball Fort 0009 <gen> is alive) Equal to False
(Snowball Fort 0006 <gen> is alive) Equal to False
Actions
Game - Defeat Player 1 (Red) with the message: Your forts got BURNED!
Game - Defeat Player 2 (Blue) with the message: Your forts got BURNED!
Game - Defeat Player 3 (Teal) with the message: Your forts got BURNED!
Game - Defeat Player 4 (Purple) with the message: Your forts got BURNED!
Game - Defeat Player 5 (Yellow) with the message: Your forts got BURNED!
North Win
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Snowball Fort 0000 <gen> is alive) Equal to False
(Snowball Fort 0005 <gen> is alive) Equal to False
(Snowball Fort 0004 <gen> is alive) Equal to False
(Snowball Fort 0008 <gen> is alive) Equal to False
(Snowball Fort 0003 <gen> is alive) Equal to False
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
South Lose
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Snowball Fort 0000 <gen> is alive) Equal to False
(Snowball Fort 0005 <gen> is alive) Equal to False
(Snowball Fort 0004 <gen> is alive) Equal to False
(Snowball Fort 0008 <gen> is alive) Equal to False
(Snowball Fort 0003 <gen> is alive) Equal to False
Actions
Game - Defeat Player 6 (Orange) with the message: Your forts got BURNED!
Game - Defeat Player 7 (Green) with the message: Your forts got BURNED!
Game - Defeat Player 8 (Pink) with the message: Your forts got BURNED!
Game - Defeat Player 9 (Gray) with the message: Your forts got BURNED!
Game - Defeat Player 10 (Light Blue) with the message: Your forts got BURNED!
GTH
Events
Player - Player 1 (Red) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -gth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play gotohell <gen>
Die
Events
Player - Player 1 (Red) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -die (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play necromancer <gen>
Scream
Events
Player - Player 1 (Red) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ahh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play scream <gen>
WTH
Events
Player - Player 1 (Red) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -wth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play whothehell_fg <gen>
Doh
Events
Player - Player 1 (Red) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -doh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 32dohs <gen>
ka
Events
Player - Player 1 (Red) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ka (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Family_Guy___Stewie___Kick_Your_Ass <gen>
Woohoo
Events
Player - Player 1 (Red) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -woo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play woohoo <gen>
Quests Startup
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Winning and Losing with the description In order to win you must kill all of the opposing team's snow forts. You will lose if all of your team's snow forts are destroyed. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
Quest - Create a Optional quest titled Spawns with the description Every now and then new units will spawn for every player. You can find these units at your snow fort. In addition, hostile units will spawn in the woods for added gold if there is a stalemate. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled Money with the description In order to get money you must kill units. For every unit you kill you will recieve one gold. This money can be used to build defensive structures. , using icon path UI\MiniMap\MinimapIcon\MinimapIconGold.blp
Quest - Create a Optional quest titled Fun Commands with the description I have added some fun commands to make the game a little more humorous. You may type the following to trigger a sound. -ka, -gth, -woo, -die, -ahh, -doh, and -wth. , using icon path UI\MiniMap\MinimapIcon\MinimapIconGold.blp
Quest - Create a Required quest titled Bugs with the description There are currently a few bugs which I cannot fix. One of which is the construction of the Snow Tank. Currently, it must be built on grass. Don't ask why, I don't know. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Game - Display to (All players) the text: Welcome to Snowball Fight! Please look in your quest log to see your objectives. In addition, some extra information and fun commands may be found there. New information regarding game bugs has been added. If your bug isn't found there, then let me know. Whisper Renegade_Rogue or email [email protected].
Stop1
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Stop1 Copy
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Stop1 Copy 2
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Stop1 Copy 3
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Stop1 Copy 4
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Stop1 Copy 5
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Stop1 Copy 6
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Stop1 Copy 7
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Stop1 Copy 8
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Stop1 Copy 9
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
NP Red
Events
Map initialization
Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1 <gen>
NP Blue
Events
Map initialization
Conditions
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy <gen>
NP Teal
Events
Map initialization
Conditions
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_2 <gen>
NP Purple
Events
Map initialization
Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_3 <gen>
NP Yellow
Events
Map initialization
Conditions
((Player 5 (Yellow) slot status) Equal to Is unused) or ((Player 5 (Yellow) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_4 <gen>
NP Orange
Events
Map initialization
Conditions
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_5 <gen>
NP Green
Events
Map initialization
Conditions
((Player 7 (Green) slot status) Equal to Is unused) or ((Player 7 (Green) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_6 <gen>
NP Pink
Events
Map initialization
Conditions
((Player 8 (Pink) slot status) Equal to Is unused) or ((Player 8 (Pink) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_7 <gen>
NP Gray
Events
Map initialization
Conditions
((Player 9 (Gray) slot status) Equal to Is unused) or ((Player 9 (Gray) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_8 <gen>
NP Light Blue
Events
Map initialization
Conditions
((Player 10 (Light Blue) slot status) Equal to Is unused) or ((Player 10 (Light Blue) slot status) Equal to Has left the game)
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Trigger - Turn on Stop1_Copy_9 <gen>
Banner
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Plant Banner
Actions
Unit - Remove Plant Banner from (Triggering unit)
Snow Mine
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Plant Snow Mine
Actions
Unit - Remove Plant Snow Mine from (Triggering unit)
Taunt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Taunt
Actions
Sound - Play MuradinTaunt1 <gen> at 100 % volume, attached to (Casting unit)
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