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Model validation: slannesh2

Dsparil.mdx

0 errors 1 severe 11 warnings 10 unused
  • 1 Material 1
    • 1 Layer 1
      • 1 Alpha
        • Missing opening track for sequence "Spell" at frame 8667 where it is needed
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 8 Geoset 11
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Helper 0
    • 1 Translation
      • Track 11 at frame 7500 has exactly the same value as tracks 10 and 12
  • 3 Helper 1
    • 1 Translation
      • Track 1 at frame 7500 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 37 at frame 15700 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 16033 has exactly the same value as tracks 37 and 39
  • 3 Helper 3
    • 1 Translation
      • Track 1 at frame 7500 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 32 at frame 15700 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 16033 has exactly the same value as tracks 32 and 34
  • 1 Helper 4
    • 1 Translation
      • Track 17 at frame 7500 has exactly the same value as tracks 16 and 18
  • 1 Helper 5
    • 1 Translation
      • Track 12 at frame 7500 has exactly the same value as tracks 11 and 13
  • 1 Helper 7
    • 1 Translation
      • Track 11 at frame 7500 has exactly the same value as tracks 10 and 12
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