Name | Type | is_array | initial_value |
IndexLoop | integer | No | |
SS_ActionTile | terraintype | Yes | |
SS_Integer | integer | Yes | |
SS_KillersPathDistance | real | Yes | |
SS_KillersUnitsType | unitcode | Yes | |
SS_PoisonDamage | real | No | |
SS_RespawnGroup | group | No | |
SS_RespawnType | unitcode | No | |
SS_RespawnUnit | unit | Yes | |
SS_SlideGroup | group | No | |
SS_SlideSpeed | real | No | |
SS_SlideUnit | unit | Yes | |
TempGroup | group | No | |
TempLoc | location | No | |
TempLoc2 | location | No |
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You dont need to reed this if you know how to import Triggers to your own map!
So here is the 5 points you have to follow if you want this system for your map:
1.) Find the "Escape System" folder and copy it to your Clipboard (Just Copy it by
pressing CTRL + C (Control + C)
2.) Open your own map, and hit File tab on the menu. Then go to Preferences -> General
3.) Check / Mark or turn on "Automatically create unknown variables while pasting trigger
data" Then click / press / hit "OK".
4.) Open your Trigger Editor, and Paste the Folder "Escape System" there. You can do that
by pressing CTRL + V (Control + V)
5.) Open the SS Setup Trigger and edit it to your like, and if there are any "Unenabled
Triggers" you have to enable them, oftest its a small bug caused if a action "Trigger
turn off / on / run" is in the trigger. Just open the action and click OK.
Now you should have a working "Escape System" on your map! Dont forget to give credits
and enjoy this system! :)
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This is MUI, wich means it works for many units / heroes at the same time!
When you have entered the correct data for SS Setups you can do this things:
- Slide
- Mirror Slide
- Dont move slide
- Poison / Damage on tile
- Die / Kill on tile
- Make enemy units kill you by tuch
- Just move without anything extra
- Making mazes and hard maps to complete
With all this stuff you can make something like the popular game called "Polar Escape".
This is not the system used there, this is made by me for helping you!
This works like this:
- Unit entering a SETUPED tile can slide / damage / die by using the "SS TheSystem"
trigger, wich does everything with the sliding unit. You dont need to add the unit to
a special group, the system does it by itself.. (Only heroes will be added, but all
heroes in the map will be added)
You can add killing units / creeps that will kill the slider / hero when the slider /
hero is to close to him. You can set direction in WE (World Editor) by making it face
thedirection you want. In the "Object Editor" you can create new creeps / units and add
them to the map by setting them up in the "SS Setups" trigger. One unit-type can only
move one distance! So for different distances you need new units / creeps. You also
need to add the Maximum number of "Killer Units / Creeps". Else the creeps / units not
in the count, wont move. And will just stand and watch the game.
When you enter the setuped unit for Respawn, all dead heroes / sliders and the current
alive will be moced / rescurected on the unit that made to the respawn unit. This is
very simple, and you can add some cool custom text if you check the "SS Respawn"
trigger! I hope you will enjoy that!
There is some UnEnabled triggers, witch alows you to do some extra stuff. I wont make
any big documentation for them. But its a short text at the "Trigger Comment".
Hope you enjoyed reading this!
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Well, Hell Gate for learning me some stuff of leak.
Ralle for HiveWorkShop and his tutorials.
KingofCakes for making me write this new version.
Aspard should not be here.. But he deserve it becouse of all help, rep and.. beeing here!
IaMfReNcH for his great ideas, and much help!
And also a few more persons, that knows they are in this list, but not writed down! :D
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Version 1.0
by eleljrk
- First Release
Version 1.1
by eleljrk
- Fixed unit group bug.
- Removed "set unit" trigger and added a more precise system in the setup!
- Fixed everything this was rejected for!
I hope this will please the HiveWorkShop moderators!
Version 1.2
by eleljrk
- Removed some "leak" or "unefective" actions.
- Removed "turn around" chose.
- Added Dark Ice as none moving ice!
- Improved most of the triggers!
Version 1.3
by eleljrk
- Renamed the project from "Slide and Ice - System" to "Escape System"!
- Added damage tiles.
- Added death tiles.
- Added revive points / units.
- Fixed and improved setup and added settings trigger.
Enjoy the new system! A whole new concept!
Version 1.4
by eleljrk
- Added killer units. (Units that kill when you get close)
Version 1.5
by eleljrk
- Added Locust to units. (killers)
- Removed "No Move slide" trigger and moved the actions to "Slide"
- Set the time to 0.03 instead of 0.05 / Changed normal slide speed
- Added special effect to Damage!
- Added this short thanks to:
- - - * Aspard - Not for so much, but for beeing there.. O.,o
- - - * IaMfReNcH - For his great ideas! Thanks alot :D
Version 1.6
by hell gate
- Fixed alot of Leaks. Around 10-20!
Comment from eleljrk:
- Thanks alot man, good job and much more smoothe and stable! (OBS: And harder, units moves a bit faster)
Version 1.7
by eleljrk
- Removed some sence of lagg.
- Fixed some leak.
- Damage tiles is now cooler, and does more damage!
Enjoy my FINAL release!
(Where is 1.8 and 1.9?? :s)
Version 2.0
by eleljrk
- Rewrited the whole code / GUI
- Fixed everything that was uneffective
- Removed some leaks
- Added Mirror Slide
Lets hope that this is the final release.. lol