Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Slayn_PitOfDoom of the bundle Slayn_PitOfDoom. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Slayn Doodads Pack - Part 2 (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Slayn_PitOfDoom.mdx
Now Click the "Import File" Button:
Next select 'Slayn_PitOfDoom.mdx' in the folder which you extracted from the zip archive:
Slayn_PitOfDoom
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
The file has been properly added to the map archive:
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
Done, you have imported the file Slayn_PitOfDoom.mdx.
Importing slayn_pitofdoom_crystal_e.blp
Now Click the "Import File" Button:
Next select 'slayn_pitofdoom_crystal_e.blp' in the folder which you extracted from the zip archive:
Slayn_PitOfDoom
Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
war3mapimported/slayn_pitofdoom_crystal_e.blp
Double-click the file slayn_pitofdoom_crystal_e.blp:
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
war3mapimported/slayn_pitofdoom_crystal_e.blp
Tick the box "Use Custom Path" and type in the correct path:
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
The file has been properly added to the map archive:
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
Done, you have imported the file slayn_pitofdoom_crystal_e.blp.
Importing slayn_pitofdoom_platform_d.blp
Now Click the "Import File" Button:
Next select 'slayn_pitofdoom_platform_d.blp' in the folder which you extracted from the zip archive:
Slayn_PitOfDoom
Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
war3mapimported/slayn_pitofdoom_platform_d.blp
Double-click the file slayn_pitofdoom_platform_d.blp:
slayn_pitofdoom_platform_d.blp
Image / Texture
957
war3mapimported/slayn_pitofdoom_platform_d.blp
Tick the box "Use Custom Path" and type in the correct path:
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
The file has been properly added to the map archive:
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
Done, you have imported the file slayn_pitofdoom_platform_d.blp.
Importing slayn_pitofdoom_platform_e.blp
Now Click the "Import File" Button:
Next select 'slayn_pitofdoom_platform_e.blp' in the folder which you extracted from the zip archive:
Slayn_PitOfDoom
Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
Image / Texture
76
war3mapimported/slayn_pitofdoom_platform_e.blp
Double-click the file slayn_pitofdoom_platform_e.blp:
slayn_pitofdoom_platform_e.blp
Image / Texture
76
war3mapimported/slayn_pitofdoom_platform_e.blp
Tick the box "Use Custom Path" and type in the correct path:
slayn_pitofdoom_platform_e.blp
Image / Texture
76
slayn_pitofdoom_platform_e.blp
The file has been properly added to the map archive:
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
Image / Texture
76
slayn_pitofdoom_platform_e.blp
Done, you have imported the file slayn_pitofdoom_platform_e.blp.
Importing slayn_pitofdoom_wall_d.blp
Now Click the "Import File" Button:
Next select 'slayn_pitofdoom_wall_d.blp' in the folder which you extracted from the zip archive:
Slayn_PitOfDoom
Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
Image / Texture
76
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
Image / Texture
778
war3mapimported/slayn_pitofdoom_wall_d.blp
Double-click the file slayn_pitofdoom_wall_d.blp:
slayn_pitofdoom_wall_d.blp
Image / Texture
778
war3mapimported/slayn_pitofdoom_wall_d.blp
Tick the box "Use Custom Path" and type in the correct path:
slayn_pitofdoom_wall_d.blp
Image / Texture
778
slayn_pitofdoom_wall_d.blp
The file has been properly added to the map archive:
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
Image / Texture
76
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
Image / Texture
778
slayn_pitofdoom_wall_d.blp
Done, you have imported the file slayn_pitofdoom_wall_d.blp.
Importing slayn_pitofdoom_wall_e.blp
Now Click the "Import File" Button:
Next select 'slayn_pitofdoom_wall_e.blp' in the folder which you extracted from the zip archive:
Slayn_PitOfDoom
Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
Image / Texture
76
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
Image / Texture
778
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
Image / Texture
249
war3mapimported/slayn_pitofdoom_wall_e.blp
Double-click the file slayn_pitofdoom_wall_e.blp:
slayn_pitofdoom_wall_e.blp
Image / Texture
249
war3mapimported/slayn_pitofdoom_wall_e.blp
Tick the box "Use Custom Path" and type in the correct path:
slayn_pitofdoom_wall_e.blp
Image / Texture
249
slayn_pitofdoom_wall_e.blp
The file has been properly added to the map archive:
Slayn_PitOfDoom.mdx
Model
524
war3mapimported/Slayn_PitOfDoom.mdx
slayn_pitofdoom_crystal_e.blp
Image / Texture
105
slayn_pitofdoom_crystal_e.blp
slayn_pitofdoom_platform_d.blp
Image / Texture
957
slayn_pitofdoom_platform_d.blp
slayn_pitofdoom_platform_e.blp
Image / Texture
76
slayn_pitofdoom_platform_e.blp
slayn_pitofdoom_wall_d.blp
Image / Texture
778
slayn_pitofdoom_wall_d.blp
slayn_pitofdoom_wall_e.blp
Image / Texture
249
slayn_pitofdoom_wall_e.blp
Done, you have imported the file slayn_pitofdoom_wall_e.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.