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Triggers
Snap_the_Gold[V. 1.0].w3x
Variables
Initialisierung
Inti
Music
Bestenliste
LockCamera
Gold and Items
Gold Arts
GoldSpam
Punkte Player 1
Punkte Player 2
Punkte Player 3
Punkte Player 4
Punkte Player 5
Punkte Player 6
Timer
StartTimer
TimerEnds
P1Wins
P2Wins
P3Wins
P4Wins
P5Wins
P6Wins
Visitor
Points
Ts
Words
Leave
P1Leave
P2Leave
P3Leave
P4Leave
P5Leave
P6Leave
by KiLLer_X
Name
Type
is_array
initial_value
Gold
itemcode
Yes
Goldfinger
unit
Yes
PointsT
rect
Yes
Punkte
integer
Yes
Timer
timer
No
Ts
string
Yes
Inti
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_GameCam for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 6 (Orange) over 0 seconds
Unit - Pause all units
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Goldfinger for Player 6 (Orange) at (Center of P6 <gen>) facing (Position of (Triggering unit))
Set Variable Set Goldfinger[1] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Goldfinger for Player 5 (Yellow) at (Center of P5 <gen>) facing (Position of (Triggering unit))
Set Variable Set Goldfinger[2] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Goldfinger for Player 4 (Purple) at (Center of P4 <gen>) facing (Position of (Triggering unit))
Set Variable Set Goldfinger[3] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Goldfinger for Player 3 (Teal) at (Center of P3 <gen>) facing (Position of (Triggering unit))
Set Variable Set Goldfinger[4] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Goldfinger for Player 2 (Blue) at (Center of P2 <gen>) facing (Position of (Triggering unit))
Set Variable Set Goldfinger[5] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Goldfinger for Player 1 (Red) at (Center of P1 <gen>) facing (Position of (Triggering unit))
Set Variable Set Goldfinger[6] = (Last created unit)
Else - Actions
Do nothing
Music
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Set music volume to 100 %
Game - Display to (All players) for 1.00 seconds the text: |CFFFF00003...|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |CFFFF00002...|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |CFFFF00001...|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Unit - Unpause all units
Game - Display to (All players) for 1.00 seconds the text: |CFFFF0000SNAP THE GOLD!!!|r
Sound - Play Goldmusic <gen>
Trigger - Run StartTimer <gen> (checking conditions)
Bestenliste
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Gold:
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Show (Last created leaderboard)
Set Variable Set Punkte[1] = "0"
Set Variable Set Punkte[2] = "0"
Set Variable Set Punkte[3] = "0"
Set Variable Set Punkte[4] = "0"
Set Variable Set Punkte[5] = "0"
Set Variable Set Punkte[6] = "0"
LockCamera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_GameCam for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_GameCam for Player 6 (Orange) over 0 seconds
Gold Arts
Events
Map initialization
Conditions
Actions
Set Variable Set Gold[1] = "I000"
Set Variable Set Gold[2] = "I002"
Set Variable Set Gold[3] = "I001"
Set Variable Set Gold[4] = "I003"
GoldSpam
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Item - Create Gold[(Random integer number between 1 and 4)] at (Random point in Gold <gen>)
Item - Create Gold[(Random integer number between 1 and 4)] at (Random point in Gold <gen>)
Item - Create Gold[(Random integer number between 1 and 4)] at (Random point in Gold <gen>)
Punkte Player 1
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Big Gold
Then - Actions
Set Variable Set Punkte[1] = (Punkte[1] + 4)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Punkte[1]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to More Gold
Then - Actions
Set Variable Set Punkte[1] = (Punkte[1] + 3)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Punkte[1]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Gold
Then - Actions
Set Variable Set Punkte[1] = (Punkte[1] + 2)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Punkte[1]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Less Gold
Then - Actions
Set Variable Set Punkte[1] = (Punkte[1] + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Punkte[1]
Else - Actions
Do nothing
Punkte Player 2
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Big Gold
Then - Actions
Set Variable Set Punkte[2] = (Punkte[2] + 4)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Punkte[2]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to More Gold
Then - Actions
Set Variable Set Punkte[2] = (Punkte[2] + 3)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Punkte[2]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Gold
Then - Actions
Set Variable Set Punkte[2] = (Punkte[2] + 2)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Punkte[2]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Less Gold
Then - Actions
Set Variable Set Punkte[2] = (Punkte[2] + 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Punkte[2]
Else - Actions
Do nothing
Punkte Player 3
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Big Gold
Then - Actions
Set Variable Set Punkte[3] = (Punkte[3] + 4)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Punkte[3]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to More Gold
Then - Actions
Set Variable Set Punkte[3] = (Punkte[3] + 3)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Punkte[3]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Gold
Then - Actions
Set Variable Set Punkte[3] = (Punkte[3] + 2)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Punkte[3]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Less Gold
Then - Actions
Set Variable Set Punkte[3] = (Punkte[3] + 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Punkte[3]
Else - Actions
Do nothing
Punkte Player 4
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Big Gold
Then - Actions
Set Variable Set Punkte[4] = (Punkte[4] + 4)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Punkte[4]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to More Gold
Then - Actions
Set Variable Set Punkte[4] = (Punkte[4] + 3)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Punkte[4]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Gold
Then - Actions
Set Variable Set Punkte[4] = (Punkte[4] + 2)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Punkte[4]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Less Gold
Then - Actions
Set Variable Set Punkte[4] = (Punkte[4] + 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Punkte[4]
Else - Actions
Do nothing
Punkte Player 5
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Big Gold
Then - Actions
Set Variable Set Punkte[5] = (Punkte[5] + 4)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Punkte[5]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to More Gold
Then - Actions
Set Variable Set Punkte[5] = (Punkte[5] + 3)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Punkte[5]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Gold
Then - Actions
Set Variable Set Punkte[5] = (Punkte[5] + 2)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Punkte[5]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Less Gold
Then - Actions
Set Variable Set Punkte[5] = (Punkte[5] + 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Punkte[5]
Else - Actions
Do nothing
Punkte Player 6
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Big Gold
Then - Actions
Set Variable Set Punkte[6] = (Punkte[6] + 4)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Punkte[6]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to More Gold
Then - Actions
Set Variable Set Punkte[6] = (Punkte[6] + 3)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Punkte[6]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Gold
Then - Actions
Set Variable Set Punkte[6] = (Punkte[6] + 2)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Punkte[6]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Less Gold
Then - Actions
Set Variable Set Punkte[6] = (Punkte[6] + 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Punkte[6]
Else - Actions
Do nothing
StartTimer
Events
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 180.00 seconds
Countdown Timer - Create a timer window for Timer with title Time:
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
Countdown Timer - Show (Last created timer window) for Player 6 (Orange)
TimerEnds
Events
Time - Timer expires
Conditions
Actions
Trigger - Turn off Punkte_Player_1 <gen>
Trigger - Turn off Punkte_Player_2 <gen>
Trigger - Turn off Punkte_Player_3 <gen>
Trigger - Turn off Punkte_Player_4 <gen>
Trigger - Turn off Punkte_Player_5 <gen>
Trigger - Turn off Punkte_Player_6 <gen>
Game - Display to (All players) for 2.00 seconds the text: |CFFFFFF00Game Over|r
Sound - Play ItemReceived <gen>
Wait 2.00 seconds
Trigger - Run P1Wins <gen> (checking conditions)
Trigger - Run P2Wins <gen> (checking conditions)
Trigger - Run P3Wins <gen> (checking conditions)
Trigger - Run P4Wins <gen> (checking conditions)
Trigger - Run P5Wins <gen> (checking conditions)
Trigger - Run P6Wins <gen> (checking conditions)
P1Wins
Events
Conditions
Punkte[1] Greater than Punkte[2]
Punkte[1] Greater than Punkte[3]
Punkte[1] Greater than Punkte[4]
Punkte[1] Greater than Punkte[5]
Punkte[1] Greater than Punkte[6]
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of Player 1 (Red)) + |CFFFFFF00win the game|r)
Sound - Play NewTournament <gen>
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Defeat Player 2 (Blue) with the message: You lose!!!
Game - Defeat Player 3 (Teal) with the message: You lose!!!
Game - Defeat Player 4 (Purple) with the message: You lose!!!
Game - Defeat Player 5 (Yellow) with the message: You lose!!!
Game - Defeat Player 6 (Orange) with the message: You lose!!!
P2Wins
Events
Conditions
Punkte[2] Greater than Punkte[1]
Punkte[2] Greater than Punkte[3]
Punkte[2] Greater than Punkte[4]
Punkte[2] Greater than Punkte[5]
Punkte[2] Greater than Punkte[6]
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of Player 2 (Blue)) + |CFFFFFF00win the game|r)
Sound - Play NewTournament <gen>
Wait 8.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: You lose!!!
Game - Defeat Player 3 (Teal) with the message: You lose!!!
Game - Defeat Player 4 (Purple) with the message: You lose!!!
Game - Defeat Player 5 (Yellow) with the message: You lose!!!
Game - Defeat Player 6 (Orange) with the message: You lose!!!
P3Wins
Events
Conditions
Punkte[3] Greater than Punkte[1]
Punkte[3] Greater than Punkte[2]
Punkte[3] Greater than Punkte[4]
Punkte[3] Greater than Punkte[5]
Punkte[3] Greater than Punkte[6]
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of Player 3 (Teal)) + |CFFFFFF00win the game|r)
Sound - Play NewTournament <gen>
Wait 8.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: You lose!!!
Game - Defeat Player 2 (Blue) with the message: You lose!!!
Game - Defeat Player 4 (Purple) with the message: You lose!!!
Game - Defeat Player 5 (Yellow) with the message: You lose!!!
Game - Defeat Player 6 (Orange) with the message: You lose!!!
P4Wins
Events
Conditions
Punkte[4] Greater than Punkte[1]
Punkte[4] Greater than Punkte[2]
Punkte[4] Greater than Punkte[3]
Punkte[4] Greater than Punkte[5]
Punkte[4] Greater than Punkte[6]
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of Player 4 (Purple)) + |CFFFFFF00win the game|r)
Sound - Play NewTournament <gen>
Wait 8.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: You lose!!!
Game - Defeat Player 2 (Blue) with the message: You lose!!!
Game - Defeat Player 3 (Teal) with the message: You lose!!!
Game - Defeat Player 5 (Yellow) with the message: You lose!!!
Game - Defeat Player 6 (Orange) with the message: You lose!!!
P5Wins
Events
Conditions
Punkte[5] Greater than Punkte[1]
Punkte[5] Greater than Punkte[2]
Punkte[5] Greater than Punkte[3]
Punkte[5] Greater than Punkte[4]
Punkte[5] Greater than Punkte[6]
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of Player 5 (Yellow)) + |CFFFFFF00win the game|r)
Sound - Play NewTournament <gen>
Wait 8.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: You lose!!!
Game - Defeat Player 2 (Blue) with the message: You lose!!!
Game - Defeat Player 3 (Teal) with the message: You lose!!!
Game - Defeat Player 4 (Purple) with the message: You lose!!!
Game - Defeat Player 6 (Orange) with the message: You lose!!!
P6Wins
Events
Conditions
Punkte[6] Greater than Punkte[1]
Punkte[6] Greater than Punkte[2]
Punkte[6] Greater than Punkte[3]
Punkte[6] Greater than Punkte[4]
Punkte[6] Greater than Punkte[5]
Actions
Game - Display to (All players) for 7.00 seconds the text: ((Name of Player 6 (Orange)) + |CFFFFFF00win the game|r)
Sound - Play NewTournament <gen>
Wait 8.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: You lose!!!
Game - Defeat Player 2 (Blue) with the message: You lose!!!
Game - Defeat Player 3 (Teal) with the message: You lose!!!
Game - Defeat Player 4 (Purple) with the message: You lose!!!
Game - Defeat Player 5 (Yellow) with the message: You lose!!!
Points
Events
Map initialization
Conditions
Actions
Set Variable Set PointsT[1] = T1 <gen>
Set Variable Set PointsT[2] = T2 <gen>
Set Variable Set PointsT[3] = T3 <gen>
Set Variable Set PointsT[4] = T4 <gen>
Set Variable Set PointsT[5] = T5 <gen>
Set Variable Set PointsT[6] = T6 <gen>
Ts
Events
Map initialization
Conditions
Actions
Set Variable Set Ts[1] = "Go! Go! Go!"
Set Variable Set Ts[2] = "Kill him!!!"
Set Variable Set Ts[3] = "Loser!!!"
Set Variable Set Ts[4] = "Dont worry be happy!!!"
Set Variable Set Ts[5] = "Motherfuckers!!!"
Set Variable Set Ts[6] = "Map by KiLLer_X!!!"
Set Variable Set Ts[7] = "We are the Champions..."
Set Variable Set Ts[8] = "Killing he softly!!!"
Set Variable Set Ts[9] = "Dj F rockt!!!"
Set Variable Set Ts[10] = "Hot Dogs!!!"
Words
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Ts[(Random integer number between 1 and 10)] at (Center of PointsT[(Random integer number between 1 and 6)]) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 0.00 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
P1Leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Matching player)) + |CFFFFFF00left the game!!!|r)
Unit - Remove Goldfinger[6] from the game
Set Variable Set Punkte[1] = (Punkte[1] - 1000)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Punkte[1]
P2Leave
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Matching player)) + |CFFFFFF00left the game!!!|r)
Unit - Remove Goldfinger[5] from the game
Set Variable Set Punkte[2] = (Punkte[2] - 1000)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Punkte[2]
P3Leave
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Matching player)) + |CFFFFFF00left the game!!!|r)
Unit - Remove Goldfinger[4] from the game
Set Variable Set Punkte[3] = (Punkte[3] - 1000)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Punkte[3]
P4Leave
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Matching player)) + |CFFFFFF00left the game!!!|r)
Unit - Remove Goldfinger[3] from the game
Set Variable Set Punkte[4] = (Punkte[4] - 1000)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Punkte[4]
P5Leave
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Matching player)) + |CFFFFFF00left the game!!!|r)
Unit - Remove Goldfinger[2] from the game
Set Variable Set Punkte[5] = (Punkte[5] - 1000)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Punkte[5]
P6Leave
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ((Name of (Matching player)) + |CFFFFFF00left the game!!!|r)
Unit - Remove Goldfinger[1] from the game
Set Variable Set Punkte[6] = (Punkte[6] - 1000)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Punkte[6]
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