Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Snow evasion.w3x
Variables
Basics
Melee Initialization
Dyingscore
Dyingscore2
Keyboards
UP
Down
Down 2
UP Copy
Moving left
Moving Right
Moving left 2
Moving Right 2
Runners
Pimping and moving
Pimping and moving Copy
Targetting
Dying
Splat Normal Floes
Splat Normal Floes Copy
Splat Frosty seeker
Splat Frosty seeker Copy
Splat Large Orb
Splat Large Orb Copy
Splat Hard Cube
Splat Hard Cube Copy
Kid rescue
Kid rescue Copy
Units
Seekers
Pointers
Special
Modes Easy
Modes Medium
Modes Hard
Modes Insane
Timeoff
Choosing modes
Floes1
Floes2
Floes
Orb1
Orb2
Orbs
Ice cube1
Ice cube2
Ice cubes
Orb1on
Ice cube1on
Floes2on
Orb2on
Ice cube2on
Security
Moving back
Moving back Copy
Leaderboarding
REDBOARDMAKE
REDBOARDMAKE Update
REDBOARDMAKE Unitsspawn
REDBOARDMAKE Unitsspawn Copy
Counting down
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Avoiders
group
No
Bluesboard
leaderboard
No
Movedby
integer
No
MULTIPOINTS
integer
No
1
REDsBoard
leaderboard
No
Splatters
group
No
Unitmoviing
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: choose mode before ten seconds have expired-easy - 50hp-medium - 35hp-hard - 15hp-insane - 1hp
Melee Game - Use melee time of day (for all players)
Camera - Lock camera target for Player 1 (Red) to Ice avoider 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Ice avoider 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Quest - Create a Optional quest titled Credits: with the description Thanks to Pyritie for the cube :DThanks to Jigrael for the Good avoiding model... i really think that it's good!Thanks to Daelin for the orb. , using icon path ReplaceableTextures\CommandButtons\BTNIceShard.blp
Unit - Change color of Ice avoider 0001 <gen> to Red
Unit - Change color of Ice avoider 0002 <gen> to Blue
Unit - Turn collision for Ice avoider 0001 <gen> Off .
Unit - Turn collision for Ice avoider 0002 <gen> Off .
Unit - Move Ice avoider 0001 <gen> instantly to (Point(-100.00, -1000.00))
Unit - Move Ice avoider 0002 <gen> instantly to (Point(100.00, -1000.00))
Unit Group - Pick every unit in (Units of type Ice avoider) and do (Actions)
Loop - Actions
Wait 0.01 seconds
Set Variable Set Avoiders = (Last created unit group)
Dyingscore
Events
Unit - Ice avoider 0001 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: (RED DIED! His score comes here: + (String(Movedby)))
Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Overwiev for (Owner of (Triggering unit)) over 0 seconds
Dyingscore2
Events
Unit - Ice avoider 0002 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: (BLUE DIED! His score comes here: + (String(Movedby)))
Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Overwiev for (Owner of (Triggering unit)) over 0 seconds
UP
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering player) Current lumber) Equal to 0
Then - Actions
Player - Set (Triggering player) . Current lumber to 60
Unit Group - Pick every unit in Splatters and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Else - Actions
Game - Display to (Player group((Triggering player))) the text: You need to wait, look at the timer (where lumber used to be)
Down
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering player) Current gold) Equal to 0
Then - Actions
Player - Set (Triggering player) . Current gold to 30
Unit Group - Pick every unit in Splatters and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 50.00
Else - Actions
Game - Display to (Player group((Triggering player))) the text: You need to wait, your gold-timer isn't ready yet
Down 2
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering player) Current gold) Equal to 0
Then - Actions
Player - Set (Triggering player) . Current gold to 30
Unit Group - Pick every unit in Splatters and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 50.00
Else - Actions
Game - Display to (Player group((Triggering player))) the text: You need to wait, your gold-timer isn't ready yet
UP Copy
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering player) Current lumber) Equal to 0
Then - Actions
Player - Set (Triggering player) . Current lumber to 60
Unit Group - Pick every unit in Splatters and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Else - Actions
Game - Display to (Player group((Triggering player))) the text: You need to wait, look at the timer (where lumber used to be)
Moving left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Ice avoider 0001 <gen> to Move To . ((Position of Ice avoider 0001 <gen>) offset by (-130.00, 0))
Moving Right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Ice avoider 0001 <gen> to Move To . ((Position of Ice avoider 0001 <gen>) offset by (130.00, 0))
Moving left 2
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
Actions
Unit - Order Ice avoider 0002 <gen> to Move To . ((Position of Ice avoider 0002 <gen>) offset by (-130.00, 0))
Moving Right 2
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Unit - Order Ice avoider 0002 <gen> to Move To . ((Position of Ice avoider 0002 <gen>) offset by (130.00, 0))
Pimping and moving
Events
Unit - A unit enters Send <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Not equal to Kid Avoider
Then - Actions
Animation - Change (Triggering unit) 's size to ( (Random real number between 70.00 and 130.00) %, (Random real number between 70.00 and 130.00) %, (Random real number between 70.00 and 130.00) %) of its original size
Animation - Change (Triggering unit) 's animation speed to (Random real number between 20.00 and 180.00) % of its original speed
Animation - Change (Triggering unit) 's vertex coloring to ( (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %) with (Random real number between 0 and 25.00) % transparency
Unit - Set (Triggering unit) movement speed to (Random real number between 150.00 and 400.00)
Unit - Order (Triggering unit) to Move To . (Random point in Arrival <gen>)
Else - Actions
Pimping and moving Copy
Events
Unit - A unit enters Close_by <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frosty seeker
Actions
Unit - Order (Triggering unit) to Move To . (Position of (Random unit from Avoiders))
Targetting
Events
Unit - A unit enters Send <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Not equal to Frosty seeker
Then - Actions
Animation - Change (Triggering unit) 's size to ( (Random real number between 70.00 and 130.00) %, (Random real number between 70.00 and 130.00) %, (Random real number between 70.00 and 130.00) %) of its original size
Animation - Change (Triggering unit) 's vertex coloring to ( (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %) with (Random real number between 0 and 70.00) % transparency
Animation - Change (Triggering unit) 's animation speed to (Random real number between 20.00 and 180.00) % of its original speed
Unit - Set (Triggering unit) movement speed to (Random real number between 150.00 and 400.00)
Unit - Order (Triggering unit) to Move To . (Random point in Arrival <gen>)
Else - Actions
Unit - Order (Triggering unit) to Move To . (Position of (Random unit from Avoiders))
Dying
Events
Unit - A unit enters Arrival <gen>
Conditions
Actions
Unit Group - Remove (Triggering unit) from Splatters .
Unit - Explode (Triggering unit) .
Splat Normal Floes
Events
Unit - A unit comes within 80.00 of Ice avoider 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ice floe
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0001 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Splat Normal Floes Copy
Events
Unit - A unit comes within 80.00 of Ice avoider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ice floe
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0002 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Splat Frosty seeker
Events
Unit - A unit comes within 50.00 of Ice avoider 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frosty seeker
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0001 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Splat Frosty seeker Copy
Events
Unit - A unit comes within 50.00 of Ice avoider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Frosty seeker
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0002 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Splat Large Orb
Events
Unit - A unit comes within 120.00 of Ice avoider 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ice orb
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0001 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Splat Large Orb Copy
Events
Unit - A unit comes within 120.00 of Ice avoider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ice orb
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0002 <gen> , dealing 1.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Splat Hard Cube
Events
Unit - A unit comes within 80.00 of Ice avoider 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ice cube
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0001 <gen> , dealing 2.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Splat Hard Cube Copy
Events
Unit - A unit comes within 80.00 of Ice avoider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ice cube
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Unit - Cause (Triggering unit) to damage Ice avoider 0002 <gen> , dealing 2.00 damage of attack type Spells and damage type Normal
Unit Group - Remove (Triggering unit) from Splatters .
Kid rescue
Events
Unit - A unit comes within 50.00 of Ice avoider 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kid Avoider
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Set Variable Set MULTIPOINTS = (MULTIPOINTS + 1)
Kid rescue Copy
Events
Unit - A unit comes within 50.00 of Ice avoider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kid Avoider
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Set Variable Set MULTIPOINTS = (MULTIPOINTS + 1)
Seekers
Events
Time - Every (Random real number between 10.00 and 20.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Frosty seeker for Player 5 (Yellow) at (Random point in Send <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Splatters
Pointers
Events
Time - Every (Random real number between 20.00 and 50.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Kid Avoider for Player 6 (Orange) at (Random point in Send <gen>) facing Default building facing degrees
Modes Easy
Events
Player - Player 1 (Red) types a chat message containing -Easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Easy mode, 50 HP
Trigger - Turn off Modes_Easy <gen>
Trigger - Turn off Modes_Medium <gen>
Trigger - Turn off Modes_Hard <gen>
Trigger - Turn off Modes_Insane <gen>
Trigger - Turn off Timeoff <gen>
Modes Medium
Events
Player - Player 1 (Red) types a chat message containing -Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Medium mode, 35 HP. extra points
Leaderboard - Change the label for Player 4 (Purple) in REDsBoard to Points (units moved by times kids rescued + 1)
Set Variable Set MULTIPOINTS = (MULTIPOINTS + 1)
Unit - Cause Ice avoider 0001 <gen> to damage Ice avoider 0001 <gen> , dealing 15.00 damage of attack type Spells and damage type Normal
Unit - Cause Ice avoider 0001 <gen> to damage Ice avoider 0002 <gen> , dealing 15.00 damage of attack type Spells and damage type Normal
Trigger - Turn off Modes_Easy <gen>
Trigger - Turn off Modes_Medium <gen>
Trigger - Turn off Modes_Hard <gen>
Trigger - Turn off Modes_Insane <gen>
Trigger - Turn off Timeoff <gen>
Modes Hard
Events
Player - Player 1 (Red) types a chat message containing -Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Hard mode, 15 HP. extra points
Leaderboard - Change the label for Player 4 (Purple) in REDsBoard to Points (units moved by times kids rescued + 3)
Set Variable Set MULTIPOINTS = (MULTIPOINTS + 3)
Unit - Cause Ice avoider 0001 <gen> to damage Ice avoider 0001 <gen> , dealing 35.00 damage of attack type Spells and damage type Normal
Unit - Cause Ice avoider 0001 <gen> to damage Ice avoider 0002 <gen> , dealing 35.00 damage of attack type Spells and damage type Normal
Trigger - Turn off Modes_Easy <gen>
Trigger - Turn off Modes_Medium <gen>
Trigger - Turn off Modes_Hard <gen>
Trigger - Turn off Modes_Insane <gen>
Trigger - Turn off Timeoff <gen>
Modes Insane
Events
Player - Player 1 (Red) types a chat message containing -Insane (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: INSANE mode, 1 HP. Lots of extra points!
Leaderboard - Change the label for Player 4 (Purple) in REDsBoard to Points (units moved by times kids rescued + 6)
Set Variable Set MULTIPOINTS = (MULTIPOINTS + 6)
Unit - Cause Ice avoider 0001 <gen> to damage Ice avoider 0001 <gen> , dealing 49.00 damage of attack type Spells and damage type Normal
Unit - Cause Ice avoider 0001 <gen> to damage Ice avoider 0002 <gen> , dealing 49.00 damage of attack type Spells and damage type Normal
Trigger - Turn off Modes_Easy <gen>
Trigger - Turn off Modes_Medium <gen>
Trigger - Turn off Modes_Hard <gen>
Trigger - Turn off Modes_Insane <gen>
Trigger - Turn off Timeoff <gen>
Timeoff
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: No mode selected, easy it is!
Trigger - Turn off Modes_Easy <gen>
Trigger - Turn off Modes_Medium <gen>
Trigger - Turn off Modes_Hard <gen>
Trigger - Turn off Modes_Insane <gen>
Floes1
Events
Time - Every (Random real number between 5.00 and 11.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Ice floe for Player 5 (Yellow) at (Random point in Send <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Splatters
Floes2
Events
Time - Every (Random real number between 4.00 and 9.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Ice floe for Player 5 (Yellow) at (Random point in Send <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Splatters
Orb1
Events
Time - Every (Random real number between 5.00 and 11.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Ice orb for Player 5 (Yellow) at (Random point in Send <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Splatters
Orb2
Events
Time - Every (Random real number between 4.00 and 9.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Ice orb for Player 5 (Yellow) at (Random point in Send <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Splatters
Ice cube1
Events
Time - Every (Random real number between 5.00 and 11.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Ice cube for Player 5 (Yellow) at (Random point in Send <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Splatters
Ice cube2
Events
Time - Every (Random real number between 4.00 and 9.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Ice cube for Player 5 (Yellow) at (Random point in Send <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Splatters
Orb1on
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Trigger - Turn on Orb1 <gen>
Game - Display to (All players) the text: |cff889988ORBS HAS BEEN TURNED ON!, THEY TRIGGER IN A LARGER AREA
Ice cube1on
Events
Time - Elapsed game time is 110.00 seconds
Conditions
Actions
Trigger - Turn on Ice_cube1 <gen>
Game - Display to (All players) the text: |cff889988ICE CUBES HAS BEEN TURNED ON!, THEY DAMAGE 2
Floes2on
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Turn on Floes2 <gen>
Game - Display to (All players) the text: |cff889988EXTRA FLOES!
Orb2on
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Trigger - Turn on Orb2 <gen>
Game - Display to (All players) the text: |cff889988EXTRA ORBS!
Ice cube2on
Events
Time - Elapsed game time is 370.00 seconds
Conditions
Actions
Trigger - Turn on Ice_cube2 <gen>
Game - Display to (All players) the text: |cff889988EXTRA ICE CUBE!
Moving back
Events
Unit - A unit enters Left <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by (30.00, 0))
Moving back Copy
Events
Unit - A unit enters Right <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by (-30.00, 0))
REDBOARDMAKE
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Made by The_Clam
Leaderboard - Create a leaderboard for Player Group - Player 2 (Blue) titled Made by The_Clam
Set Variable Set REDsBoard = (Leaderboard of Player 1 (Red))
Set Variable Set Bluesboard = (Leaderboard of Player 2 (Blue))
Leaderboard - Add Player 1 (Red) to REDsBoard with label Life of Avoider: and value (Integer((Life of Ice avoider 0001 <gen>)))
Leaderboard - Add Player 2 (Blue) to REDsBoard with label Shockwave cooldown: and value (Player 1 (Red) Current lumber)
Leaderboard - Add Player 3 (Teal) to REDsBoard with label Upcoming unit: and value (Integer(Are coming!))
Leaderboard - Add Player 4 (Purple) to REDsBoard with label Points (units moved by times kids rescued) and value (MULTIPOINTS x Movedby)
Leaderboard - Add Player 5 (Yellow) to REDsBoard with label Slow and value 0
Leaderboard - Add Player 6 (Orange) to REDsBoard with label Multiplier and value 1
Leaderboard - Add Player 1 (Red) to Bluesboard with label Life of Avoider: and value (Integer((Life of Ice avoider 0002 <gen>)))
Leaderboard - Add Player 2 (Blue) to Bluesboard with label Shockwave cooldown: and value (Player 2 (Blue) Current lumber)
Leaderboard - Add Player 3 (Teal) to Bluesboard with label Upcoming unit: and value (Integer(Are coming!))
Leaderboard - Add Player 4 (Purple) to Bluesboard with label Points (units moved by times kids rescued) and value (MULTIPOINTS x Movedby)
Leaderboard - Add Player 5 (Yellow) to Bluesboard with label Slow and value 0
Leaderboard - Add Player 6 (Orange) to Bluesboard with label Multiplier and value 1
REDBOARDMAKE Update
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in REDsBoard to (Integer((Life of Ice avoider 0001 <gen>)))
Leaderboard - Change the value for Player 1 (Red) in Bluesboard to (Integer((Life of Ice avoider 0002 <gen>)))
Wait 0.01 seconds
Leaderboard - Change the value for Player 2 (Blue) in REDsBoard to (Player 1 (Red) Current lumber)
Leaderboard - Change the value for Player 2 (Blue) in Bluesboard to (Player 2 (Blue) Current lumber)
Leaderboard - Change the value for Player 5 (Yellow) in REDsBoard to (Player 1 (Red) Current gold)
Leaderboard - Change the value for Player 5 (Yellow) in Bluesboard to (Player 2 (Blue) Current gold)
Leaderboard - Change the value for Player 6 (Orange) in REDsBoard to MULTIPOINTS
Leaderboard - Change the value for Player 6 (Orange) in Bluesboard to MULTIPOINTS
REDBOARDMAKE Unitsspawn
Events
Unit - A unit enters Close_by <gen>
Conditions
Actions
Leaderboard - Change the label for Player 3 (Teal) in REDsBoard to (Name of (Triggering unit))
Leaderboard - Change the label for Player 3 (Teal) in Bluesboard to (Name of (Triggering unit))
REDBOARDMAKE Unitsspawn Copy
Events
Unit - A unit enters Arrival <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Not equal to Kid Avoider
Then - Actions
Set Variable Set Movedby = (Movedby + 1)
Wait 0.01 seconds
Leaderboard - Change the value for Player 4 (Purple) in Bluesboard to (MULTIPOINTS x Movedby)
Leaderboard - Change the value for Player 4 (Purple) in REDsBoard to (MULTIPOINTS x Movedby)
Else - Actions
Game - Display to (All players) the text: YOU MISSED A KID AVOIDER!!!
Counting down
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add -1 to (Picked player) . Current lumber
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.