Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: slime - mercury
slime_mercury.mdx
0errors0severe32warnings4unused
3
1
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 5 - "Cinematic 655521"
Sequence name "Cinematic 655521" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Bone 7 - "bone_b7"
There are no vertices attached to this bone
1
Bone 8 - "bone_b8"
There are no vertices attached to this bone
1
Bone 9 - "bone_b9"
There are no vertices attached to this bone
1
Bone 10 - "bone_b10"
There are no vertices attached to this bone
1
Bone 11 - "bone_b11"
There are no vertices attached to this bone
1
Bone 12 - "bone_b12"
There are no vertices attached to this bone
1
Bone 13 - "bone_b13"
There are no vertices attached to this bone
1
Bone 17 - "bone_b17"
There are no vertices attached to this bone
1
1
Bone 35 - "bone_b35"
There are no vertices attached to this bone
1
Rotation
Track 124 at frame 28098 has roughly the same value as tracks 123 and 125
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.