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Triggers
Smash TV Verson 0.08 Beta.w3x
Variables
Game Start
If Red Leaves
To Start Write
start
Always
A Player Dies
Players in game
END for player 1
END for player 2
END for player 3
END for player 4
END for player 5
END for player 6
END for player 7
END for player 8
invulnerable
Heroes
Beta Tester
Spawn
spawn level1
spawn level1 end
spawn level2
spawn level2 end
spawn level3
spawn level3 end
spawn level4
spawn level4 end
spawn level5
spawn level5 end
spawn level6
spawn level6 end
spawn level7
spawn level7 end
spawn level8
spawn level8 end
spawn level9
spawn level9 end
spawn level10
spawn level10 end
spawn level11
spawn level11 end
spawn level12
spawn level12 end
spawn level13 special
spawn level13 end
spawn level14 special
spawn level14 end
spawn level15 special
spawn level15 end
Spawn Walking
Hero start 1
Hero start 1v2
Hero start 1v3
Hero start 1x2v4
Hero start 2
Hero start 2v2
Hero start 3
Hero start 3v2
Hero start 3v3
Hero start 3x4v4
Hero start 4
Hero start 4v2
Hero start 5
Hero start 5v2
Hero start 5v3
Hero start 5x6v4
Hero start 6
Hero start 7
Hero start 6v2
Hero start 7v2
Hero start 7v3
Hero start 7x8v4
Hero start 8
Hero start 8v2
Hero start 8v3
Waypoints for All
Bosses
Boss level 1
Boss level 1 killed
Teleport to boss level 1
Teleport from boss level 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
If Red Leaves
Events
Time - Every 62.00 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
Actions
Game - Display to (All players) for 100000000.00 seconds the text: YOU ARE ALL DOOMED SO PLEASE LEAVE AND GET A GOOD RED PLAYER
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play Hint <gen> at 100% volume, attached to (Picked unit))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play OgrePissed3 <gen> at 100% volume, attached to (Picked unit))
To Start Write
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Lets Wait 15sec for Players to get in Game
Wait 15.00 seconds
Sound - Play Hint <gen>
Game - Display to (All players) for 30.00 seconds the text: RED NEED TO WRITE: StartTO START THE GAMEThis is a Beta Map and not finishedyou can try out 15 levels and 1 boss in this Beta Map.Stay or Gay
Trigger - Turn on start <gen>
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 7 (Green) . Current gold
Player - Add 300 to Player 8 (Pink) . Current gold
start
Events
Player - Player 1 (Red) types a chat message containing start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Shade for Player 12 (Brown) at (Center of Region_048 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Acolyte for Player 12 (Brown) at (Center of Region_058 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_044 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Region_059 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of Region_056 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Center of Region_062 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Sound - Play Hint <gen>
Game - Display to (All players) for 5.00 seconds the text: Gate Will Open In 10 Seconds!!!
Wait 5.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 5
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 4
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 3
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 2
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 1
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play GoldMineDeath1 <gen> at 100% volume, attached to (Picked unit))
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Game - Display to (All players) for 5.00 seconds the text: Gates Are Now OPEN!
Wait 5.00 seconds
Sound - Play Hint <gen>
Game - Display to (All players) for 15.00 seconds the text: All Players Not Picked a Hero In 10 seconds Will get his Wisp Killed!So Dont Be a Slowpoke!
Wait 5.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 5
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 4
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 3
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 2
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: 1
Wait 1.00 seconds
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) for 10.00 seconds the text: Red can now Go on the Circle in the Next Room to start the first level ofSMASH TV!
Unit Group - Pick every unit in (Units in Hero_Zone <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play VarimathrasPissed8 <gen> at 100% volume, attached to (Picked unit))
Trigger - Turn on A_Player_Dies <gen>
A Player Dies
Events
Unit - A unit owned by (Player((Random integer number between 1 and 8))) . Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play MuradinTaunt2 <gen> at 100% volume, attached to (Picked unit))
Players in game
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 5 (Yellow) slot status) Equal to Is unused) or ((Player 5 (Yellow) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 7 (Green) slot status) Equal to Is unused) or ((Player 7 (Green) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 8 (Pink) slot status) Equal to Is unused) or ((Player 8 (Pink) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 1
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 2
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 3
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 3 (Teal) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 4
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Meat Wagon
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 4 (Purple) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 5
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Crypt Fiend
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 5 (Yellow) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 5 (Yellow) slot status) Equal to Is unused) or ((Player 5 (Yellow) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 6
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Gargoyle
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 6 (Orange) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 7
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Banshee
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 7 (Green) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 7 (Green) slot status) Equal to Is unused) or ((Player 7 (Green) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
END for player 8
Events
Unit - A unit enters Hero_Choser <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Necromancer
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Wisp for Player 8 (Pink) at (Center of Hero_Choser <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 8 (Pink) slot status) Equal to Is unused) or ((Player 8 (Pink) slot status) Equal to Has left the game)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Else - Actions
Do nothing
invulnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0024 <gen> Invulnerable
Destructible - Make Demonic Gate 0020 <gen> Invulnerable
Destructible - Make Demonic Gate 0021 <gen> Invulnerable
Destructible - Make Demonic Gate 0022 <gen> Invulnerable
Destructible - Make Demonic Gate 0023 <gen> Invulnerable
Destructible - Make Demonic Gate 0011 <gen> Invulnerable
Destructible - Make Demonic Gate 0010 <gen> Invulnerable
Destructible - Make Demonic Gate 0012 <gen> Invulnerable
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Destructible - Make Demonic Gate 0001 <gen> Invulnerable
Destructible - Make Demonic Gate 0019 <gen> Invulnerable
Destructible - Make Demonic Gate 0018 <gen> Invulnerable
Destructible - Make Demonic Gate 0017 <gen> Invulnerable
Destructible - Make Demonic Gate 0008 <gen> Invulnerable
Destructible - Make Demonic Gate 0009 <gen> Invulnerable
Destructible - Make Demonic Gate 0013 <gen> Invulnerable
Destructible - Make Demonic Gate 0003 <gen> Invulnerable
Destructible - Make Demonic Gate 0002 <gen> Invulnerable
Destructible - Make Demonic Gate 0014 <gen> Invulnerable
Destructible - Make Demonic Gate 0015 <gen> Invulnerable
Destructible - Make Demonic Gate 0016 <gen> Invulnerable
Destructible - Make Demonic Gate 0007 <gen> Invulnerable
Destructible - Make Demonic Gate 0006 <gen> Invulnerable
Destructible - Make Demonic Gate 0005 <gen> Invulnerable
Destructible - Make Demonic Gate 0004 <gen> Invulnerable
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Hero_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Hero_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Hero_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Hero_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Hero_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Hero_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Hero_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Hero_Zone <gen>
Beta Tester
Events
Unit - A unit comes within 128.00 of Circle of Power 0045 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility across View_for_Trade_Place <gen>
Camera - Stop the camera for (Owner of (Triggering unit)) .
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Start <gen>) over 1.80 seconds
Wait 1.80 seconds
Unit - Create 1 . Hero No.1 for (Owner of (Triggering unit)) at (Center of Hero_Start <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Environment - Create a 4 second Normal ripple deformation at (Position of (Last created unit)) with starting radius 256.00 , ending radius 256.00 , and depth 46.00 , using 1 second ripples spaced 512.00 apart
Sound - Play Shockwave <gen> at 100 % volume, attached to (Last created unit)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using The unit's rotation
spawn level1
Events
Unit - A unit comes within 128.00 of Circle of Power 0013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 1 Started
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 1 for Player 9 (Gray) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 1 for Player 12 (Brown) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
Trigger - Turn on spawn_level1_end <gen>
spawn level1 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 1 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 1 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play OgreBeastMasterPissed2 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 1 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level2 <gen>
Else - Actions
Do nothing
spawn level2
Events
Unit - A unit comes within 128.00 of Circle of Power 0014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 2 Started
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 2 for Player 9 (Gray) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 10 (Light Blue) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 2 for Player 12 (Brown) at (Center of Slott_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
Trigger - Turn on spawn_level2_end <gen>
spawn level2 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 2 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 2 units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Level 2 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play HeroAlchemistPissed3 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 2 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level3 <gen>
Else - Actions
Do nothing
spawn level3
Events
Unit - A unit comes within 128.00 of Circle of Power 0015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 3 Started
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0001 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 3 for Player 9 (Gray) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 3 for Player 10 (Light Blue) at (Center of Slott_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 60 to (Picked player).Current gold)
Trigger - Turn on spawn_level3_end <gen>
spawn level3 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 3 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 3 units owned by Player 10 (Light Blue)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play DragonHawkPissed8 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 3 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level4 <gen>
Else - Actions
Do nothing
spawn level4
Events
Unit - A unit comes within 128.00 of Circle of Power 0016 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 4 Started
Destructible - Open Demonic Gate 0014 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0002 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0001 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 4 for Player 9 (Gray) at (Center of Slott_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 10 (Light Blue) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 4 for Player 11 (Dark Green) at (Center of Slott_7 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 60 to (Picked player).Current gold)
Trigger - Turn on spawn_level4_end <gen>
spawn level4 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 4 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 4 units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Level 4 units owned by Player 11 (Dark Green)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play SpellbreakerPissed3 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 4 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level5 <gen>
Else - Actions
Do nothing
spawn level5
Events
Unit - A unit comes within 128.00 of Circle of Power 0021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 5 Started
Destructible - Open Demonic Gate 0014 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0001 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 5 for Player 9 (Gray) at (Center of Slott_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 10 (Light Blue) at (Center of Slott_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 11 (Dark Green) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 5 for Player 12 (Brown) at (Center of Slott_6 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 70 to (Picked player).Current gold)
Trigger - Turn on spawn_level5_end <gen>
spawn level5 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 5 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 5 units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Level 5 units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Level 5 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play BloodElfMagePissed5 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 5 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0014 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level6 <gen>
Else - Actions
Do nothing
spawn level6
Events
Unit - A unit comes within 128.00 of Circle of Power 0022 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 6 Started
Destructible - Open Demonic Gate 0019 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 6 for Player 9 (Gray) at (Center of Slott_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 11 (Dark Green) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 6 for Player 12 (Brown) at (Center of Slott_5 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 70 to (Picked player).Current gold)
Trigger - Turn on spawn_level6_end <gen>
spawn level6 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 6 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 6 units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Level 6 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play KnightPissed1 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 6 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0019 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level7 <gen>
Else - Actions
Do nothing
spawn level7
Events
Unit - A unit comes within 128.00 of Circle of Power 0017 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 7 Started
Destructible - Close Demonic Gate 0001 <gen>
Destructible - Close Demonic Gate 0002 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0015 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 7 for Player 9 (Gray) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 10 (Light Blue) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 7 for Player 11 (Dark Green) at (Center of Slott_4 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 80 to (Picked player).Current gold)
Trigger - Turn on spawn_level7_end <gen>
spawn level7 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 7 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 7 units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Level 7 units owned by Player 11 (Dark Green)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play MortarTeamPissed2 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 7 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level8 <gen>
Else - Actions
Do nothing
spawn level8
Events
Unit - A unit comes within 128.00 of Circle of Power 0020 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 8 Started
Destructible - Close Demonic Gate 0001 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0015 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 8 for Player 9 (Gray) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 10 (Light Blue) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 11 (Dark Green) at (Center of Slott_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 8 for Player 12 (Brown) at (Center of Slott_9 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 80 to (Picked player).Current gold)
Trigger - Turn on spawn_level8_end <gen>
spawn level8 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 8 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 8 units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Level 8 units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Level 8 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play RiflemanPissed6 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 8 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0015 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level9 <gen>
Else - Actions
Do nothing
spawn level9
Events
Unit - A unit comes within 128.00 of Circle of Power 0023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 9 Started
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0018 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 9 for Player 9 (Gray) at (Center of Slott_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 11 (Dark Green) at (Center of Slott_6 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 9 for Player 12 (Brown) at (Center of Slott_8 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 90 to (Picked player).Current gold)
Trigger - Turn on spawn_level9_end <gen>
spawn level9 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 9 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 9 units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Level 9 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play ArcherPissed8 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 9 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0018 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level10 <gen>
Else - Actions
Do nothing
spawn level10
Events
Unit - A unit comes within 128.00 of Circle of Power 0018 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 10 Started
Destructible - Close Demonic Gate 0001 <gen>
Destructible - Close Demonic Gate 0002 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0016 <gen>
Destructible - Open Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 10 for Player 9 (Gray) at (Center of Slott_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 10 (Light Blue) at (Center of Slott_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 10 for Player 11 (Dark Green) at (Center of Spawn_to_10 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 90 to (Picked player).Current gold)
Trigger - Turn on spawn_level10_end <gen>
spawn level10 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 10 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 10 units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Level 10 units owned by Player 11 (Dark Green)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play DruidOfTheTalonPissed3 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 10 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0007 <gen>
Destructible - Close Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level11 <gen>
Else - Actions
Do nothing
spawn level11
Events
Unit - A unit comes within 128.00 of Circle of Power 0019 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 11 Started
Destructible - Close Demonic Gate 0001 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0017 <gen>
Destructible - Open Demonic Gate 0008 <gen>
Destructible - Open Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 11 for Player 9 (Gray) at (Center of Slott_8 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 10 (Light Blue) at (Center of Slott_10 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 11 (Dark Green) at (Center of Spawn_to_11 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 11 for Player 12 (Brown) at (Center of Slott_12 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 100 to (Picked player).Current gold)
Trigger - Turn on spawn_level11_end <gen>
spawn level11 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 11 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 11 units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Level 11 units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Level 11 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play DryadPissed8 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 11 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0016 <gen>
Destructible - Close Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level12 <gen>
Else - Actions
Do nothing
spawn level12
Events
Unit - A unit comes within 128.00 of Circle of Power 0024 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 12 Started
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0017 <gen>
Destructible - Open Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Level 12 for Player 9 (Gray) at (Center of Slott_9 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 11 (Dark Green) at (Center of Spawn_to_12 <gen>) facing Default building facing degrees
Unit - Create 4 . Level 12 for Player 12 (Brown) at (Center of Slott_11 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 100 to (Picked player).Current gold)
Trigger - Turn on spawn_level12_end <gen>
spawn level12 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 12 units owned by Player 9 (Gray)) Equal to 0
(Number of living Level 12 units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Level 12 units owned by Player 12 (Brown)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play HeroFirelordPissed7 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 12 Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0021 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Destructible - Close Demonic Gate 0017 <gen>
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level13_special <gen>
Else - Actions
Do nothing
spawn level13 special
Events
Unit - A unit comes within 128.00 of Circle of Power 0027 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Started
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0021 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 10 . Level 13 for Player 9 (Gray) at (Random point in Slott_13_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 13 for Player 9 (Gray) at (Random point in Slott_13_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 13 for Player 9 (Gray) at (Random point in Slott_13_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 13 for Player 9 (Gray) at (Random point in Slott_13_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 13 for Player 9 (Gray) at (Random point in Slott_13_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 200 to (Picked player).Current gold)
Trigger - Turn on spawn_level13_end <gen>
spawn level13 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 13 units owned by Player 9 (Gray)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play OgreBeastMasterPissed6 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 13 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0022 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level14_special <gen>
Else - Actions
Do nothing
spawn level14 special
Events
Unit - A unit comes within 128.00 of Circle of Power 0026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Started
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0022 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 20 . Level 14 for Player 9 (Gray) at (Random point in Slott_14_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 200 to (Picked player).Current gold)
Trigger - Turn on spawn_level14_end <gen>
spawn level14 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 14 units owned by Player 9 (Gray)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play HeroAlchemistPissed6 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: Level 14 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0023 <gen>
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0020 <gen>
Destructible - Open Demonic Gate 0024 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on spawn_level15_special <gen>
Else - Actions
Do nothing
spawn level15 special
Events
Unit - A unit comes within 128.00 of Circle of Power 0025 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play GoodJob <gen>
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Started
Destructible - Close Demonic Gate 0010 <gen>
Destructible - Close Demonic Gate 0023 <gen>
Destructible - Close Demonic Gate 0012 <gen>
Destructible - Close Demonic Gate 0000 <gen>
Destructible - Close Demonic Gate 0020 <gen>
Destructible - Close Demonic Gate 0024 <gen>
Unit - Create 10 . Level 15 for Player 9 (Gray) at (Random point in Slott_15_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 15 for Player 9 (Gray) at (Random point in Slott_15_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 15 for Player 9 (Gray) at (Random point in Slott_15_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 15 for Player 9 (Gray) at (Random point in Slott_15_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 10 . Level 15 for Player 9 (Gray) at (Random point in Slott_15_Spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Add 200 to (Picked player).Current gold)
Trigger - Turn on spawn_level15_end <gen>
spawn level15 end
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Level 15 units owned by Player 9 (Gray)) Equal to 0
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play SpellbreakerPissed5 <gen> at 100% volume, attached to (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.20
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.19
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.18
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.17
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.16
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.15
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.14
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.13
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.12
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.11
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.10
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.9
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.8
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.7
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.6
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.5
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.4
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to NO.3
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.1
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Hero No.2
Then - Actions
Game - Display to (All players) for 30 seconds the text: RED NEED TO WRITE: firstbossTO OPEN THE TELEPORT TO YOUR FIRST BOSS FIGHT
Game - Display to (All players) for 5.00 seconds the text: Level 15 special Ended
Unit - Move (Picked unit) instantly to (Center of Hero_Start <gen>)
Trigger - Turn on Boss_level_1 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Hero start 1
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_048 <gen>) to Move To . (Center of Region_047 <gen>)
Hero start 1v2
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_045 <gen>)
Hero start 1v3
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_046 <gen>)
Hero start 1x2v4
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Hero_Choser <gen>)
Hero start 2
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_058 <gen>) to Move To . (Center of Region_057 <gen>)
Hero start 2v2
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_046 <gen>)
Hero start 3
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_044 <gen>) to Move To . (Center of Region_041 <gen>)
Hero start 3v2
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_042 <gen>)
Hero start 3v3
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_043 <gen>)
Hero start 3x4v4
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Hero_Choser <gen>)
Hero start 4
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_059 <gen>) to Move To . (Center of Region_060 <gen>)
Hero start 4v2
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_043 <gen>)
Hero start 5
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_056 <gen>) to Move To . (Center of Region_055 <gen>)
Hero start 5v2
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_054 <gen>)
Hero start 5v3
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_053 <gen>)
Hero start 5x6v4
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Hero_Choser <gen>)
Hero start 6
Events
Unit - A unit enters Region_062 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_062 <gen>) to Move To . (Center of Region_061 <gen>)
Hero start 7
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_049 <gen>) to Move To . (Center of Region_050 <gen>)
Hero start 6v2
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_053 <gen>)
Hero start 7v2
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_051 <gen>)
Hero start 7v3
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_052 <gen>)
Hero start 7x8v4
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Hero_Choser <gen>)
Hero start 8
Events
Unit - A unit enters Region_063 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_063 <gen>) to Move To . (Center of Region_064 <gen>)
Hero start 8v2
Events
Unit - A unit enters Region_064 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_052 <gen>)
Hero start 8v3
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Region_048 <gen>) to Move To . (Center of Region_047 <gen>)
Waypoints for All
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Slott_2 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_1 <gen>)
Unit Group - Order (Units in Slott_1 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_2 <gen>)
Unit Group - Order (Units in Slott_5 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_6 <gen>)
Unit Group - Order (Units in Slott_6 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_5 <gen>)
Unit Group - Order (Units in Slott_8 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_9 <gen>)
Unit Group - Order (Units in Slott_9 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_8 <gen>)
Unit Group - Order (Units in Slott_11 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_12 <gen>)
Unit Group - Order (Units in Slott_12 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Slott_11 <gen>)
Unit Group - Order (Units in Slott_6 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_9 <gen>)
Unit Group - Order (Units in Slott_9 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_6 <gen>)
Unit Group - Order (Units in Slott_5 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_8 <gen>)
Unit Group - Order (Units in Slott_8 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_5 <gen>)
Unit Group - Order (Units in Slott_4 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_7 <gen>)
Unit Group - Order (Units in Slott_7 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_4 <gen>)
Unit Group - Order (Units in Spawn_to_10 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_10 <gen>)
Unit Group - Order (Units in Spawn_to_11 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_11 <gen>)
Unit Group - Order (Units in Spawn_to_12 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Slott_12 <gen>)
Unit Group - Order (Units in Slott_3 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_2 <gen>)
Unit Group - Order (Units in Slott_2 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_3 <gen>)
Unit Group - Order (Units in Slott_4 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_5 <gen>)
Unit Group - Order (Units in Slott_5 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_4 <gen>)
Unit Group - Order (Units in Slott_7 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_8 <gen>)
Unit Group - Order (Units in Slott_8 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_7 <gen>)
Unit Group - Order (Units in Slott_10 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_11 <gen>)
Unit Group - Order (Units in Slott_11 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Slott_10 <gen>)
Unit Group - Order (Units in Slott_1 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_6 <gen>)
Unit Group - Order (Units in Slott_6 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_1 <gen>)
Unit Group - Order (Units in Slott_2 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_5 <gen>)
Unit Group - Order (Units in Slott_5 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_2 <gen>)
Unit Group - Order (Units in Slott_3 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_4 <gen>)
Unit Group - Order (Units in Slott_4 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_3 <gen>)
Unit Group - Order (Units in Slott_7 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_10 <gen>)
Unit Group - Order (Units in Slott_10 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_7 <gen>)
Unit Group - Order (Units in Slott_8 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_11 <gen>)
Unit Group - Order (Units in Slott_11 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_8 <gen>)
Unit Group - Order (Units in Slott_9 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_12 <gen>)
Unit Group - Order (Units in Slott_12 <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Slott_9 <gen>)
Unit Group - Order (Units in Slott_13_Spawn <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Spawn_Walk_to_13 <gen>)
Unit Group - Order (Units in Slott_14_Spawn <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Spawn_Walk_to_14 <gen>)
Unit Group - Order (Units in Slott_15_Spawn <gen> owned by Player 9 (Gray)) to Attack-Move To . (Center of Spawn_Walk_to_15 <gen>)
Boss level 1
Events
Player - Player 1 (Red) types a chat message containing firstboss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 First Boss for Player 12 (Brown) at (Center of 1st_Boss_Spawn <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play PH1 <gen> at 100% volume, attached to (Picked unit))
Trigger - Turn on Boss_level_1_killed <gen>
Trigger - Turn on Teleport_to_boss_level_1 <gen>
Floating Text - Create floating text that reads To First Boss above Circle of Power 0036 <gen> with Z offset 0 , using font size 14.00 , color ( 0.00 %, 100 %, 0.00 %), and 50.00 % transparency
Floating Text - Change (Last created floating text) : Enable permanence
Boss level 1 killed
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 99999.00 seconds the text: WOHO! YOU KILLED THE FIRST BOSS!!!!1337 |-| /\ ><Since this is a Beta map it ends here :'( but dont be sadim going to continue on this =Dwhen its finished its going to be 126 levels, and 20 heroes you can pick :D
Player Group - Pick every player in (All players) and do (Add 1000000000 to (Picked player).Current gold)
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play HPitLordPissed5 <gen> at 100% volume, attached to (Picked unit))
Trigger - Turn on Teleport_from_boss_level_1 <gen>
Floating Text - Create floating text that reads To Trade Place above Circle of Power 0028 <gen> with Z offset 0 , using font size 14.00 , color ( 0.00 %, 100 %, 0.00 %), and 0.00 % transparency
Floating Text - Change (Last created floating text) : Enable permanence
Teleport to boss level 1
Events
Unit - A unit comes within 256 of Circle of Power 0036 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of To_1st_Boss <gen>)
Teleport from boss level 1
Events
Unit - A unit comes within 128.00 of Circle of Power 0028 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_Start <gen>)
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