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How to import Slave Driver Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Slave Driver Portrait of the bundle Slave Driver Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dark Iron Slave Driver and derivate.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_main_emissive.dds
Slavemaster_wrist_dark_diffuse.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
DarkIronSlavedriver.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DarkIronSlavedriver_Portrait.mdx

Now Click the "Import File" Button:

Next select 'DarkIronSlavedriver_Portrait.mdx' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx

Done, you have imported the file DarkIronSlavedriver_Portrait.mdx.

Importing DI Slavemaster_hands_diffuse.dds

Now Click the "Import File" Button:

Next select 'DI Slavemaster_hands_diffuse.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hands_diffuse.dds

Double-click the file DI Slavemaster_hands_diffuse.dds:

DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hands_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds

Done, you have imported the file DI Slavemaster_hands_diffuse.dds.

Importing DI Slavemaster_main_diffuse_V2.dds

Now Click the "Import File" Button:

Next select 'DI Slavemaster_main_diffuse_V2.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_diffuse_V2.dds

Double-click the file DI Slavemaster_main_diffuse_V2.dds:

DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_diffuse_V2.dds

Tick the box "Use Custom Path" and type in the correct path:

DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds

Done, you have imported the file DI Slavemaster_main_diffuse_V2.dds.

Importing DI Slavemaster_main_emissive.dds

Now Click the "Import File" Button:

Next select 'DI Slavemaster_main_emissive.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_emissive.dds

Double-click the file DI Slavemaster_main_emissive.dds:

DI Slavemaster_main_emissive.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds

Done, you have imported the file DI Slavemaster_main_emissive.dds.

Importing DI Slavemaster_main_normal.dds

Now Click the "Import File" Button:

Next select 'DI Slavemaster_main_normal.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
war3mapimported/DI Slavemaster_main_normal.dds

Double-click the file DI Slavemaster_main_normal.dds:

DI Slavemaster_main_normal.dds
Image / Texture
5,461
war3mapimported/DI Slavemaster_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds

Done, you have imported the file DI Slavemaster_main_normal.dds.

Importing Slavemaster_armor_diffuse.dds

Now Click the "Import File" Button:

Next select 'Slavemaster_armor_diffuse.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Slavemaster_armor_diffuse.dds

Double-click the file Slavemaster_armor_diffuse.dds:

Slavemaster_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Slavemaster_armor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds

Done, you have imported the file Slavemaster_armor_diffuse.dds.

Importing Slavemaster_hair_blue_diffuse.dds

Now Click the "Import File" Button:

Next select 'Slavemaster_hair_blue_diffuse.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
war3mapimported/Slavemaster_hair_blue_diffuse.dds

Double-click the file Slavemaster_hair_blue_diffuse.dds:

Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
war3mapimported/Slavemaster_hair_blue_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds

Done, you have imported the file Slavemaster_hair_blue_diffuse.dds.

Importing Slavemaster_moustache_blue_diffuse.dds

Now Click the "Import File" Button:

Next select 'Slavemaster_moustache_blue_diffuse.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_moustache_blue_diffuse.dds

Double-click the file Slavemaster_moustache_blue_diffuse.dds:

Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_moustache_blue_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds

Done, you have imported the file Slavemaster_moustache_blue_diffuse.dds.

Importing Slavemaster_shoes_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Slavemaster_shoes_Diffuse.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
war3mapimported/Slavemaster_shoes_Diffuse.dds

Double-click the file Slavemaster_shoes_Diffuse.dds:

Slavemaster_shoes_Diffuse.dds
Image / Texture
683
war3mapimported/Slavemaster_shoes_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds

Done, you have imported the file Slavemaster_shoes_Diffuse.dds.

Importing Slavemaster_wrist_dark_diffuse.dds

Now Click the "Import File" Button:

Next select 'Slavemaster_wrist_dark_diffuse.dds' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_wrist_dark_diffuse.dds

Double-click the file Slavemaster_wrist_dark_diffuse.dds:

Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_wrist_dark_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds

Done, you have imported the file Slavemaster_wrist_dark_diffuse.dds.

Importing DarkIronSlavedriver.facefx_ingame

Now Click the "Import File" Button:

Next select 'DarkIronSlavedriver.facefx_ingame' in the folder which you extracted from the zip archive:

Slave Driver Portrait
DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
Face Effect
32
war3mapimported/DarkIronSlavedriver.facefx_ingame

Double-click the file DarkIronSlavedriver.facefx_ingame:

DarkIronSlavedriver.facefx_ingame
Face Effect
32
war3mapimported/DarkIronSlavedriver.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

DarkIronSlavedriver.facefx_ingame
Face Effect
32
DarkIronSlavedriver.facefx_ingame

The file has been properly added to the map archive:

DarkIronSlavedriver_Portrait.mdx
Model
1,290
war3mapimported/DarkIronSlavedriver_Portrait.mdx
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
Face Effect
32
DarkIronSlavedriver.facefx_ingame

Done, you have imported the file DarkIronSlavedriver.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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