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Triggers
Desertation.w3x
Variables
Initialization
Melee Initialization
Idle Stuff
Lockdown Footamn
Lockdown Mage
Make Aurelius reatreat
Fun Attack
Orcs
Hour20 30
Hour21
Hour22 15
Hour22 16
Hour22 30
Hour23
Hour23 5
Hour23 15
Hour23 16
Hour23 20
Hour23 25
Hour1 30
Hour1 31
Hour1 45
Hour1 46
Hour2
Hour2 1
Hour2 20
Hour2 21 Copy
Hour2 45
Hour2 46
Hour3
Hour3 1
Hour3 15
Hour3 16
Hour3 30
Hour3 31
Hour3 45
Hour3 46
Hour4
Hour4 1
Hour4 15
Hour4 20
Hour4 45
Hour4 46
Hour5
Hour5 1
Hour5 10
Hour5 11
Hour5 20
Hour5 21
Hour5 30
Hour5 31
Serious Scripts
First Attack
Tower Down
Supply Comaprison
Reenforcement
Later Reenforce
Later Reenforce Copy
Reenforcement plus
Later Reenforce Copy 2
Later Reenforce Copy 3
Later Reenforce Sleepers
Everyone is upgraded
Everyone is upgraded lvl2
Latest Reenforcement
You too
You too Copy
You too Copy 2
You too Copy 3
You too Copy 3 Copy
You too Copy 3 Copy 2
Gone Scouting
Come Back from Scouting
Gone Scouting Copy
Gone Scouting Copy Copy
Gone Scouting Copy Copy Copy
Gone Scouting Copy Copy Copy 2
Gone Scouting Copy Copy Copy 3
Gone Scouting Copy Copy Copy 4
Gone Scouting Copy Copy Copy 5
Fall Back
Fall Even more Back
NoGo Beyond that
Tower Building
Tower 1 Copy
Tower 1 Copy Copy
Tower 1 Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 20.00
Game - Set time of day speed to 10.00 % of the default speed
Hero - Make Player 2 (Blue) Heroes gain 25.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 10.00 % experience from future kills
Idle Stuff
Events
Map initialization
Conditions
Actions
Unit - Order John 0041 <gen> to Harvest . Fall Tree Wall 0630 <gen>
Unit - Order Jim 0042 <gen> to Harvest . Fall Tree Wall 0714 <gen>
Unit - Order Milita 0071 <gen> to Harvest . Fall Tree Wall 0273 <gen>
Unit - Order Cooper 0043 <gen> to Undead Dreadlord - Sleep . Cooper 0043 <gen>
Unit - Order Alberto 0047 <gen> to Attack . Dummy 0048 <gen>
Unit - Order Brian 0069 <gen> to Attack . Dummy 0067 <gen>
Unit - Order Carl 0070 <gen> to Attack . Dummy 0068 <gen>
Animation - Play William 0046 <gen> 's death animation
Unit - Order Gordon 0049 <gen> to Patrol To . (Center of Gordons_Route <gen>)
Unit - Order Milita 0089 <gen> to Attack . Villager 0090 <gen>
Unit - Order Villager 0090 <gen> to Attack . Milita 0089 <gen>
Lockdown Footamn
Events
Unit - Footman 0003 <gen> Gains a level
Conditions
(Hero level of Footman 0003 <gen>) Equal to 6
Actions
Hero - Disable experience gain for Footman 0003 <gen> .
Lockdown Mage
Events
Unit - Electro Mage 0004 <gen> Gains a level
Conditions
(Hero level of Footman 0003 <gen>) Equal to 7
Actions
Hero - Disable experience gain for Electro Mage 0004 <gen> .
Make Aurelius reatreat
Events
Player - Player 2 (Blue) types a chat message containing Ar Retreat (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit - Order BattleMage 0107 <gen> to Move To . (Center of Region_009 <gen>)
Orcs
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour20 30
Events
Game - The in-game time of day becomes Equal to 20.30
Conditions
Actions
Unit - Create 3 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour21
Events
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 3 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour22 15
Events
Game - The in-game time of day becomes Equal to 22.15
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour22 16
Events
Game - The in-game time of day becomes Equal to 22.17
Conditions
Actions
Unit - Create 3 . Succubus for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Vile Temptress for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Stalker for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour22 30
Events
Game - The in-game time of day becomes Equal to 22.30
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour23
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Create 3 . Voidwalker for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Shade for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Vile Tormentor for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour23 5
Events
Game - The in-game time of day becomes Equal to 23.05
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour23 15
Events
Game - The in-game time of day becomes Equal to 23.15
Conditions
Actions
Unit - Create 3 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Bloodfiend for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Shade for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour23 16
Events
Game - The in-game time of day becomes Equal to 23.16
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour23 20
Events
Game - The in-game time of day becomes Equal to 23.20
Conditions
Actions
Unit - Create 3 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Raider for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Overlord for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Maiden of Pain for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour23 25
Events
Game - The in-game time of day becomes Equal to 23.25
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour1 30
Events
Game - The in-game time of day becomes Equal to 1.30
Conditions
Actions
Unit - Create 3 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour1 31
Events
Game - The in-game time of day becomes Equal to 1.31
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour1 45
Events
Game - The in-game time of day becomes Equal to 1.45
Conditions
Actions
Unit - Create 5 . Zombie for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour1 46
Events
Game - The in-game time of day becomes Equal to 1.46
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour2
Events
Game - The in-game time of day becomes Equal to 2.00
Conditions
Actions
Unit - Create 3 . Felguard for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Voidwalker for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour2 1
Events
Game - The in-game time of day becomes Equal to 2.01
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour2 20
Events
Game - The in-game time of day becomes Equal to 2.20
Conditions
Actions
Unit - Create 2 . Doom Guard (Standard) for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Draenei Seer for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Camera - Shake the camera for Player 2 (Blue) with magnitude 5.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 5.00
Hour2 21 Copy
Events
Game - The in-game time of day becomes Equal to 2.21
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Hour2 45
Events
Game - The in-game time of day becomes Equal to 2.45
Conditions
Actions
Unit - Create 3 . Succubus for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Contraption for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour2 46
Events
Game - The in-game time of day becomes Equal to 2.46
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour3
Events
Game - The in-game time of day becomes Equal to 3.00
Conditions
Actions
Unit - Create 4 . Bloodfiend for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Raider for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Contraption for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Diabolist for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour3 1
Events
Game - The in-game time of day becomes Equal to 3.01
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour3 15
Events
Game - The in-game time of day becomes Equal to 3.15
Conditions
Actions
Unit - Create 4 . Vile Temptress for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Eredar Sorcerer for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Contraption for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Diabolist for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Voidwalker for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour3 16
Events
Game - The in-game time of day becomes Equal to 3.16
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour3 30
Events
Game - The in-game time of day becomes Equal to 3.30
Conditions
Actions
Unit - Create 4 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Machine for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Raider for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Queen of Suffering for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour3 31
Events
Game - The in-game time of day becomes Equal to 3.31
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour3 45
Events
Game - The in-game time of day becomes Equal to 3.45
Conditions
Actions
Unit - Create 4 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Eredar Diabolist for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Queen of Suffering for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour3 46
Events
Game - The in-game time of day becomes Equal to 3.31
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour4
Events
Game - The in-game time of day becomes Equal to 4.00
Conditions
Actions
Unit - Create 4 . Vile Temptress for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Vile Tormentor for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Queen of Suffering for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour4 1
Events
Game - The in-game time of day becomes Equal to 4.01
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour4 15
Events
Game - The in-game time of day becomes Equal to 4.15
Conditions
Actions
Unit - Create 4 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Orc Raider for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour4 20
Events
Game - The in-game time of day becomes Equal to 4.20
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour4 45
Events
Game - The in-game time of day becomes Equal to 4.45
Conditions
Actions
Unit - Create 12 . Zombie for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour4 46
Events
Game - The in-game time of day becomes Equal to 4.46
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour5
Events
Game - The in-game time of day becomes Equal to 5.00
Conditions
Actions
Unit - Create 10 . Zombie for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination (cinematic) for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour5 1
Events
Game - The in-game time of day becomes Equal to 5.01
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour5 10
Events
Game - The in-game time of day becomes Equal to 5.10
Conditions
Actions
Unit - Create 5 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Diabolist for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour5 11
Events
Game - The in-game time of day becomes Equal to 5.11
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour5 20
Events
Game - The in-game time of day becomes Equal to 5.20
Conditions
Actions
Unit - Create 3 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Bloodfiend for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Succubus for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Queen of Suffering for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour5 21
Events
Game - The in-game time of day becomes Equal to 5.21
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Hour5 30
Events
Game - The in-game time of day becomes Equal to 5.30
Conditions
Actions
Unit - Create 3 . Infernal for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Hour5 31
Events
Game - The in-game time of day becomes Equal to 5.31
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
First Attack
Events
Unit - Guard Tower 0057 <gen> Acquires a target
Conditions
Actions
Unit - Order Edgegard 0063 <gen> to Attack-Move To . (Position of Guard Tower 0057 <gen>)
Unit - Order Villager 0090 <gen> to Attack-Move To . (Position of Guard Tower 0057 <gen>)
Unit - Order Milita 0089 <gen> to Attack-Move To . (Position of Guard Tower 0057 <gen>)
Unit - Order Calvin 0051 <gen> to Attack-Move To . (Position of Guard Tower 0057 <gen>)
Tower Down
Events
Game - The in-game time of day becomes Equal to 0.30
Conditions
Actions
Unit - Order Dimitir 0066 <gen> to build a Advanced Boulder Tower at (Center of Region_003 <gen>)
Unit - Order Dimitir 0066 <gen> to build a Advanced Boulder Tower at (Center of Region_004 <gen>)
Supply Comaprison
Events
Player - Player 11 (Dark Green) 's Current gold becomes Greater than or equal to 2000.00
Conditions
Actions
Unit - Order Canister 0072 <gen> to build a Guard Tower at (Random point in Region_005 <gen>)
Unit - Order Lanister 0073 <gen> to build a Guard Tower at (Random point in Region_006 <gen>)
Unit - Order Mahister 0074 <gen> to build a Guard Tower at (Random point in Region_007 <gen>)
Reenforcement
Events
Game - The in-game time of day becomes Equal to 23.10
Conditions
Actions
Unit - Create 1 . Hektor for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn on Later_Reenforce <gen>
Trigger - Turn on Later_Reenforce_Copy <gen>
Unit Group - Order (Units in Region_001 <gen>) to Move To . (Center of Region_009 <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 2 (Blue) . Hektor named Hektor at (Center of Region_001 <gen>) : Play No sound and display A large horde of demons is coming! Everyone defend the gates! . Modify duration: Add 6.00 seconds and Wait
Later Reenforce
Events
Unit - Guard Tower 0057 <gen> Acquires a target
Unit - Guard Tower 0056 <gen> Acquires a target
Conditions
Actions
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order William 0046 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Cooper 0043 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Later Reenforce Copy
Events
Unit - Guard Tower 0057 <gen> Acquires a target
Unit - Guard Tower 0056 <gen> Acquires a target
Conditions
Actions
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Reenforcement plus
Events
Game - The in-game time of day becomes Equal to 2.50
Conditions
Actions
Unit - Create 1 . Pakura for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn on Later_Reenforce_Copy_2 <gen>
Trigger - Turn on Later_Reenforce_Copy_3 <gen>
Trigger - Run Later_Reenforce_Sleepers <gen> (ignoring conditions)
Unit Group - Order (Units in Region_001 <gen>) to Move To . (Center of Region_009 <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 2 (Blue) . Pakura named Pakura at (Center of Region_001 <gen>) : Play No sound and display Stay strong! A large wave of demons is coming through the gate! . Modify duration: Add 6.00 seconds and Wait
Later Reenforce Copy 2
Events
Unit - Guard Tower 0057 <gen> Acquires a target
Unit - Guard Tower 0056 <gen> Acquires a target
Conditions
Actions
Unit - Order Dimitir 0066 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Jim 0042 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order John 0041 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Neil 0052 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Later Reenforce Copy 3
Events
Unit - Guard Tower 0057 <gen> Acquires a target
Unit - Guard Tower 0056 <gen> Acquires a target
Conditions
Actions
Unit - Order Romulus 0053 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Heliko 0065 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Gordon 0049 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Milita 0071 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit Group - Order (Units in Region_034 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Later Reenforce Sleepers
Events
Map initialization
Conditions
Actions
Unit - Create 1 . George (Fully colored melee sleeper) for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Cezar for Player 11 (Dark Green) at (Center of Region_034 <gen>) facing Default building facing degrees
Everyone is upgraded
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Unit - Order Blacksmith 0081 <gen> to research Rhme (Unexpected type: 'techcode')
Unit - Order Blacksmith 0081 <gen> to research Rhar (Unexpected type: 'techcode')
Unit - Order Blacksmith 0081 <gen> to research Rhla (Unexpected type: 'techcode')
Unit - Order Blacksmith 0081 <gen> to research Rhra (Unexpected type: 'techcode')
Everyone is upgraded lvl2
Events
Game - The in-game time of day becomes Equal to 1.30
Conditions
Actions
Unit - Order Blacksmith 0081 <gen> to research Rhme (Unexpected type: 'techcode')
Unit - Order Blacksmith 0081 <gen> to research Rhar (Unexpected type: 'techcode')
Unit - Order Blacksmith 0081 <gen> to research Rhla (Unexpected type: 'techcode')
Unit - Order Blacksmith 0081 <gen> to research Rhra (Unexpected type: 'techcode')
Latest Reenforcement
Events
Game - The in-game time of day becomes Equal to 4.20
Conditions
Actions
Unit - Create 1 . Lord Dominick for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Sir Leon for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Sir Charles for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Earth Agent for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
You too
Events
Unit - Blacksmith 0081 <gen> Finishes research
Conditions
(Researched tech-type) Equal to Rhme (Unexpected type: 'techcode')
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Trigger - Turn on You_too_Copy_3 <gen>
Trigger - Turn on You_too_Copy_3_Copy_2 <gen>
Trigger - Turn on You_too_Copy_3_Copy <gen>
You too Copy
Events
Unit - Blacksmith 0081 <gen> Finishes research
Conditions
(Researched tech-type) Equal to Rhar (Unexpected type: 'techcode')
Actions
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
You too Copy 2
Events
Unit - Blacksmith 0081 <gen> Finishes research
Conditions
(Researched tech-type) Equal to Rhla (Unexpected type: 'techcode')
Actions
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
You too Copy 3
Events
Unit - Blacksmith 0081 <gen> Finishes research
Conditions
(Researched tech-type) Equal to Rhme (Unexpected type: 'techcode')
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
You too Copy 3 Copy
Events
Unit - Blacksmith 0081 <gen> Finishes research
Conditions
(Researched tech-type) Equal to Rhar (Unexpected type: 'techcode')
Actions
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
You too Copy 3 Copy 2
Events
Unit - Blacksmith 0081 <gen> Finishes research
Conditions
(Researched tech-type) Equal to Rhla (Unexpected type: 'techcode')
Actions
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Gone Scouting
Events
Game - The in-game time of day becomes Equal to 20.40
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from BattleMage 0107 <gen> named Aurelius : Play No sound and display Who wants to go scoutting should come with me. . Modify duration: Add 0 seconds and Wait
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Come Back from Scouting
Events
Unit - Tent 0101 <gen> Dies
Conditions
Actions
Unit - Move BattleMage 0107 <gen> instantly to (Center of Region_009 <gen>)
Gone Scouting Copy
Events
Game - The in-game time of day becomes Equal to 0.00
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from BattleMage 0107 <gen> named Aurelius : Play No sound and display Who wants to go scoutting should come with me. . Modify duration: Add 0 seconds and Wait
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Gone Scouting Copy Copy
Events
Game - The in-game time of day becomes Equal to 0.10
Conditions
Actions
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Gone Scouting Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 0.20
Conditions
Actions
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Gone Scouting Copy Copy Copy 2
Events
Game - The in-game time of day becomes Equal to 0.30
Conditions
Actions
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Gone Scouting Copy Copy Copy 3
Events
Game - The in-game time of day becomes Equal to 0.40
Conditions
Actions
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Gone Scouting Copy Copy Copy 4
Events
Game - The in-game time of day becomes Equal to 0.50
Conditions
Actions
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Gone Scouting Copy Copy Copy 5
Events
Game - The in-game time of day becomes Equal to 1.00
Conditions
Actions
Unit - Order BattleMage 0107 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Marco 0045 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Lester 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Isaac 0077 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Mary 0108 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Brian 0069 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Alberto 0047 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Carl 0070 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Fall Back
Events
Unit - Forest Troll Hut 0120 <gen> Dies
Conditions
Actions
Unit - Move BattleMage 0107 <gen> instantly to (Center of Region_009 <gen>)
Trigger - Turn off Gone_Scouting_Copy_Copy <gen>
Trigger - Turn off Gone_Scouting_Copy_Copy_Copy_2 <gen>
Trigger - Turn off Gone_Scouting_Copy_Copy_Copy_3 <gen>
Trigger - Turn off Gone_Scouting_Copy_Copy_Copy_4 <gen>
Trigger - Turn off Gone_Scouting_Copy_Copy_Copy_5 <gen>
Trigger - Turn off Gone_Scouting_Copy_Copy <gen>
Fall Even more Back
Events
Player - Player 11 (Dark Green) 's Food used becomes Less than or equal to 41.00
Unit - A unit enters Region_033 <gen>
Conditions
(Number of units in (Units in Region_033 <gen> owned by Player 1 (Red))) Greater than 40
Actions
Unit - Order Isaac 0077 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Philip 0054 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Derek 0079 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Bud 0055 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Daniel 0078 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Garry 0080 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Cooper 0043 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order William 0046 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Dimitir 0066 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Calvin 0051 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Jim 0042 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order John 0041 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Lester 0044 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Marco 0045 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Canister 0072 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Lanister 0073 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Mahister 0074 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Neil 0052 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Romulus 0053 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Brian 0069 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Alberto 0047 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Carl 0070 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Mary 0108 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Heliko 0065 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Gordon 0049 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Bandi 0064 <gen> to Move To . (Center of Region_035 <gen>)
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_035 <gen>)
Trigger - Turn off First_Attack <gen>
NoGo Beyond that
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Number of units in (Units in Region_033 <gen> owned by Player 11 (Dark Green))) Greater than 10
(Number of units in (Units in Region_033 <gen> owned by Player 1 (Red))) Greater than 3
Actions
Unit Group - Order (Units in Region_033 <gen> owned by Player 11 (Dark Green)) to Move To . (Center of Region_009 <gen>)
Tower 1 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Barricade)) Less than 21
Actions
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_2 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_3 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_4 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_5 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_6 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_7 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_8 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_9 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_10 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_11 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_12 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_13 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_14 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_15 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_16 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_17 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_18 <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_19 <gen>)
Tower 1 Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Barricade)) Less than 21
Actions
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_2 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_3 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_4 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_5 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_6 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_7 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_8 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_9 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_10 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_11 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_12 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_13 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_14 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_15 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_16 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_17 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_18 <gen>)
Unit - Order Peasant 0091 <gen> to build a Barricade at (Random point in Tower_Copy_19 <gen>)
Tower 1 Copy Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Barricade)) Less than 21
Actions
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy <gen>)
Unit - Order Peasant 0116 <gen> to build a Barricade at (Random point in Tower_Copy_2 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_3 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_4 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_5 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_6 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_7 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_8 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_9 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_10 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_11 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_12 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_13 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_14 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_15 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_16 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_17 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_18 <gen>)
Unit - Order Peasant 0114 <gen> to build a Barricade at (Random point in Tower_Copy_19 <gen>)
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